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JoaoPC 2026-02-28 21:10:56 -03:00
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{
"permissions": {
"allow": [
"WebFetch(domain:github.com)",
"WebFetch(domain:docker-minecraft-server.readthedocs.io)",
"Bash(mkdir:*)",
"WebFetch(domain:www.curseforge.com)",
"WebSearch",
"WebFetch(domain:raw.githubusercontent.com)",
"WebFetch(domain:www.ouiheberg.com)"
]
}
}

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.gitignore vendored Normal file
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data/
*.jar
!mods/*.jar

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Dockerfile Normal file
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FROM itzg/minecraft-server:latest
EXPOSE 25565/tcp
VOLUME /data

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config/.gitkeep Normal file
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#Config to adjust world settings
[World]
#Gives the ap documentation to new players.
givePlayerBookOnJoin = false

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config/Mekanism/client.toml Normal file
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#Settings for configuring Accessibility settings provided by Mekanism. Note: Some settings such as HUD scale, may be located throughout the rest of this config.
[accessibility]
#Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode.
whiteRadialText = false
#If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help.
opaqueTransmitters = false
#Allows changing the mode of held items by holding sneak and using the scroll wheel.
allowModeScroll = true
#Settings for configuring Mekanism's Sounds
[sounds]
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
#Range: 0.0 ~ 10.0
baseVolume = 1.0
#Play sounds for when any player is using a Jetpack, Scuba Mask, Flamethrower, or Gravitational Modulating Unit. This also affects playing the Radiation clicking sound.
enablePlayer = true
#Play sounds for active machines.
enableMachine = true
#Settings for adjusting how Mekanism render's certain blocks and how many particles Mekanism adds.
[rendering]
#The color of energy when displayed as the durability bar on items.
energyColor = 3997338
#Range at which Block Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for BERs to 64 for most blocks (for example chests), but uses a range of 256 for blocks like beacons and end gateways. Lowering this will likely increase your performance, at the cost of multiblock contents and wind generators 'popping' in
#Range: 1 ~ 1024
berRange = 256
#Settings for configuring Mekanism's Particles
[rendering.particle]
#When multiblock forms, represent that by red sparkles around the multiblock. If this is disabled a notification message will display on the action bar instead.
multiblockFormation = true
#Show particles when machines active.
machineEffects = true
#How far (in blocks) from the player radiation particles can spawn.
#Range: 2 ~ 64
radiationParticleRadius = 30
#How many particles spawn when rendering radiation effects (scaled by radiation level).
#Range: 0 ~ 1000
radiationParticleCount = 100
#Show bolts between the player and items when the Magnetic Attraction Unit is pulling items towards a player.
magneticAttraction = true
#Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining.
toolAOE = true
#Settings for configuring Mekanism's HUD
[hud]
#Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet.
enabled = true
#Scale of the text displayed on the HUD.
#Range: 0.25 ~ 1.0
scale = 0.6
#Reverses the HUD's text alignment and compass rendering to the right side of the screen, and moves the MekaSuit module rendering to the left side. Warning: This may cause subtitles to overlap parts of the HUD such as the compass.
reverse = false
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
opacity = 0.4000000059604645
#Color (RGB) of HUD used by MekaSuit.
#Range: 0 ~ 16777215
color = 4257264
#Color (RGB) of warning HUD elements used by MekaSuit.
#Range: 0 ~ 16777215
warningColor = 16768335
#Color (RGB) of danger HUD elements used by MekaSuit.
#Range: 0 ~ 16777215
dangerColor = 16726076
#Visual jitter of the MekaSuit HUD, seen when moving the player's head. Higher values increases the amount of jitter.
#Range: 1.0 ~ 100.0
jitter = 6.0
#Display a fancy compass when the MekaSuit Helmet is worn.
mekaSuitHelmetCompass = true
#Settings for configuring Mekanism's QIO
[qio]
#Sorting strategy when viewing items in a QIO Dashboard.
#Allowed Values: NAME, SIZE, MOD, REGISTRY_NAME
sortType = "NAME"
#Sorting direction when viewing items in a QIO Dashboard.
#Allowed Values: ASCENDING, DESCENDING
sortDirection = "ASCENDING"
#Number of slots to view horizontally on a QIO Dashboard.
#Range: 8 ~ 16
slotsWide = 8
#Number of slots to view vertically on a QIO Dashboard.
#Range: 2 ~ 48
slotsTall = 4
#Determines whether the search bar is automatically focused when a QIO Dashboard is opened.
autoFocusSearchBar = true
#Determines if items in a QIO crafting window should be moved to the player's inventory or the frequency first when replacing the items in the crafting grid using a recipe viewer.
rejectsToInventory = false
#Stores the last position various windows were in when they were closed, and whether they are pinned. In general these values should not be modified manually.
[window]
#The last position the Color window was in when it was closed.
[window.color]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Confirmation window was in when it was closed.
[window.confirmation]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Crafting window was in when it was closed, and whether it was pinned.
[window.crafting0]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Crafting window was in when it was closed, and whether it was pinned.
[window.crafting1]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Crafting window was in when it was closed, and whether it was pinned.
[window.crafting2]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Mekasuit Helmet window was in when it was closed.
[window.mekasuit_helmet]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Rename window was in when it was closed.
[window.rename]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Skin Select window was in when it was closed.
[window.skin_select]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Side Config window was in when it was closed, and whether it was pinned.
[window.side_config]
#The x component of this window's last position.
x = 10
#The y component of this window's last position.
y = 15
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Transporter Config window was in when it was closed, and whether it was pinned.
[window.transporter_config]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Upgrade window was in when it was closed, and whether it was pinned.
[window.upgrade]
#The x component of this window's last position.
x = 10
#The y component of this window's last position.
y = 15
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false

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#Displayed energy type in Mekanism GUIs (client) and network reader readings (server).
#Allowed Values: JOULES, FORGE_ENERGY
energyType = "FORGE_ENERGY"
#Displayed temperature unit in Mekanism GUIs (client) and network reader readings (server).
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
temperatureUnit = "KELVIN"
#Display the time it will take for radiation to decay when readings are above safe levels. Set this to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set this to false on the server side to disable handheld Geiger Counter and Dosimeter timers.
enableDecayTimers = true
#Determines whether machine configuration data is copied when using middle click. If this is set to false no data will be copied and the default instance of the stack will be returned.
copyBlockData = true
#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years) on the client. Also controls whether Robit's with the default skin should have their skin randomized on the server.
holidays = false

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config/Mekanism/gear.toml Normal file
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#Settings for configuring the Atomic Disassembler
[atomic_disassembler]
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
#Range: 0 ~ 9223372036854775807
maxEnergy = 1000000
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
#Range: 0 ~ 9223372036854775807
chargeRate = 5000
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
#Range: 0 ~ 9223372036854775807
energyUsage = 10
#Cost in Joules of using the Atomic Disassembler as a weapon.
#Range: 0 ~ 9223372036854775807
energyUsageWeapon = 2000
#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
#Range: 0 ~ 1000
minDamage = 4
#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
#Range: 1 ~ 10000
maxDamage = 20
#Attack speed of the Atomic Disassembler.
#Range: -4.0 ~ 100.0
attackSpeed = -2.4
#Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs.
veinMining = false
#The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled.
#Range: 2 ~ 1000000
miningCount = 128
#Settings for configuring the Electric Bow
[electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain.
#Range: 0 ~ 9223372036854775807
maxEnergy = 120000
#Amount (joules) of energy the Electric Bow can accept per tick.
#Range: 0 ~ 9223372036854775807
chargeRate = 600
#Cost in Joules of using the Electric Bow.
#Range: 0 ~ 9223372036854775807
energyUsage = 120
#Cost in Joules of using the Electric Bow with flame mode active.
#Range: 0 ~ 9223372036854775807
energyUsageFlame = 1200
#Settings for configuring Energy Tablets
[energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain.
#Range: 0 ~ 9223372036854775807
maxEnergy = 1000000
#Amount (joules) of energy the Energy Tablet can accept per tick.
#Range: 0 ~ 9223372036854775807
chargeRate = 5000
#Settings for configuring Gauge Droppers
[gauge_dropper]
#Capacity in mB of gauge droppers.
#Range: > 1
capacity = 16000
#Rate in mB/t at which a gauge dropper can be filled or emptied.
#Range: > 1
transferRate = 250
#Settings for configuring the Flamethrower
[flamethrower]
#Flamethrower tank capacity in mB.
#Range: 1 ~ 9223372036854775807
capacity = 24000
#Rate in mB/t at which a Flamethrower's tank can accept hydrogen.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them.
destroyItems = true
#Settings for configuring Free Runners
[free_runner]
#Maximum amount (joules) of energy Free Runners can contain.
#Range: 0 ~ 9223372036854775807
maxEnergy = 64000
#Amount (joules) of energy the Free Runners can accept per tick.
#Range: 0 ~ 9223372036854775807
chargeRate = 320
#Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart)
#Range: 0 ~ 9223372036854775807
fallEnergyCost = 50
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
#Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Settings for configuring Jetpacks
[jetpack]
#Jetpack tank capacity in mB.
#Range: 1 ~ 9223372036854775807
capacity = 24000
#Rate in mB/t at which a Jetpack's tank can accept hydrogen.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Settings for configuring Network Readers
[network_reader]
#Maximum amount (joules) of energy the Network Reader can contain.
#Range: 0 ~ 9223372036854775807
maxEnergy = 60000
#Amount (joules) of energy the Network Reader can accept per tick.
#Range: 0 ~ 9223372036854775807
chargeRate = 300
#Energy usage in joules for each network reading.
#Range: 0 ~ 9223372036854775807
energyUsage = 400
#Settings for configuring the Portable Teleporter
[portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain.
#Range: 0 ~ 9223372036854775807
maxEnergy = 1000000
#Amount (joules) of energy the Portable Teleporter can accept per tick.
#Range: 0 ~ 9223372036854775807
chargeRate = 5000
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
#Range: 0 ~ 6000
delay = 0
#Settings for configuring Scuba Tanks
[scuba_tank]
#Scuba Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
capacity = 24000
#Rate in mB/t at which a Scuba Tank can accept oxygen.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Settings for configuring Seismic Readers
[seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain.
#Range: 0 ~ 9223372036854775807
maxEnergy = 12000
#Amount (joules) of energy the Seismic Reader can accept per tick.
#Range: 0 ~ 9223372036854775807
chargeRate = 60
#Energy usage in joules required to use the Seismic Reader.
#Range: 0 ~ 9223372036854775807
energyUsage = 250
#Settings for configuring Canteens
[canteen]
#Maximum amount in mB of Nutritional Paste storable by the Canteen.
#Range: > 1
maxStorage = 64000
#Rate in mB/t at which Nutritional Paste can be transferred into a Canteen.
#Range: > 1
transferRate = 128
#Settings for configuring the Meka-Tool
[mekatool]
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
#Range: 0 ~ 9223372036854775807
baseEnergyCapacity = 40000000
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
#Range: 0 ~ 9223372036854775807
chargeRate = 200000
#Base bonus damage applied by the Meka-Tool without using any energy.
#Range: 0 ~ 100000
baseDamage = 24
#Attack speed of the Meka-Tool.
#Range: -4.0 ~ 100.0
attackSpeed = -0.8
#Efficiency of the Meka-Tool with energy but without any upgrades.
#Range: 0.1 ~ 100.0
baseEfficiency = 4.0
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs.
extendedMining = true
#Maximum distance a player can teleport with the Meka-Tool.
#Range: 3 ~ 1024
maxTeleportReach = 100
#Settings for configuring the Meka-Tool's Energy Usage
[mekatool.energy_usage]
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
#Range: 0 ~ 9223372036854775807
base = 50
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
#Range: 0 ~ 9223372036854775807
silk = 500
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
#Range: 0 ~ 9223372036854775807
weapon = 4000
#Cost in Joules of using the Meka-Tool as a hoe.
#Range: 0 ~ 9223372036854775807
hoe = 50
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
#Range: 0 ~ 9223372036854775807
shovel = 50
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
#Range: 0 ~ 9223372036854775807
axe = 50
#Cost in Joules of using the Meka-Tool to shear entities.
#Range: 0 ~ 9223372036854775807
shearEntity = 50
#Cost in Joules of using the Meka-Tool to carefully shear and trim blocks.
#Range: 0 ~ 9223372036854775807
shearTrim = 50
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
#Range: 0 ~ 9223372036854775807
teleport = 2500
#Settings for configuring the MekaSuit
[mekasuit]
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
#Range: 0 ~ 9223372036854775807
baseEnergyCapacity = 40000000
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
#Range: 0 ~ 9223372036854775807
chargeRate = 200000
#Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit.
#Range: 0 ~ 9223372036854775807
inventoryChargeRate = 10000
#Solar recharging rate in Joules/t of the helmet, per upgrade installed.
#Range: 0 ~ 9223372036854775807
solarRechargingRate = 1500
#Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use.
gravitationalVibrations = true
#Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit.
#Range: > 1
nutritionalMaxStorage = 128000
#Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit.
#Range: > 1
nutritionalTransferRate = 256
#Maximum amount in mB of Hydrogen storable per installed jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 24000
#Rate in mB/t at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
#Settings for configuring the MekaSuit's Energy Usage
[mekasuit.energy_usage]
#Energy usage (Joules) of MekaSuit per unit of damage applied.
#Range: 0 ~ 9223372036854775807
damage = 250000
#Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart).
#Range: 0 ~ 9223372036854775807
magicReduce = 2500
#Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart)
#Range: 0 ~ 9223372036854775807
fall = 250
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
#Range: 0 ~ 9223372036854775807
jump = 2000
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
#Range: 0 ~ 9223372036854775807
elytra = 32000
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
#Range: 0 ~ 9223372036854775807
energyUsagePotionTick = 80000
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
#Range: 0 ~ 9223372036854775807
sprintBoost = 250
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
#Range: 0 ~ 2305843009213693951
gravitationalModulation = 1000
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
#Range: 0 ~ 9223372036854775807
visionEnhancement = 500
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
#Range: 0 ~ 9223372036854775807
hydrostaticRepulsion = 500
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
#Range: 0 ~ 9223372036854775807
nutritionalInjection = 20000
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
#Range: 0 ~ 9223372036854775807
itemAttraction = 250
#Settings for configuring damage absorption of the MekaSuit
[mekasuit.damage_absorption]
#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
#Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
#Range: 0.0 ~ 1.0
magicDamageReductionRatio = 1.0
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map.
#Range: 0.0 ~ 1.0
unspecifiedDamageReductionRatio = 1.0

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#Log Mekanism packet names. Debug setting.
logPackets = false
#Controls whether Mekanism allows players to load chunks. If this is disabled, neither the Anchor Upgrade nor the Dimensional Stabilizer will provide any functionality.
allowChunkloading = true
#How many ticks must pass until a block's active state is synced with the client when the block stops being active. This prevents rapid state changes that can cause lag. Note: Mekanism's blocks always sync immediately when they go from inactive to active; this only controls the time it takes to go from active to inactive.
#Range: 0 ~ 1200
blockDeactivationDelay = 60
#If enabled, lasers can break blocks and the flamethrower can start fires.
aestheticWorldDamage = true
#Allow upgrading Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors by right clicking them with the next tier of alloy.
transmitterAlloyUpgrade = true
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
#Range: > 1
maxUpgradeMultiplier = 16
#Peak processing rate in mB/t for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
#Range: 1 ~ 1024
maxSolarNeutronActivatorRate = 256
#Settings for configuring heaters
[heater]
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
#Range: 0.1 ~ 4000000.0
heatPerFuelTick = 400.0
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
#Range: 1 ~ 1000
fuelwoodTickMultiplier = 1
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
#Range: 0.0 ~ 1.0
resistiveEfficiency = 0.6
#Settings for configuring Cardboard Boxes
[cardboard_box]
#Enable this to disable unboxing any block that has a fluid that would be vaporized on placement, instead of trying to vaporize it and leave the remainder of the block. For example with this disabled trying to unbox a waterlogged slab in the nether will leave just the slab, but with this enabled the cardboard box won't open.
strictUnboxing = false
#Any modids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
modBlacklist = ["waystones","hyperbox"]
#Settings for configuring the fill rates of tanks that are stored on items.
[item_fill_rate]
#Rate in mB/t at which generic fluid storage items can be filled or emptied.
#Range: > 1
fluid = 1024
#Rate in mB/t at which generic chemical storage items can be filled or emptied.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#Settings for configuring Dynamic Tanks
[dynamic_tank]
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Total Fluid Capacity = volume * fluidPerTank
#Range: 1 ~ 368224
fluidPerTank = 350000
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Total Chemical Capacity = volume * chemicalPerTank
#Range: 1 ~ 1581510980256305
chemicalPerTank = 16000000
#Settings for configuring Auto Eject from block entities
[auto_eject]
#Rate in mB/t at which fluid gets auto ejected from block entities.
#Range: > 1
fluid = 1024
#Rate in mB/t at which chemicals gets auto ejected from block entities.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
#Range: 0.001 ~ 1.0
dumpExcessKeepRatio = 0.85
#Settings for configuring Prefilled Tanks
[prefilled]
#Add filled variants of creative fluid tanks to creative/recipe viewers for all registered fluids.
fluidTanks = true
#Add filled variants of creative chemical tanks to creative/recipe viewers for all registered chemicals. Note: This includes radioactive ones that normally can't be stored in chemical tanks.
chemicalTanks = true
#Settings for configuring Energy Conversions
[energy_conversion]
#Disables Forge Energy (FE/RF) power integration.
blacklistForge = false
#Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules)
#Range: 1.0E-4 ~ 10000.0
feConversionRate = 2.5
#Disables Flux Networks' higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
blacklistFluxNetworks = false
#Disables Grand Power's higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
blacklistGrandPower = false
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethene burn rate and Gas-Burning Generator energy capacity.
#Range: 1 ~ 92233720368547
hydrogenEnergyDensity = 200
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
#Range: 0 ~ 9223372036854775807
maxEnergyPerSteam = 10
#Settings for configuring Radiation
[radiation]
#Enable worldwide radiation effects.
enabled = true
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
#Range: 1 ~ 100
chunkCheckRadius = 5
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
#Range: 0.0 ~ 1.0
sourceDecayRate = 0.9975
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
#Range: 0.0 ~ 1.0
targetDecayRate = 0.9975
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
#Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1
#Amount of chemical (mB) that can be stored in a Radioactive Waste Barrel.
#Range: 1 ~ 9223372036854775807
wasteBarrelCapacity = 512000
#Number of ticks required for radioactive chemical stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
wasteBarrelProcessTicks = 10
#Number of mB of chemical that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Chemicals in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
wasteBarrelDecayAmount = 2
#Settings for configuring the Digital Miner
[digital_miner]
#Energy multiplier for using silk touch mode with the Digital Miner.
#Range: > 1
silkMultiplier = 12
#Maximum radius in blocks that the Digital Miner can reach. Increasing this may have negative effects on stability and memory usage. We strongly recommend you leave this at the default value.
#Range: > 1
maxRadius = 32
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
#Range: > 1
ticksPerMine = 80
#Allows dragging items from recipe viewers into the target slot of Digital Miner filters. This allows selecting specific blocks without having to acquire an instance of the block first.
easyMinerFilters = true
#Settings for configuring Lasers
[laser]
#How far in blocks a laser can travel.
#Range: 1 ~ 1024
range = 64
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
#Range: 0 ~ 9223372036854775807
energyPerHardness = 100000
#Energy used per half heart of damage being transferred to entities.
#Range: 1 ~ 9223372036854775807
energyPerDamage = 2500
#Settings for configuring the Oredictionificator
[oredictionificator]
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add accidental conversions for things that are not actually equivalent.
validItemFilters = ["c:dusts/", "c:ingots/", "c:nuggets/", "c:ores/", "c:raw_materials/", "c:storage_blocks/", "c:silicon"]
#Settings for configuring Electric Pumps and Fluidic Plenishers
[pump]
#Maximum block distance to pull fluid from for the Electric Pump.
#Range: 1 ~ 512
range = 80
#If enabled and the waterSourceConversion game rule is enabled makes Water blocks be removed from the world on pump. Similarly behavior for the lavaSourceConversion game rule and Lava
pumpInfiniteFluidSources = false
#Amount of Heavy Water in mB that is extracted per block of Water by the Electric Pump with a Filter Upgrade.
#Range: 1 ~ 1000
heavyWaterAmount = 50
#The number of blocks Fluidic Plenisher attempts to place fluid in before stopping.
#Range: 1 ~ 1000000
maxPlenisherNodes = 4000
#Settings for configuring Quantum Entangloporters
[quantum_entangloporter]
#Maximum energy buffer (Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate energy cube's capacity.
#Range: 1 ~ 9223372036854775807
energyBuffer = 256000000
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate fluid tank's capacity.
#Range: > 1
fluidBuffer = 256000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate chemical tank's capacity.
#Range: 1 ~ 9223372036854775807
chemicalBuffer = 8192000
#Settings for configuring Mekanism's security system
[security]
#Enable the security system. This allows players to prevent other players from accessing their machines. Does NOT affect Frequencies.
allowProtection = true
#If this is enabled then players with the 'mekanism.bypass_security' permission (default for ops) can bypass block and item security restrictions.
opsBypassRestrictions = true
#Settings for configuring Nutritional Paste
[nutritional_paste]
#Saturation level of Nutritional Paste when eaten.
#Range: 0.0 ~ 100.0
saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food'.
#Range: > 1
mbPerFood = 50
#Settings for configuring Boilers
[boiler]
#Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank
#Range: 1 ~ 368224
waterPerTank = 32000
#Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank
#Range: 10 ~ 1581510980256305
steamPerTank = 320000
#Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank
#Range: 1 ~ 1581510980256305
heatedCoolantPerTank = 512000
#Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank
#Range: 1 ~ 1581510980256305
cooledCoolantPerTank = 512000
#How much Boiler heat is immediately usable to convert water to steam.
#Range: 0.01 ~ 1.0
waterConductivity = 0.7
#Amount of heat each Boiler heating element produces.
#Range: 0.1 ~ 1.024E9
superheatingHeatTransfer = 1.6E7
#Settings for configuring Thermal Evaporation Plants
[thermal_evaporation]
#Thermal Evaporation Plant heat loss per tick.
#Range: 0.001 ~ 1000.0
heatDissipation = 0.02
#Heat to absorb per Solar Panel array installed on a Thermal Evaporation Plant.
#Range: 0.001 ~ 1000000.0
solarMultiplier = 0.2
#Ratio of temperature to output amount produced.
#Range: 0.001 ~ 1000000.0
tempMultiplier = 1.85
#Heat capacity of Thermal Evaporation Plant layers. This increases the amount of energy needed to increase temperature.
#Range: 1.0 ~ 1000000.0
heatCapacity = 600.0
#Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank
#Range: 1 ~ 29826161
fluidPerTank = 64000
#Amount of output fluid (mB) that the evaporation plant can store.
#Range: > 1
outputTankCapacity = 10000
#Settings for configuring the Supercritical Phase Shifter
[sps]
#How much polonium in mB must be processed to make 1 mB of antimatter. The input tank capacity is 2x this value.
#Range: > 1
inputPerAntimatter = 1000
#Amount of antimatter in mB that the SPS can store.
#Range: 1 ~ 9223372036854775807
outputTankCapacity = 1000
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
#Range: 0 ~ 9223372036854775807
energyPerInput = 100000

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#Base energy storage in Joules of: Heat Generator
#Range: 1 ~ 9223372036854775807
heatGenerator = 160000
#Base energy storage in Joules of: Bio-Generator
#Range: 1 ~ 9223372036854775807
bioGenerator = 160000
#Base energy storage in Joules of: Solar Generator
#Range: 1 ~ 9223372036854775807
solarGenerator = 96000
#Base energy storage in Joules of: Advanced Solar Generator
#Range: 1 ~ 9223372036854775807
advancedSolarGenerator = 2500000
#Base energy storage in Joules of: Wind Generator
#Range: 1 ~ 9223372036854775807
windGenerator = 200000

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#Settings for configuring the MekaSuit
[mekasuit]
#Geothermal charging rate in Joules per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
#Range: 0 ~ 1152921504606846975
geothermalChargingRate = 10
#Settings for configuring damage absorption of the MekaSuit
[mekasuit.damage_absorption]
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
#Range: 0.0 ~ 1.0
heatDamageReductionRatio = 0.8

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#Settings for configuring Hohlraum
[hohlraum]
#Hohlraum capacity in mB.
#Range: 1 ~ 9223372036854775807
capacity = 10
#Rate in mB/t at which Hohlraum can accept D-T Fuel.
#Range: 1 ~ 9223372036854775807
fillRate = 1
#Settings for configuring Solar Generators
[solar_generator]
#Peak energy generation in Joules/t for the Solar Generator. Note: It can go higher than this value in some extreme environments.
#Range: 0 ~ 9223372036854775807
solarGeneration = 150
#Peak energy generation in Joules/t for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
#Range: 0 ~ 9223372036854775807
advancedSolarGeneration = 1200
#Settings for configuring Bio Generators
[bio_generator]
#Energy produced by the Bio Generator in Joules/t.
#Range: 0 ~ 9223372036854775807
bioGeneration = 350
#The capacity in mB of the fluid tank in the Bio Generator.
#Range: > 1
tankCapacity = 24000
#Settings for configuring Heat Generators
[heat_generator]
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
#Range: 0 ~ 9223372036854775807
heatGeneration = 800
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
#Range: 0 ~ 1317624576693539401
heatGenerationLava = 30
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
#Range: 0 ~ 9223372036854775807
heatGenerationNether = 100
#The capacity in mB of the fluid tank in the Heat Generator.
#Range: > 1
tankCapacity = 24000
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
heatGenerationFluidRate = 10
#Settings for configuring Gas-Burning Generators
[gas_generator]
#The capacity in mB of the chemical tank in the Gas-Burning Generator.
#Range: 1 ~ 9223372036854775807
tankCapacity = 18000
#The number of ticks each mB of Ethene burns for in the Gas-Burning Generator.
#Range: > 1
etheneBurnTicks = 20
#Multiplier for calculating the energy density of Ethene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier).
#Range: 1.0 ~ 2.147483647E9
etheneDensityMultiplier = 8.0
#Settings for configuring Wind Generators
[wind_generator]
#Minimum energy generation in Joules/t that the Wind Generator can produce.
#Range: 0 ~ 9223372036854775807
generationMin = 150
#Maximum energy generation in Joules/t that the Wind Generator can produce.
#Range: 0 ~ 9223372036854775807
generationMax = 900
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's minimum height.
#Range: -2032 ~ 2030
minY = 24
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height. For example for worlds like the nether that are 256 blocks tall, but have a ceiling at 128 blocks, this would be clamped at 128.
maxY = 2031
#Settings for configuring Industrial Turbines
[turbine]
#The number of Turbine Blades supported by each Electromagnetic Coil.
#Range: 1 ~ 12
bladesPerCoil = 8
#The rate in mB/t at which steam is vented into the turbine.
#Range: 0.1 ~ 1024000.0
ventChemicalFlow = 43478.262
#The rate in mB/t at which steam is dispersed into the turbine.
#Range: 0.1 ~ 1024000.0
disperserChemicalFlow = 1280.0
#The rate in mB/t at which steam is condensed into water in the turbine.
#Range: 1 ~ 2000000
condenserRate = 128000
#Amount of energy in Joules that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
#Range: 1 ~ 1000000000000
energyCapacityPerVolume = 16000000
#Amount of chemical (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * chemicalPerTank
#Range: 1 ~ 1773043451913643
chemicalPerTank = 6400
#Settings for configuring Fission Reactors
[fission_reactor]
#Amount of energy created (in heat) from each whole mB of fission fuel.
#Range: 0 ~ 9223372036854775807
energyPerFissionFuel = 250000
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
#Range: 1.0 ~ 1000000.0
casingHeatCapacity = 1000.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
#Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0
#The default burn rate of the fission reactor.
#Range: 0.001 ~ 1.0
defaultBurnRate = 0.1
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
#Range: 1 ~ 1000000
burnPerAssembly = 1
#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
#Range: 1 ~ 2251799813685247
maxFuelPerAssembly = 8000
#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
#Range: 1 ~ 368224
cooledCoolantPerTank = 100000
#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
#Range: 1000 ~ 1581510980256305
heatedCoolantPerTank = 1000000
#The percentage of waste in a fission reactor's output waste tank that is necessary to trigger the excess waste.
#Range: 0.001 ~ 1.0
excessWaste = 0.9
#Settings for configuring Fission Reactor Meltdowns.
[fission_reactor.meltdowns]
#Whether catastrophic meltdowns can occur from Fission Reactors. If this is disabled, instead of melting down the reactor will force turn itself off and not be able to be turned back on until the damage level has returned to safe levels.
enabled = true
#The radius of the explosion that occurs from a meltdown.
#Range: 1.0 ~ 500.0
radius = 8.0
#The chance of a catastrophic meltdown occurring once the reactor's damage passes 100%. This will linearly scale as damage continues increasing passed 100%.
#Range: 0.0 ~ 1.0
chance = 0.001
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
#Range: 0.1 ~ 1000000.0
radiationMultiplier = 50.0
#Percent damage that a reactor will start at after being reconstructed after a meltdown.
#Range: 0.0 ~ 100.0
postMeltdownDamage = 75.0
#Settings for configuring Fusion Reactors
[fusion_reactor]
#Affects the Injection Rate, Max Temp, and Ignition Temp.
#Range: 0 ~ 9223372036854775807
fuelEnergy = 10000000
#The fraction of the heat dissipated from the case that is converted to Joules.
#Range: 0.0 ~ 1.0
thermocoupleEfficiency = 0.04
#The fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
#Range: 0.001 ~ 1.0
casingThermalConductivity = 0.333333333
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
#Range: 0.0 ~ 1.0
waterHeatingRatio = 0.27272727272727
#Amount of fuel (mB) that the fusion reactor can store.
#Range: 2 ~ 1000000
fuelCapacity = 500
#Amount of energy (Joules) the fusion reactor can store.
#Range: 1 ~ 9223372036854775807
energyCapacity = 1000000000
#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
#Range: 1 ~ 21913098
waterPerInjection = 1000000
#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
#Range: 1 ~ 94116041192395671
steamPerInjection = 100000000

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#Base energy storage in Joules of: Enrichment Chamber
#Range: 1 ~ 9223372036854775807
enrichmentChamber = 20000
#Base energy storage in Joules of: Osmium Compressor
#Range: 1 ~ 9223372036854775807
osmiumCompressor = 80000
#Base energy storage in Joules of: Combiner
#Range: 1 ~ 9223372036854775807
combiner = 40000
#Base energy storage in Joules of: Crusher
#Range: 1 ~ 9223372036854775807
crusher = 20000
#Base energy storage in Joules of: Metallurgic Infuser
#Range: 1 ~ 9223372036854775807
metallurgicInfuser = 20000
#Base energy storage in Joules of: Purification Chamber
#Range: 1 ~ 9223372036854775807
purificationChamber = 80000
#Base energy storage in Joules of: Energized Smelter
#Range: 1 ~ 9223372036854775807
energizedSmelter = 20000
#Base energy storage in Joules of: Digital Miner
#Range: 1 ~ 9223372036854775807
digitalMiner = 50000
#Base energy storage in Joules of: Electric Pump
#Range: 1 ~ 9223372036854775807
electricPump = 40000
#Base energy storage in Joules of: Chargepad
#Range: 1 ~ 9223372036854775807
chargepad = 2048000
#Base energy storage in Joules of: Rotary Condensentrator
#Range: 1 ~ 9223372036854775807
rotaryCondensentrator = 20000
#Base energy storage in Joules of: Chemical Oxidizer
#Range: 1 ~ 9223372036854775807
chemicalOxidizer = 80000
#Base energy storage in Joules of: Chemical Infuser
#Range: 1 ~ 9223372036854775807
chemicalInfuser = 80000
#Base energy storage in Joules of: Chemical Injection Chamber
#Range: 1 ~ 9223372036854775807
chemicalInjectionChamber = 160000
#Base energy storage in Joules of: Electrolytic Separator
#Range: 1 ~ 9223372036854775807
electrolyticSeparator = 160000
#Base energy storage in Joules of: Precision Sawmill
#Range: 1 ~ 9223372036854775807
precisionSawmill = 20000
#Base energy storage in Joules of: Chemical Dissolution Chamber
#Range: 1 ~ 9223372036854775807
chemicalDissolutionChamber = 160000
#Base energy storage in Joules of: Chemical Washer
#Range: 1 ~ 9223372036854775807
chemicalWasher = 80000
#Base energy storage in Joules of: Chemical Crystallizer
#Range: 1 ~ 9223372036854775807
chemicalCrystallizer = 160000
#Base energy storage in Joules of: Seismic Vibrator
#Range: 1 ~ 9223372036854775807
seismicVibrator = 20000
#Base energy storage in Joules of: Pressurized Reaction Chamber
#Range: 1 ~ 9223372036854775807
pressurizedReactionBase = 2000
#Base energy storage in Joules of: Fluidic Plenisher
#Range: 1 ~ 9223372036854775807
fluidicPlenisher = 40000
#Base energy storage in Joules of: Laser
#Range: 1 ~ 9223372036854775807
laser = 10000000
#Base energy storage in Joules of: Laser Amplifier
#Range: 1 ~ 9223372036854775807
laserAmplifier = 5000000000
#Base energy storage in Joules of: Laser Tractor Beam
#Range: 1 ~ 9223372036854775807
laserTractorBeam = 5000000000
#Base energy storage in Joules of: Formulaic Assemblicator
#Range: 1 ~ 9223372036854775807
formulaicAssemblicator = 40000
#Base energy storage in Joules of: Teleporter
#Range: 1 ~ 9223372036854775807
teleporter = 5000000
#Base energy storage in Joules of: Modification Station
#Range: 1 ~ 9223372036854775807
modificationStation = 40000
#Base energy storage in Joules of: Isotopic Centrifuge
#Range: 1 ~ 9223372036854775807
isotopicCentrifuge = 80000
#Base energy storage in Joules of: Nutritional Liquifier
#Range: 1 ~ 9223372036854775807
nutritionalLiquifier = 40000
#Base energy storage in Joules of: Nucleosynthesizer. Also defines max process rate.
#Range: 1 ~ 9223372036854775807
antiprotonicNucleosynthesizer = 1000000000
#Base energy storage in Joules of: Pigment Extractor
#Range: 1 ~ 9223372036854775807
pigmentExtractor = 40000
#Base energy storage in Joules of: Pigment Mixer
#Range: 1 ~ 9223372036854775807
pigmentMixer = 80000
#Base energy storage in Joules of: Painting Machine
#Range: 1 ~ 9223372036854775807
paintingMachine = 40000
#Base energy storage in Joules of: SPS Port. Also defines max output rate.
#Range: 1 ~ 9223372036854775807
spsPort = 1000000000
#Base energy storage in Joules of: Dimensional Stabilizer
#Range: 1 ~ 9223372036854775807
dimensionalStabilizer = 40000

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#Energy per operation in Joules of: Enrichment Chamber
#Range: 0 ~ 9223372036854775807
enrichmentChamber = 50
#Energy per operation in Joules of: Osmium Compressor
#Range: 0 ~ 9223372036854775807
osmiumCompressor = 100
#Energy per operation in Joules of: Combiner
#Range: 0 ~ 9223372036854775807
combiner = 50
#Energy per operation in Joules of: Crusher
#Range: 0 ~ 9223372036854775807
crusher = 50
#Energy per operation in Joules of: Metallurgic Infuser
#Range: 0 ~ 9223372036854775807
metallurgicInfuser = 50
#Energy per operation in Joules of: Purification Chamber
#Range: 0 ~ 9223372036854775807
purificationChamber = 200
#Energy per operation in Joules of: Energized Smelter
#Range: 0 ~ 9223372036854775807
energizedSmelter = 50
#Energy per operation in Joules of: Digital Miner
#Range: 0 ~ 9223372036854775807
digitalMiner = 1000
#Energy per operation in Joules of: Electric Pump
#Range: 0 ~ 9223372036854775807
electricPump = 100
#Energy in Joules that can be transferred at once per charge operation.
#Range: 0 ~ 9223372036854775807
chargepad = 1024000
#Energy per operation in Joules of: Rotary Condensentrator
#Range: 0 ~ 9223372036854775807
rotaryCondensentrator = 50
#Energy per operation in Joules of: Chemical Oxidizer
#Range: 0 ~ 9223372036854775807
chemicalOxidizer = 200
#Energy per operation in Joules of: Chemical Infuser
#Range: 0 ~ 9223372036854775807
chemicalInfuser = 200
#Energy per operation in Joules of: Chemical Injection Chamber
#Range: 0 ~ 9223372036854775807
chemicalInjectionChamber = 400
#Energy per operation in Joules of: Precision Sawmill
#Range: 0 ~ 9223372036854775807
precisionSawmill = 50
#Energy per operation in Joules of: Chemical Dissolution Chamber
#Range: 0 ~ 9223372036854775807
chemicalDissolutionChamber = 400
#Energy per operation in Joules of: Chemical Washer
#Range: 0 ~ 9223372036854775807
chemicalWasher = 200
#Energy per operation in Joules of: Chemical Crystallizer
#Range: 0 ~ 9223372036854775807
chemicalCrystallizer = 400
#Energy per operation in Joules of: Seismic Vibrator
#Range: 0 ~ 9223372036854775807
seismicVibrator = 50
#Energy per operation in Joules of: Pressurized Reaction Chamber
#Range: 0 ~ 9223372036854775807
pressurizedReactionBase = 5
#Energy per operation in Joules of: Fluidic Plenisher
#Range: 0 ~ 9223372036854775807
fluidicPlenisher = 100
#Energy per operation in Joules of: Laser
#Range: 0 ~ 9223372036854775807
laser = 50000
#Energy per operation in Joules of: Formulaic Assemblicator
#Range: 0 ~ 9223372036854775807
formulaicAssemblicator = 100
#Energy per operation in Joules of: Modification Station
#Range: 0 ~ 9223372036854775807
modificationStation = 400
#Energy per operation in Joules of: Isotopic Centrifuge
#Range: 0 ~ 9223372036854775807
isotopicCentrifuge = 200
#Energy per operation in Joules of: Nutritional Liquifier
#Range: 0 ~ 9223372036854775807
nutritionalLiquifier = 200
#Energy per operation in Joules of: Nucleosynthesizer
#Range: 0 ~ 9223372036854775807
antiprotonicNucleosynthesizer = 100000
#Energy per operation in Joules of: Pigment Extractor
#Range: 0 ~ 9223372036854775807
pigmentExtractor = 200
#Energy per operation in Joules of: Pigment Mixer
#Range: 0 ~ 9223372036854775807
pigmentMixer = 200
#Energy per operation in Joules of: Painting Machine
#Range: 0 ~ 9223372036854775807
paintingMachine = 100
#Energy per chunk per tick in Joules.
#Range: 0 ~ 9223372036854775807
dimensionalStabilizer = 5000
#Settings for configuring Teleporter Energy Usage
[teleporter]
#Base cost in Joules for teleporting an entity.
#Range: 0 ~ 9223372036854775807
base = 1000
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
#Range: 0 ~ 9223372036854775807
distance = 10
#Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales.
#Range: 0 ~ 9223372036854775807
dimensionPenalty = 10000

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#Settings for configuring Mekanism's gear settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
[gear]
#Settings for configuring Armored Free Runners
[gear.armored_free_runner]
#Armor value of the Armored Free Runners
#Range: > 0
armor = 3
#Toughness value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Settings for configuring Armored Jetpacks
[gear.armored_jetpack]
#Armor value of the Armored Jetpacks
#Range: > 0
armor = 8
#Toughness value of the Armored Jetpacks.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Jetpacks.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Settings for configuring the MekaSuit
[gear.mekasuit]
#Armor value of MekaSuit Helmets.
#Range: > 0
helmetArmor = 3
#Armor value of MekaSuit BodyArmor.
#Range: > 0
bodyArmorArmor = 8
#Armor value of MekaSuit Pants.
#Range: > 0
pantsArmor = 6
#Armor value of MekaSuit Boots.
#Range: > 0
bootsArmor = 3
#Toughness value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 3
#Knockback resistance value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.1

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config/Mekanism/tiers.toml Normal file
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#Settings for configuring Energy Cubes
[energy_cubes]
#Maximum number of Joules Basic energy cubes can store.
#Range: 1 ~ 9223372036854775807
basicCapacity = 4000000
#Output rate in Joules of Basic energy cubes.
#Range: 1 ~ 9223372036854775807
basicOutput = 4000
#Maximum number of Joules Advanced energy cubes can store.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 16000000
#Output rate in Joules of Advanced energy cubes.
#Range: 1 ~ 9223372036854775807
advancedOutput = 16000
#Maximum number of Joules Elite energy cubes can store.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 64000000
#Output rate in Joules of Elite energy cubes.
#Range: 1 ~ 9223372036854775807
eliteOutput = 64000
#Maximum number of Joules Ultimate energy cubes can store.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 256000000
#Output rate in Joules of Ultimate energy cubes.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 256000
#Maximum number of Joules Creative energy cubes can store.
#Range: 1 ~ 9223372036854775807
creativeCapacity = 9223372036854775807
#Output rate in Joules of Creative energy cubes.
#Range: 1 ~ 9223372036854775807
creativeOutput = 9223372036854775807
#Settings for configuring Fluid Tanks
[fluid_tanks]
#Storage size of Basic fluid tanks in mB.
#Range: > 1
basicCapacity = 32000
#Output rate of Basic fluid tanks in mB.
#Range: > 1
basicOutput = 1000
#Storage size of Advanced fluid tanks in mB.
#Range: > 1
advancedCapacity = 64000
#Output rate of Advanced fluid tanks in mB.
#Range: > 1
advancedOutput = 4000
#Storage size of Elite fluid tanks in mB.
#Range: > 1
eliteCapacity = 128000
#Output rate of Elite fluid tanks in mB.
#Range: > 1
eliteOutput = 16000
#Storage size of Ultimate fluid tanks in mB.
#Range: > 1
ultimateCapacity = 256000
#Output rate of Ultimate fluid tanks in mB.
#Range: > 1
ultimateOutput = 64000
#Storage size of Creative fluid tanks in mB.
#Range: > 1
creativeCapacity = 2147483647
#Output rate of Creative fluid tanks in mB.
#Range: > 1
creativeOutput = 1073741823
#Settings for configuring Chemical Tanks
[chemical_tanks]
#Storage size of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicCapacity = 64000
#Output rate of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicOutput = 1000
#Storage size of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 256000
#Output rate of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedOutput = 16000
#Storage size of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 1024000
#Output rate of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteOutput = 128000
#Storage size of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 8192000
#Output rate of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 512000
#Storage size of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeCapacity = 9223372036854775807
#Output rate of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeOutput = 4611686018427387903
#Settings for configuring Bins
[bins]
#The number of items Basic bins can store.
#Range: > 1
basicCapacity = 4096
#The number of items Advanced bins can store.
#Range: > 1
advancedCapacity = 8192
#The number of items Elite bins can store.
#Range: > 1
eliteCapacity = 32768
#The number of items Ultimate bins can store.
#Range: > 1
ultimateCapacity = 262144
#The number of items Creative bins can store.
#Range: > 1
creativeCapacity = 2147483647
#Settings for configuring Induction Cells and Providers
[induction]
#Maximum number of Joules Basic induction cells can store.
#Range: 1 ~ 9223372036854775807
basicCapacity = 8000000000
#Maximum number of Joules Advanced induction cells can store.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 64000000000
#Maximum number of Joules Elite induction cells can store.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 512000000000
#Maximum number of Joules Ultimate induction cells can store.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 4000000000000
#Maximum number of Joules Basic induction providers can output or accept.
#Range: 1 ~ 9223372036854775807
basicOutput = 256000
#Maximum number of Joules Advanced induction providers can output or accept.
#Range: 1 ~ 9223372036854775807
advancedOutput = 2048000
#Maximum number of Joules Elite induction providers can output or accept.
#Range: 1 ~ 9223372036854775807
eliteOutput = 16384000
#Maximum number of Joules Ultimate induction providers can output or accept.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 131072000
#Settings for configuring Transmitters
[transmitters]
#Settings for configuring Universal Cables
[transmitters.energy]
#Internal buffer in Joules of each Basic universal cable.
#Range: 1 ~ 9223372036854775807
basicCapacity = 8000
#Internal buffer in Joules of each Advanced universal cable.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 128000
#Internal buffer in Joules of each Elite universal cable.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 1024000
#Internal buffer in Joules of each Ultimate universal cable.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 8192000
#Settings for configuring Mechanical Pipes
[transmitters.fluid]
#Capacity of Basic mechanical pipes in mB.
#Range: > 1
basicCapacity = 2000
#Pump rate of Basic mechanical pipes in mB/t.
#Range: > 1
basicPullAmount = 250
#Capacity of Advanced mechanical pipes in mB.
#Range: > 1
advancedCapacity = 8000
#Pump rate of Advanced mechanical pipes in mB/t.
#Range: > 1
advancedPullAmount = 1000
#Capacity of Elite mechanical pipes in mB.
#Range: > 1
eliteCapacity = 32000
#Pump rate of Elite mechanical pipes in mB/t.
#Range: > 1
elitePullAmount = 8000
#Capacity of Ultimate mechanical pipes in mB.
#Range: > 1
ultimateCapacity = 128000
#Pump rate of Ultimate mechanical pipes in mB/t.
#Range: > 1
ultimatePullAmount = 32000
#Settings for configuring Pressurized Tubes
[transmitters.chemical]
#Capacity of Basic pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
basicCapacity = 4000
#Pump rate of Basic pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
basicPullAmount = 750
#Capacity of Advanced pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 16000
#Pump rate of Advanced pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
advancedPullAmount = 2000
#Capacity of Elite pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 256000
#Pump rate of Elite pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
elitePullAmount = 64000
#Capacity of Ultimate pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 1024000
#Pump rate of Ultimate pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
ultimatePullAmount = 256000
#Settings for configuring Logistical Transporters
[transmitters.items]
#Item throughput rate of Basic logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
#Range: > 1
basicPullAmount = 1
#Five times the travel speed in m/s of Basic logistical transporter. This value assumes a target tick rate of 20 ticks per second.
#Range: > 1
basicSpeed = 5
#Item throughput rate of Advanced logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
#Range: > 1
advancedPullAmount = 16
#Five times the travel speed in m/s of Advanced logistical transporter. This value assumes a target tick rate of 20 ticks per second.
#Range: > 1
advancedSpeed = 10
#Item throughput rate of Elite logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
#Range: > 1
elitePullAmount = 32
#Five times the travel speed in m/s of Elite logistical transporter. This value assumes a target tick rate of 20 ticks per second.
#Range: > 1
eliteSpeed = 20
#Item throughput rate of Ultimate logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
#Range: > 1
ultimatePullAmount = 64
#Five times the travel speed in m/s of Ultimate logistical transporter. This value assumes a target tick rate of 20 ticks per second.
#Range: > 1
ultimateSpeed = 50
#Settings for configuring Thermodynamic Conductors
[transmitters.heat]
#Conduction value of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicInverseConduction = 5.0
#Heat capacity of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicHeatCapacity = 1.0
#Insulation value of Basic thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
basicInsulation = 10.0
#Conduction value of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedInverseConduction = 5.0
#Heat capacity of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedHeatCapacity = 1.0
#Insulation value of Advanced thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
advancedInsulation = 400.0
#Conduction value of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteInverseConduction = 5.0
#Heat capacity of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteHeatCapacity = 1.0
#Insulation value of Elite thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
eliteInsulation = 8000.0
#Conduction value of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateInverseConduction = 5.0
#Heat capacity of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateHeatCapacity = 1.0
#Insulation value of Ultimate thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
ultimateInsulation = 100000.0

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#Enable durability tooltips for gear provided by Mekanism: Tools.
displayDurabilityTooltips = true

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#Settings for configuring Mekanism: Tools' material settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
[materials]
#Vanilla Material Paxel Settings for Wood.
[materials.wood]
#Attack damage modifier of Wood paxels.
woodPaxelDamage = 7.0
#Attack speed of Wood paxels.
woodPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Wood paxels.
woodPaxelEfficiency = 2.0
#Natural enchantability factor of Wood paxels.
#Range: > 0
woodPaxelEnchantability = 15
#Maximum durability of Wood paxels.
#Range: > 1
woodPaxelDurability = 118
#Vanilla Material Paxel Settings for Stone.
[materials.stone]
#Attack damage modifier of Stone paxels.
stonePaxelDamage = 8.0
#Attack speed of Stone paxels.
stonePaxelAtkSpeed = -2.4000000953674316
#Efficiency of Stone paxels.
stonePaxelEfficiency = 4.0
#Natural enchantability factor of Stone paxels.
#Range: > 0
stonePaxelEnchantability = 5
#Maximum durability of Stone paxels.
#Range: > 1
stonePaxelDurability = 262
#Vanilla Material Paxel Settings for Gold.
[materials.gold]
#Attack damage modifier of Gold paxels.
goldPaxelDamage = 7.0
#Attack speed of Gold paxels.
goldPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Gold paxels.
goldPaxelEfficiency = 12.0
#Natural enchantability factor of Gold paxels.
#Range: > 0
goldPaxelEnchantability = 22
#Maximum durability of Gold paxels.
#Range: > 1
goldPaxelDurability = 64
#Vanilla Material Paxel Settings for Iron.
[materials.iron]
#Attack damage modifier of Iron paxels.
ironPaxelDamage = 7.0
#Attack speed of Iron paxels.
ironPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Iron paxels.
ironPaxelEfficiency = 6.0
#Natural enchantability factor of Iron paxels.
#Range: > 0
ironPaxelEnchantability = 14
#Maximum durability of Iron paxels.
#Range: > 1
ironPaxelDurability = 500
#Vanilla Material Paxel Settings for Diamond.
[materials.diamond]
#Attack damage modifier of Diamond paxels.
diamondPaxelDamage = 6.0
#Attack speed of Diamond paxels.
diamondPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Diamond paxels.
diamondPaxelEfficiency = 8.0
#Natural enchantability factor of Diamond paxels.
#Range: > 0
diamondPaxelEnchantability = 10
#Maximum durability of Diamond paxels.
#Range: > 1
diamondPaxelDurability = 3122
#Vanilla Material Paxel Settings for Netherite.
[materials.netherite]
#Attack damage modifier of Netherite paxels.
netheritePaxelDamage = 6.0
#Attack speed of Netherite paxels.
netheritePaxelAtkSpeed = -2.4000000953674316
#Efficiency of Netherite paxels.
netheritePaxelEfficiency = 9.0
#Natural enchantability factor of Netherite paxels.
#Range: > 0
netheritePaxelEnchantability = 15
#Maximum durability of Netherite paxels.
#Range: > 1
netheritePaxelDurability = 4062
#Material Settings for Lapis Lazuli
[materials.lapis_lazuli]
#Maximum durability of Lapis Lazuli tools.
#Range: > 1
lapis_lazuliToolDurability = 128
#Efficiency of Lapis Lazuli tools.
lapis_lazuliEfficiency = 9.0
#Base attack damage of Lapis Lazuli items.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAttackDamage = 1.0
#Natural enchantability factor of Lapis Lazuli items.
#Range: > 0
lapis_lazuliEnchantability = 32
#Maximum durability of Lapis Lazuli shields.
#Range: > 0
lapis_lazuliShieldDurability = 224
#Attack damage modifier of Lapis Lazuli swords.
lapis_lazuliSwordDamage = 3.0
#Attack speed of Lapis Lazuli swords.
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Lapis Lazuli shovels.
lapis_lazuliShovelDamage = 1.5
#Attack speed of Lapis Lazuli shovels.
lapis_lazuliShovelAtkSpeed = -3.0
#Attack damage modifier of Lapis Lazuli axes.
lapis_lazuliAxeDamage = 4.0
#Attack speed of Lapis Lazuli axes.
lapis_lazuliAxeAtkSpeed = -2.9000000953674316
#Attack damage modifier of Lapis Lazuli pickaxes.
lapis_lazuliPickaxeDamage = 1.0
#Attack speed of Lapis Lazuli pickaxes.
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Lapis Lazuli hoes.
lapis_lazuliHoeDamage = -1.0
#Attack speed of Lapis Lazuli hoes.
lapis_lazuliHoeAtkSpeed = -2.0
#Attack damage modifier of Lapis Lazuli paxels.
lapis_lazuliPaxelDamage = 5.0
#Attack speed of Lapis Lazuli paxels.
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Lapis Lazuli paxels.
lapis_lazuliPaxelEfficiency = 9.0
#Natural enchantability factor of Lapis Lazuli paxels.
#Range: > 0
lapis_lazuliPaxelEnchantability = 32
#Maximum durability of Lapis Lazuli paxels.
#Range: > 1
lapis_lazuliPaxelDurability = 256
#Base armor toughness value of Lapis Lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliToughness = 0.0
#Base armor knockback resistance value of Lapis Lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliKnockbackResistance = 0.0
#Maximum durability of Lapis Lazuli boots.
#Range: > 1
lapis_lazuliBootDurability = 130
#Protection value of Lapis Lazuli boots.
#Range: > 0
lapis_lazuliBootArmor = 1
#Maximum durability of Lapis Lazuli leggings.
#Range: > 1
lapis_lazuliLeggingDurability = 150
#Protection value of Lapis Lazuli leggings.
#Range: > 0
lapis_lazuliLeggingArmor = 3
#Maximum durability of Lapis Lazuli chestplates.
#Range: > 1
lapis_lazuliChestplateDurability = 160
#Protection value of Lapis Lazuli chestplates.
#Range: > 0
lapis_lazuliChestplateArmor = 4
#Maximum durability of Lapis Lazuli helmets.
#Range: > 1
lapis_lazuliHelmetDurability = 110
#Protection value of Lapis Lazuli helmets.
#Range: > 0
lapis_lazuliHelmetArmor = 1
#Material Settings for Bronze
[materials.bronze]
#Maximum durability of Bronze tools.
#Range: > 1
bronzeToolDurability = 375
#Efficiency of Bronze tools.
bronzeEfficiency = 7.0
#Base attack damage of Bronze items.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAttackDamage = 2.0
#Natural enchantability factor of Bronze items.
#Range: > 0
bronzeEnchantability = 10
#Maximum durability of Bronze shields.
#Range: > 0
bronzeShieldDurability = 403
#Attack damage modifier of Bronze swords.
bronzeSwordDamage = 3.0
#Attack speed of Bronze swords.
bronzeSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Bronze shovels.
bronzeShovelDamage = 1.5
#Attack speed of Bronze shovels.
bronzeShovelAtkSpeed = -3.0
#Attack damage modifier of Bronze axes.
bronzeAxeDamage = 7.0
#Attack speed of Bronze axes.
bronzeAxeAtkSpeed = -3.0
#Attack damage modifier of Bronze pickaxes.
bronzePickaxeDamage = 1.0
#Attack speed of Bronze pickaxes.
bronzePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Bronze hoes.
bronzeHoeDamage = -2.0
#Attack speed of Bronze hoes.
bronzeHoeAtkSpeed = -1.0
#Attack damage modifier of Bronze paxels.
bronzePaxelDamage = 8.0
#Attack speed of Bronze paxels.
bronzePaxelAtkSpeed = -2.4000000953674316
#Efficiency of Bronze paxels.
bronzePaxelEfficiency = 7.0
#Natural enchantability factor of Bronze paxels.
#Range: > 0
bronzePaxelEnchantability = 10
#Maximum durability of Bronze paxels.
#Range: > 1
bronzePaxelDurability = 750
#Base armor toughness value of Bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeToughness = 1.0
#Base armor knockback resistance value of Bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeKnockbackResistance = 0.0
#Maximum durability of Bronze boots.
#Range: > 1
bronzeBootDurability = 234
#Protection value of Bronze boots.
#Range: > 0
bronzeBootArmor = 2
#Maximum durability of Bronze leggings.
#Range: > 1
bronzeLeggingDurability = 270
#Protection value of Bronze leggings.
#Range: > 0
bronzeLeggingArmor = 6
#Maximum durability of Bronze chestplates.
#Range: > 1
bronzeChestplateDurability = 288
#Protection value of Bronze chestplates.
#Range: > 0
bronzeChestplateArmor = 7
#Maximum durability of Bronze helmets.
#Range: > 1
bronzeHelmetDurability = 198
#Protection value of Bronze helmets.
#Range: > 0
bronzeHelmetArmor = 3
#Material Settings for Osmium
[materials.osmium]
#Maximum durability of Osmium tools.
#Range: > 1
osmiumToolDurability = 1024
#Efficiency of Osmium tools.
osmiumEfficiency = 4.0
#Base attack damage of Osmium items.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAttackDamage = 4.0
#Natural enchantability factor of Osmium items.
#Range: > 0
osmiumEnchantability = 14
#Maximum durability of Osmium shields.
#Range: > 0
osmiumShieldDurability = 672
#Attack damage modifier of Osmium swords.
osmiumSwordDamage = 3.0
#Attack speed of Osmium swords.
osmiumSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Osmium shovels.
osmiumShovelDamage = 1.5
#Attack speed of Osmium shovels.
osmiumShovelAtkSpeed = -3.0
#Attack damage modifier of Osmium axes.
osmiumAxeDamage = 8.0
#Attack speed of Osmium axes.
osmiumAxeAtkSpeed = -3.299999952316284
#Attack damage modifier of Osmium pickaxes.
osmiumPickaxeDamage = 1.0
#Attack speed of Osmium pickaxes.
osmiumPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Osmium hoes.
osmiumHoeDamage = -4.0
#Attack speed of Osmium hoes.
osmiumHoeAtkSpeed = 1.0
#Attack damage modifier of Osmium paxels.
osmiumPaxelDamage = 9.0
#Attack speed of Osmium paxels.
osmiumPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Osmium paxels.
osmiumPaxelEfficiency = 4.0
#Natural enchantability factor of Osmium paxels.
#Range: > 0
osmiumPaxelEnchantability = 14
#Maximum durability of Osmium paxels.
#Range: > 1
osmiumPaxelDurability = 2048
#Base armor toughness value of Osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumToughness = 3.0
#Base armor knockback resistance value of Osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumKnockbackResistance = 0.10000000149011612
#Maximum durability of Osmium boots.
#Range: > 1
osmiumBootDurability = 390
#Protection value of Osmium boots.
#Range: > 0
osmiumBootArmor = 3
#Maximum durability of Osmium leggings.
#Range: > 1
osmiumLeggingDurability = 450
#Protection value of Osmium leggings.
#Range: > 0
osmiumLeggingArmor = 6
#Maximum durability of Osmium chestplates.
#Range: > 1
osmiumChestplateDurability = 480
#Protection value of Osmium chestplates.
#Range: > 0
osmiumChestplateArmor = 8
#Maximum durability of Osmium helmets.
#Range: > 1
osmiumHelmetDurability = 330
#Protection value of Osmium helmets.
#Range: > 0
osmiumHelmetArmor = 4
#Material Settings for Steel
[materials.steel]
#Maximum durability of Steel tools.
#Range: > 1
steelToolDurability = 500
#Efficiency of Steel tools.
steelEfficiency = 8.0
#Base attack damage of Steel items.
#Range: 0.0 ~ 3.4028234663852886E38
steelAttackDamage = 3.0
#Natural enchantability factor of Steel items.
#Range: > 0
steelEnchantability = 16
#Maximum durability of Steel shields.
#Range: > 0
steelShieldDurability = 448
#Attack damage modifier of Steel swords.
steelSwordDamage = 3.0
#Attack speed of Steel swords.
steelSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Steel shovels.
steelShovelDamage = 1.5
#Attack speed of Steel shovels.
steelShovelAtkSpeed = -3.0
#Attack damage modifier of Steel axes.
steelAxeDamage = 7.0
#Attack speed of Steel axes.
steelAxeAtkSpeed = -3.0
#Attack damage modifier of Steel pickaxes.
steelPickaxeDamage = 1.0
#Attack speed of Steel pickaxes.
steelPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Steel hoes.
steelHoeDamage = -3.0
#Attack speed of Steel hoes.
steelHoeAtkSpeed = 0.0
#Attack damage modifier of Steel paxels.
steelPaxelDamage = 8.0
#Attack speed of Steel paxels.
steelPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Steel paxels.
steelPaxelEfficiency = 8.0
#Natural enchantability factor of Steel paxels.
#Range: > 0
steelPaxelEnchantability = 16
#Maximum durability of Steel paxels.
#Range: > 1
steelPaxelDurability = 1000
#Base armor toughness value of Steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelToughness = 2.0
#Base armor knockback resistance value of Steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelKnockbackResistance = 0.0
#Maximum durability of Steel boots.
#Range: > 1
steelBootDurability = 260
#Protection value of Steel boots.
#Range: > 0
steelBootArmor = 3
#Maximum durability of Steel leggings.
#Range: > 1
steelLeggingDurability = 300
#Protection value of Steel leggings.
#Range: > 0
steelLeggingArmor = 6
#Maximum durability of Steel chestplates.
#Range: > 1
steelChestplateDurability = 320
#Protection value of Steel chestplates.
#Range: > 0
steelChestplateArmor = 8
#Maximum durability of Steel helmets.
#Range: > 1
steelHelmetDurability = 220
#Protection value of Steel helmets.
#Range: > 0
steelHelmetArmor = 3
#Material Settings for Refined Glowstone
[materials.refined_glowstone]
#Maximum durability of Refined Glowstone tools.
#Range: > 1
refined_glowstoneToolDurability = 384
#Efficiency of Refined Glowstone tools.
refined_glowstoneEfficiency = 15.0
#Base attack damage of Refined Glowstone items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAttackDamage = 2.0
#Natural enchantability factor of Refined Glowstone items.
#Range: > 0
refined_glowstoneEnchantability = 20
#Maximum durability of Refined Glowstone shields.
#Range: > 0
refined_glowstoneShieldDurability = 381
#Attack damage modifier of Refined Glowstone swords.
refined_glowstoneSwordDamage = 3.0
#Attack speed of Refined Glowstone swords.
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Refined Glowstone shovels.
refined_glowstoneShovelDamage = 1.5
#Attack speed of Refined Glowstone shovels.
refined_glowstoneShovelAtkSpeed = -3.0
#Attack damage modifier of Refined Glowstone axes.
refined_glowstoneAxeDamage = 6.0
#Attack speed of Refined Glowstone axes.
refined_glowstoneAxeAtkSpeed = -2.9000000953674316
#Attack damage modifier of Refined Glowstone pickaxes.
refined_glowstonePickaxeDamage = 1.0
#Attack speed of Refined Glowstone pickaxes.
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Refined Glowstone hoes.
refined_glowstoneHoeDamage = -2.0
#Attack speed of Refined Glowstone hoes.
refined_glowstoneHoeAtkSpeed = -1.0
#Attack damage modifier of Refined Glowstone paxels.
refined_glowstonePaxelDamage = 7.0
#Attack speed of Refined Glowstone paxels.
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
#Efficiency of Refined Glowstone paxels.
refined_glowstonePaxelEfficiency = 15.0
#Natural enchantability factor of Refined Glowstone paxels.
#Range: > 0
refined_glowstonePaxelEnchantability = 20
#Maximum durability of Refined Glowstone paxels.
#Range: > 1
refined_glowstonePaxelDurability = 768
#Base armor toughness value of Refined Glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneToughness = 0.0
#Base armor knockback resistance value of Refined Glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneKnockbackResistance = 0.0
#Maximum durability of Refined Glowstone boots.
#Range: > 1
refined_glowstoneBootDurability = 221
#Protection value of Refined Glowstone boots.
#Range: > 0
refined_glowstoneBootArmor = 3
#Maximum durability of Refined Glowstone leggings.
#Range: > 1
refined_glowstoneLeggingDurability = 255
#Protection value of Refined Glowstone leggings.
#Range: > 0
refined_glowstoneLeggingArmor = 6
#Maximum durability of Refined Glowstone chestplates.
#Range: > 1
refined_glowstoneChestplateDurability = 272
#Protection value of Refined Glowstone chestplates.
#Range: > 0
refined_glowstoneChestplateArmor = 8
#Maximum durability of Refined Glowstone helmets.
#Range: > 1
refined_glowstoneHelmetDurability = 187
#Protection value of Refined Glowstone helmets.
#Range: > 0
refined_glowstoneHelmetArmor = 3
#Material Settings for Refined Obsidian
[materials.refined_obsidian]
#Maximum durability of Refined Obsidian tools.
#Range: > 1
refined_obsidianToolDurability = 4096
#Efficiency of Refined Obsidian tools.
refined_obsidianEfficiency = 12.0
#Base attack damage of Refined Obsidian items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAttackDamage = 8.0
#Natural enchantability factor of Refined Obsidian items.
#Range: > 0
refined_obsidianEnchantability = 18
#Maximum durability of Refined Obsidian shields.
#Range: > 0
refined_obsidianShieldDurability = 1680
#Attack damage modifier of Refined Obsidian swords.
refined_obsidianSwordDamage = 3.0
#Attack speed of Refined Obsidian swords.
refined_obsidianSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Refined Obsidian shovels.
refined_obsidianShovelDamage = 1.5
#Attack speed of Refined Obsidian shovels.
refined_obsidianShovelAtkSpeed = -3.0
#Attack damage modifier of Refined Obsidian axes.
refined_obsidianAxeDamage = 7.0
#Attack speed of Refined Obsidian axes.
refined_obsidianAxeAtkSpeed = -2.9000000953674316
#Attack damage modifier of Refined Obsidian pickaxes.
refined_obsidianPickaxeDamage = 1.0
#Attack speed of Refined Obsidian pickaxes.
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Refined Obsidian hoes.
refined_obsidianHoeDamage = -8.0
#Attack speed of Refined Obsidian hoes.
refined_obsidianHoeAtkSpeed = 5.0
#Attack damage modifier of Refined Obsidian paxels.
refined_obsidianPaxelDamage = 8.0
#Attack speed of Refined Obsidian paxels.
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Refined Obsidian paxels.
refined_obsidianPaxelEfficiency = 12.0
#Natural enchantability factor of Refined Obsidian paxels.
#Range: > 0
refined_obsidianPaxelEnchantability = 18
#Maximum durability of Refined Obsidian paxels.
#Range: > 1
refined_obsidianPaxelDurability = 8192
#Base armor toughness value of Refined Obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianToughness = 5.0
#Base armor knockback resistance value of Refined Obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianKnockbackResistance = 0.20000000298023224
#Maximum durability of Refined Obsidian boots.
#Range: > 1
refined_obsidianBootDurability = 975
#Protection value of Refined Obsidian boots.
#Range: > 0
refined_obsidianBootArmor = 5
#Maximum durability of Refined Obsidian leggings.
#Range: > 1
refined_obsidianLeggingDurability = 1125
#Protection value of Refined Obsidian leggings.
#Range: > 0
refined_obsidianLeggingArmor = 8
#Maximum durability of Refined Obsidian chestplates.
#Range: > 1
refined_obsidianChestplateDurability = 1200
#Protection value of Refined Obsidian chestplates.
#Range: > 0
refined_obsidianChestplateArmor = 12
#Maximum durability of Refined Obsidian helmets.
#Range: > 1
refined_obsidianHelmetDurability = 825
#Protection value of Refined Obsidian helmets.
#Range: > 0
refined_obsidianHelmetArmor = 6

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config/Mekanism/tools.toml Normal file
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#Settings for configuring the spawn chance of Mekanism: Tools' gear on mobs
[mobGearSpawnRate]
#The chance that Mekanism: Tools' armor can spawn on mobs. This is multiplied modified by the chunk's difficulty modifier. Vanilla uses 0.15 for its armor spawns, we use 0.1 as default to lower chances of mobs getting some vanilla and some mek armor.
#Range: 0.0 ~ 1.0
general = 0.1
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand.
#Range: 0.0 ~ 1.0
weapon = 0.01
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand when on hard difficulty.
#Range: 0.0 ~ 1.0
weaponHard = 0.05000000074505806
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.bronze]
#If enabled, zombies can spawn with Bronze weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Bronze swords rather than Bronze shovels. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Bronze helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Bronze chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Bronze leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Bronze boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Bronze weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Bronze armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.lapis_lazuli]
#If enabled, zombies can spawn with Lapis Lazuli weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Lapis Lazuli swords rather than Lapis Lazuli shovels. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Lapis Lazuli helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Lapis Lazuli chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Lapis Lazuli leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Lapis Lazuli boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Lapis Lazuli weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Lapis Lazuli armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.osmium]
#If enabled, zombies can spawn with Osmium weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Osmium swords rather than Osmium shovels. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Osmium helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Osmium chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Osmium leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Osmium boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Osmium weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Osmium armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.refined_glowstone]
#If enabled, zombies can spawn with Refined Glowstone weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Refined Glowstone swords rather than Refined Glowstone shovels. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Refined Glowstone helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Refined Glowstone chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Refined Glowstone leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Refined Glowstone boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Refined Glowstone weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Refined Glowstone armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.refined_obsidian]
#If enabled, zombies can spawn with Refined Obsidian weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Refined Obsidian swords rather than Refined Obsidian shovels. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Refined Obsidian helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Refined Obsidian chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Refined Obsidian leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Refined Obsidian boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Refined Obsidian weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Refined Obsidian armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.steel]
#If enabled, zombies can spawn with Steel weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Steel swords rather than Steel shovels. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Steel helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Steel chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Steel leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Steel boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Steel weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Steel armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5

456
config/Mekanism/world.toml Normal file
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#Allows chunks to retrogen Mekanism salt and ore blocks. In general when enabling this you also want to bump the userWorldGenVersion.
enableRegeneration = false
#Change this value to cause Mekanism to regen its ore in all loaded chunks that have a version lower than this.
#Range: > 0
userWorldGenVersion = 0
#Generation Settings for Tin ore.
[tin]
#Determines if Tin ore should be added to world generation.
shouldGenerate = true
#Small Tin Vein Generation Settings.
[tin.small]
#Determines if Small Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true
#Chance that Small Tin Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 14
#Maximum number of blocks in a Small Tin Vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a Small Tin Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing Small Tin Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for Small Tin Veins. This defines the minimum y-level that Small Tin Veins can spawn at.
[tin.small.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = -20
#Maximum (inclusive) height anchor for Small Tin Veins. This defines the maximum y-level that Small Tin Veins can spawn at.
[tin.small.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = 94
#Large Tin Vein Generation Settings.
[tin.large]
#Determines if Large Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true
#Chance that Large Tin Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 12
#Maximum number of blocks in a Large Tin Vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a Large Tin Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing Large Tin Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for Large Tin Veins. This defines the minimum y-level that Large Tin Veins can spawn at.
[tin.large.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = -32
#Maximum (inclusive) height anchor for Large Tin Veins. This defines the maximum y-level that Large Tin Veins can spawn at.
[tin.large.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = 72
#Generation Settings for Osmium ore.
[osmium]
#Determines if Osmium ore should be added to world generation.
shouldGenerate = true
#Upper Osmium Vein Generation Settings.
[osmium.upper]
#Determines if Upper Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that Upper Osmium Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 65
#Maximum number of blocks in a Upper Osmium Vein.
#Range: 1 ~ 64
maxVeinSize = 7
#Chance that blocks that are directly exposed to air in a Upper Osmium Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing Upper Osmium Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 8
#Minimum (inclusive) height anchor for Upper Osmium Veins. This defines the minimum y-level that Upper Osmium Veins can spawn at.
[osmium.upper.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = 72
#Maximum (inclusive) height anchor for Upper Osmium Veins. This defines the maximum y-level that Upper Osmium Veins can spawn at.
[osmium.upper.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "BELOW_TOP"
#Value used for calculating the y-level for the anchor based on the type.
value = -24
#Middle Osmium Vein Generation Settings.
[osmium.middle]
#Determines if Middle Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that Middle Osmium Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 6
#Maximum number of blocks in a Middle Osmium Vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a Middle Osmium Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing Middle Osmium Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for Middle Osmium Veins. This defines the minimum y-level that Middle Osmium Veins can spawn at.
[osmium.middle.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = -32
#Maximum (inclusive) height anchor for Middle Osmium Veins. This defines the maximum y-level that Middle Osmium Veins can spawn at.
[osmium.middle.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = 56
#Small Osmium Vein Generation Settings.
[osmium.small]
#Determines if Small Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that Small Osmium Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 8
#Maximum number of blocks in a Small Osmium Vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a Small Osmium Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing Small Osmium Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for Small Osmium Veins. This defines the minimum y-level that Small Osmium Veins can spawn at.
[osmium.small.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for Small Osmium Veins. This defines the maximum y-level that Small Osmium Veins can spawn at.
[osmium.small.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = 64
#Generation Settings for Uranium ore.
[uranium]
#Determines if Uranium ore should be added to world generation.
shouldGenerate = true
#Small Uranium Vein Generation Settings.
[uranium.small]
#Determines if Small Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true
#Chance that Small Uranium Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 4
#Maximum number of blocks in a Small Uranium Vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a Small Uranium Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing Small Uranium Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for Small Uranium Veins. This defines the minimum y-level that Small Uranium Veins can spawn at.
[uranium.small.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for Small Uranium Veins. This defines the maximum y-level that Small Uranium Veins can spawn at.
[uranium.small.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = 8
#Buried Uranium Vein Generation Settings.
[uranium.buried]
#Determines if Buried Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true
#Chance that Buried Uranium Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 7
#Maximum number of blocks in a Buried Uranium Vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a Buried Uranium Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.75
#Distribution shape for placing Buried Uranium Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 16
#Minimum (inclusive) height anchor for Buried Uranium Veins. This defines the minimum y-level that Buried Uranium Veins can spawn at.
[uranium.buried.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type.
value = -24
#Maximum (inclusive) height anchor for Buried Uranium Veins. This defines the maximum y-level that Buried Uranium Veins can spawn at.
[uranium.buried.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type.
value = 56
#Generation Settings for Fluorite ore.
[fluorite]
#Determines if Fluorite ore should be added to world generation.
shouldGenerate = true
#Normal Fluorite Vein Generation Settings.
[fluorite.normal]
#Determines if Normal Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true
#Chance that Normal Fluorite Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 5
#Maximum number of blocks in a Normal Fluorite Vein.
#Range: 1 ~ 64
maxVeinSize = 5
#Chance that blocks that are directly exposed to air in a Normal Fluorite Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing Normal Fluorite Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for Normal Fluorite Veins. This defines the minimum y-level that Normal Fluorite Veins can spawn at.
[fluorite.normal.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for Normal Fluorite Veins. This defines the maximum y-level that Normal Fluorite Veins can spawn at.
[fluorite.normal.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = 23
#Buried Fluorite Vein Generation Settings.
[fluorite.buried]
#Determines if Buried Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true
#Chance that Buried Fluorite Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 3
#Maximum number of blocks in a Buried Fluorite Vein.
#Range: 1 ~ 64
maxVeinSize = 13
#Chance that blocks that are directly exposed to air in a Buried Fluorite Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 1.0
#Distribution shape for placing Buried Fluorite Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for Buried Fluorite Veins. This defines the minimum y-level that Buried Fluorite Veins can spawn at.
[fluorite.buried.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for Buried Fluorite Veins. This defines the maximum y-level that Buried Fluorite Veins can spawn at.
[fluorite.buried.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = 4
#Generation Settings for Lead ore.
[lead]
#Determines if Lead ore should be added to world generation.
shouldGenerate = true
#Normal Lead Vein Generation Settings.
[lead.normal]
#Determines if Normal Lead Veins should be added to world generation. Note: Requires generating lead ore to be enabled.
shouldGenerate = true
#Chance that Normal Lead Veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 8
#Maximum number of blocks in a Normal Lead Vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a Normal Lead Vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.25
#Distribution shape for placing Normal Lead Veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for Normal Lead Veins. This defines the minimum y-level that Normal Lead Veins can spawn at.
[lead.normal.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type.
value = -24
#Maximum (inclusive) height anchor for Normal Lead Veins. This defines the maximum y-level that Normal Lead Veins can spawn at.
[lead.normal.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value)
#Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type.
value = 64
#Generation Settings for salt.
[salt]
#Determines if salt should be added to world generation.
shouldGenerate = true
#Chance that salt generates in a chunk.
#Range: 1 ~ 256
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 4
minRadius = 2
#Extended variability (spread) for the radius in a vein of salt.
maxRadius = 3
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 2031
halfHeight = 1

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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": true,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": -20,
"verifiedIconOffsetY": 0
}

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#Everything else
[other]
#If true, Solidified Experience will always spawn orbs, even for regular players.
solidXPOrbs = false
#If true, Actually Additions Checks for updates on World Load.
doUpdateCheck = true
#If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.
versionSpecificUpdateChecker = true
#If true, Cats drop Hairy Balls Occasionally.
doCatDrops = true
#Should Bat wings drop from Bats?
doBatDrops = true
#If true, worms will drop from tilling the soil.
tillingWorms = true
#The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
# Default: 0
# Range: 0 ~ 10000000
wormDeathTime = 0
#Show Advanced Item Info when holding Control on every Item.
advancedInfo = true
#Show the 'Press Control for more Info'-Text on Item Tooltips
advancedInfoTooltips = true
#If true, the booklet should be given to the player when he first crafts something from the Mod
giveBookletOnFirstCraft = true
#Should Actually Additions Loot generate in dungeons?
villageAndDungeonLoot = true
#Should right-clicking a bowl on water blocks create a water bowl?
waterBowl = true
#Should the water bowl spill if you don't sneak while using it?
waterBowlSpilling = true
#Should Tiny Coal and Tiny Charcoal be craftable
tinyCoal = true
#Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)
superDuperHardRecipes = false
#If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?
noColoredItemNames = false
#define the item used to configure Redstone Mode
redstoneConfigurator = "minecraft:redstone_torch"
#define the item used to configure Direction in laser relays
relayConfigurator = "minecraft:compass"
#define the item used to configure the area in a farmer
farmerConfigurator = "minecraft:compass"
#Machine Settings
[machineSettings]
#The size of the farmer's farming area. Default is 9x9, must be an odd number.
# Default: 9
# Range: > 1
farmerArea = 9
#The amount of power the atomic reconstructor can store.
# Default: 300000
# Range: > 300000
reconstructorPower = 300000
#The amount of power the oil generator can transfer per tick.
# Default: 500
# Range: > 100
oilGeneratorTransfer = 500
#The energy use of the Atomic Reconstructor's Mining Lens.
# Default: 60000
# Range: > 1
minerLensEnergy = 60000
#If Energy Laser Relays should have energy loss.
laserRelayLoss = true
#The cooldown between two generation cycles of the Leaf Generator, in ticks
# Default: 5
# Range: > 1
leafGeneratorCooldown = 5
#The Leaf Generator's Energy Production in CF/Leaf
# Default: 300
# Range: > 1
leafGeneratorCPPerLeaf = 300
#The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number.
# Default: 7
# Range: > 1
leafGeneratorArea = 7
#The amount of fluid the Fluid Laser Relay can transfer per tick.
# Default: 10000
# Range: > 1
fluidLaserTransferRate = 2147483647
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.
verticalDiggerExtraWhitelist = []
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.
verticalDiggerBlacklist = []
#Worldgen Settings
[worldgenSettings]
#Should Black Quartz generate in the world?
generateQuartz = true
#Should Canola generate in the World?
generateCanola = true
#Should Flax generate in the world?
generateFlax = true
#Should Coffee generate in the world?
generateCoffee = true
#Item settings
[itemsSettings]
#By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
drillExtraWhitelist = ["TConstruct:GravelOre"]

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["quantum computer"]
#Define the maximum dimensions of the Quantum Computer Multiblock.
#Range: 5 ~ 12
quantumComputerMaxSize = 7
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
#Range: 4 ~ 16
quantumComputerAcceleratorThreads = 12
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputerMaxMultiThreaders = 1
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputermaxDataEntanglers = 1
#Define the multiplication factor of the multi threaders.
#Range: 2 ~ 8
quantumComputerMultiThreaderMultiplication = 6
#Define the multiplication factor of the data entanglers.
#Range: 2 ~ 8
quantumComputerDataEntanglerMultiplication = 6

171
config/ae2-common.toml Normal file
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[general]
unsupportedDeveloperTools = false
#Enables the ability of the Matter Cannon to break blocks.
matterCannonBlockDamage = false
#Enables the ability of Tiny TNT to break blocks.
tinyTntBlockDamage = false
#Changes the channel capacity that cables provide in AE2.
#Allowed Values: INFINITE, DEFAULT, X2, X3, X4
channels = "DEFAULT"
#The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.
#Range: 1 ~ 1024
pathfindingStepsPerTick = 4
#Whether Spatial Anchors should force random chunk ticks and entity spawning.
spatialAnchorEnableRandomTicks = true
[automation]
#Range: > -2147483648
formationPlaneEntityLimit = 128
[facades]
#Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
allowBlockEntities = false
[craftingCPU]
#Range: > -2147483648
craftingCalculationTimePerTick = 5
[crafting]
#Enable shift-clicking with the crafting units in hand to disassemble them.
disassemblyCrafting = true
#Number of ticks between two crystal growth accelerator ticks
#Range: 1 ~ 100
growthAccelerator = 10
#If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively.
annihilationPlaneSkyDustGeneration = true
[spatialio]
#Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerMultiplier = 1250.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerExponent = 1.35
[logging]
blockUpdateLog = false
craftingLog = false
debugLog = false
gridLog = false
#Enable stack trace logging for the chunk loading debug command
chunkLoggerTrace = false
[battery]
#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
#Range: 0.1 ~ 10.0
chargerChargeRate = 1.0
#Range: > -2147483648
wirelessTerminal = 1600000
#Range: > -2147483648
chargedStaff = 8000
#Range: > -2147483648
entropyManipulator = 200000
#Range: > -2147483648
portableCell = 20000
#Range: > -2147483648
colorApplicator = 20000
#Range: > -2147483648
matterCannon = 200000
[worldGen]
spawnPressesInMeteorites = true
spawnFlawlessOnly = false
[wireless]
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseCost = 8.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessCostMultiplier = 1.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseRange = 16.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterRangeMultiplier = 1.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterExp = 1.5
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessHighWirelessCount = 64.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessTerminalDrainMultiplier = 1.0
[portableCells]
#Allow disassembly of portable cells into the recipe ingredients using shift+right-click
allowDisassembly = true
[powerRatios]
#Range: 4.9E-324 ~ 1.7976931348623157E308
forgeEnergy = 0.5
#Range: 0.01 ~ 1.7976931348623157E308
usageMultiplier = 1.0
#How much energy can the internal grid buffer storage per node attached to the grid.
#Range: 1.0 ~ 1000000.0
gridEnergyStoragePerNode = 25.0
#How much energy a crystal resonance generator generates per tick.
#Range: 0.0 ~ 1000000.0
crystalResonanceGeneratorRate = 20.0
[condenser]
#Range: > -2147483648
matterBalls = 256
#Range: > -2147483648
singularity = 256000
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates]
#Range: > -2147483648
InterfaceMin = 5
#Range: > -2147483648
InterfaceMax = 120
#Range: > -2147483648
ImportBusMin = 5
#Range: > -2147483648
ImportBusMax = 40
#Range: > -2147483648
ExportBusMin = 5
#Range: > -2147483648
ExportBusMax = 60
#Range: > -2147483648
AnnihilationPlaneMin = 2
#Range: > -2147483648
AnnihilationPlaneMax = 120
#Range: > -2147483648
METunnelMin = 5
#Range: > -2147483648
METunnelMax = 20
#Range: > -2147483648
InscriberMin = 1
#Range: > -2147483648
InscriberMax = 20
#Range: > -2147483648
ChargerMin = 10
#Range: > -2147483648
ChargerMax = 10
#Range: > -2147483648
IOPortMin = 1
#Range: > -2147483648
IOPortMax = 5
#Range: > -2147483648
VibrationChamberMin = 10
#Range: > -2147483648
VibrationChamberMax = 40
#Range: > -2147483648
StorageBusMin = 5
#Range: > -2147483648
StorageBusMax = 60
#Range: > -2147483648
ItemTunnelMin = 5
#Range: > -2147483648
ItemTunnelMax = 60
#Range: > -2147483648
LightTunnelMin = 5
#Range: > -2147483648
LightTunnelMax = 60
#Settings for the Vibration Chamber
[vibrationChamber]
#AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks)
#Range: 0.1 ~ 1000.0
baseEnergyPerFuelTick = 5.0
#Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.
#Range: 0 ~ 1000
minEnergyPerGameTick = 4
#Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.
#Range: 1 ~ 1000
baseMaxEnergyPerGameTick = 40

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[Gameplay]
#Determines if a message that links The Aether mod's Patreon should show
"Show Patreon message" = false

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[Gui]
#Adds random trivia and tips to the bottom of loading screens
"Enables random trivia" = false

10
config/alltheleaks.json Normal file
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{
"version": 1,
"ingredientDedupe": true,
"entitySectionCME": false,
"debugItemStackModifications": false,
"scoreboardDebug": false,
"debugNativeImage": false,
"disableEternalStarlightProgress": false,
"skipTickingUnloadedFluxNetworks": true
}

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[packversionminrev]
#Pack Minor Version Revision : X
# Default: 0
# Range: 0 ~ 32768
minorrev = 0
[discord]
#Enable Discord Rich Prescence
discord = true
[packversionmin]
#Pack Minor Version : X
# Default: 0
# Range: 0 ~ 32768
minor = 0
[packversionmaj]
#Pack Release Version Format : X
# Default: 1
# Range: 0 ~ 32768
major = 1
[packmode]
#ATM = 0 SLOP = 1 SKY = 2 MAGIC = 3 EXPERT = 4 GRAVITAS = 5 LITE = 6 AOA = 7 MON = 8
# Default: 0
# Range: 0 ~ 8
enable = 8

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{
"ignored_recipe_types": [
"cucumber:shaped_tag"
],
"ignored_recipe_ids": [
],
"default_duplicate_rules": {
"ignored_fields": [
"neoforge:conditions",
"show_notification",
"category",
"group"
],
"rules": {
"cookingtime": "HigherRule",
"energy": "HigherRule",
"experience": "HigherRule"
},
"handle_implicit_counts": false
},
"override_duplicate_rules": {
"minecraft:crafting_shaped": {
"ignored_fields": [
"neoforge:conditions",
"pattern",
"show_notification",
"category",
"key",
"group"
],
"rules": {},
"handle_implicit_counts": false
}
},
"compare_all": false
}

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{
"material": [
"aluminum",
"amber",
"antimony",
"apatite",
"atalphaite",
"brass",
"bronze",
"charcoal",
"cinnabar",
"cloggrum",
"coal",
"cobalt",
"constantan",
"copper",
"diamond",
"electrum",
"elementium",
"emerald",
"enderium",
"ender_pearl",
"fluorite",
"gold",
"inferium",
"invar",
"iridium",
"iron",
"lapis",
"lead",
"lignite_coal",
"lumium",
"mithril",
"netherite",
"nickel",
"obsidian",
"osmium",
"peridot",
"platinum",
"prosperity",
"redstone",
"regalium",
"ruby",
"saltpeter",
"sapphire",
"signalum",
"silver",
"steel",
"sulfur",
"tin",
"tungsten",
"uranium",
"utherium",
"zinc"
]
}

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{
"custom_tags": {},
"tag_substitutions": {
"c:ingots/uranium": [
"c:ingots/yellorium"
],
"c:storage_blocks/uranium": [
"c:storage_blocks/yellorium"
],
"c:raw_materials/uranium": [
"c:raw_materials/yellorium"
],
"c:storage_blocks/raw_uranium": [
"c:storage_blocks/raw_yellorium"
]
},
"item_tag_inheritance_mode": "ALLOW",
"item_tag_inheritance": {},
"block_tag_inheritance_mode": "ALLOW",
"block_tag_inheritance": {}
}

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{
"mod_priorities": [
"minecraft",
"alltheores",
"allthemodium",
"kubejs",
"mekanism",
"occultism",
"industrialforegoing",
"pneumaticcraft",
"biggerreactors",
"ae2",
"enderio",
"utilitarian",
"actuallyadditions"
],
"priority_overrides": {},
"stone_variants": [
"stone",
"andesite",
"deepslate",
"diorite",
"granite",
"nether",
"end",
"ancient"
],
"tags": [
"c:dusts/{material}",
"c:gears/{material}",
"c:gems/{material}",
"c:ingots/{material}",
"c:nuggets/{material}",
"c:ores/{material}",
"c:plates/{material}",
"c:raw_materials/{material}",
"c:rods/{material}",
"c:storage_blocks/raw_{material}",
"c:storage_blocks/{material}",
"c:wires/{material}",
"c:clumps/{material}",
"c:crystals/{material}",
"c:dirty_dusts/{material}",
"c:shards/{material}",
"c:silicon",
"c:plastics",
"atm10:tiny_coals",
"atm10:tiny_charcoals"
],
"ignored_tags": [],
"ignored_items": [
"pneumaticcraft:plastic",
"regions_unexplored:raw_redstone_block",
"oritech:biosteel_ingot",
"oritech:plastic_sheet"
],
"ignored_recipe_types": [
"cucumber:shaped_tag"
],
"ignored_recipe_ids": [
"create:crushing/compat/silentgems/deepslate_peridot_ore",
"create:crushing/compat/silentgems/deepslate_ruby_ore",
"create:crushing/compat/silentgems/deepslate_sapphire_ore",
"create:crushing/compat/silentgems/peridot_ore",
"create:crushing/compat/silentgems/ruby_ore",
"create:crushing/compat/silentgems/sapphire_ore"
],
"recipe_viewer_hiding": true,
"loot_unification": false,
"ignored_loot_tables": []
}

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[lantern]
#Allow wall lanterns placement
wall_lanterns = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"]
#Ids of blocks that are not detected as lanterns but should be
id_whitelist = ["enlightened_end:xenon_lantern"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
falling_lanterns = "OFF"

File diff suppressed because it is too large Load Diff

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#Lighting
[lights]
#Show the supporter message. This is set to false after the first time.
showSupporterMessage = false
#If dynamic lights are enabled
lightsEnabled = false
#How bright the touch light is
#Range: 0 ~ 15
touchLightLuminance = 8
#How long the touch light lasts in ticks
#Range: 0 ~ 40
touchLightDuration = 8
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
#Overlay
[overlays]
#X offset for the tooltip
#Range: > -2147483648
xTooltip = 20
#Y offset for the tooltip
#Range: > -2147483648
yTooltip = 0
#X offset for the Mana Bar
#Range: > -2147483648
xManaBar = 0
#Y offset for the Mana Bar
#Range: > -2147483648
yManaBar = 0
#If the Storage Lectern should show the recipe book icon
showRecipeBook = true
#Inform the player of Dynamic lights once.
informLights = false
#Misc
[misc]
#Use simplified renderer for Warp Portals
no_end_portal_render = false
#Disables the skyweave renderer. Disable if your sky is broken with shaders.
disable_skyweave = false
#Show spell tooltips with glyphs instead of plain text
glyphTooltips = true
#Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives
gui_transparency = true
#Disables translucent particles. Disable if your particles are invisible with shaders.
opaque_particles = false

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#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = false
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = false
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#Archwood forest spawn weight
#Range: > 0
archwoodForest = 2
#How many inventories can lectern support per bookwyrm
#Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
#Range: 0 ~ 10000
jumpRingCost = 30
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
#Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
#Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
#Range: > 0
melderSourceCost = 300
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
#Range: > 2
enchantedFlaskCap = 255
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
#Range: > 0
maxLogEvents = 100

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{
"allowedDimensions": [
"aether:the_aether"
],
"allowedBiomes": [],
"equatorZ": 0,
"blocks90": 20000,
"ignoreStarBrightness": false,
"endlessPoles": false,
"auroraHeightOffset": -4000,
"pixelStyle": true,
"auroraDetail": 500,
"yearLength": 365,
"auroraWaveOctaves": 1,
"auroraWaveAmplitude": 2000,
"auroraWaveFrequency": 20,
"auroraWaveSpeed": 1.0E-7,
"auroraHeightOctaves": 1,
"auroraHeightFrequency": 100,
"auroraHeightSpeed": 2.0E-6,
"auroraHeightAmplitudeTop": 3000,
"auroraHeightAmplitudeMid": 500,
"auroraHeightAmplitudeLower": 200,
"auroraWidth": 0.3,
"auroraHeight": 0.02,
"auroraFrequency": 1,
"auroraWidthRadius": 0.5,
"auroraLengthRadius": 0.5,
"auroraDistanceFactor": 1.5,
"auroraMaxPoleOffset": 5000,
"auroraRotationSpeed": 0.5,
"auroraVisiblityOctaves": 1,
"aboveHeadPosition": false,
"playerMovementFactor": 1.0E-4,
"playerAltitudeFactor": 1,
"auroraBandDistanceFactor": 900,
"auroraAmountOctaves": 4,
"auroraAmountAmplitude": 1,
"auroraColorUpdateSpeed": 1,
"blueLayerFactorExtra": 0.5,
"redLayerFactorExtra": 1,
"redLayerFactor": 2,
"greenLayerFactor": 6,
"blueLayerFactor": -1,
"topColorCycle": 1200,
"midColorCycle": 1200,
"lowerColorCycle": 1200,
"topColorOctaves": 2,
"midColorOctaves": 3,
"lowerColorOctaves": 1,
"topColorHSBMin": -0.07,
"topColorHSBMax": 0.06,
"midColorHSBMin": 0.22,
"midColorHSBMax": 0.41,
"lowerColorHSBMin": 0.6,
"lowerColorHSBMax": 0.88
}

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{
"allowedDimensions": [
"minecraft:overworld"
],
"allowedBiomes": [],
"equatorZ": 10000,
"blocks90": 20000,
"ignoreStarBrightness": false,
"endlessPoles": false,
"auroraHeightOffset": -4000,
"pixelStyle": true,
"auroraDetail": 500,
"yearLength": 365,
"auroraWaveOctaves": 1,
"auroraWaveAmplitude": 2000,
"auroraWaveFrequency": 20,
"auroraWaveSpeed": 1.0E-7,
"auroraHeightOctaves": 1,
"auroraHeightFrequency": 100,
"auroraHeightSpeed": 2.0E-6,
"auroraHeightAmplitudeTop": 3000,
"auroraHeightAmplitudeMid": 500,
"auroraHeightAmplitudeLower": 200,
"auroraWidth": 0.3,
"auroraHeight": 0.02,
"auroraFrequency": 1,
"auroraWidthRadius": 0.5,
"auroraLengthRadius": 0.5,
"auroraDistanceFactor": 1.5,
"auroraMaxPoleOffset": 5000,
"auroraRotationSpeed": 0.5,
"auroraVisiblityOctaves": 1,
"aboveHeadPosition": false,
"playerMovementFactor": 1.0E-4,
"playerAltitudeFactor": 1,
"auroraBandDistanceFactor": 900,
"auroraAmountOctaves": 4,
"auroraAmountAmplitude": 1,
"auroraColorUpdateSpeed": 1,
"blueLayerFactorExtra": 0.5,
"redLayerFactorExtra": 1,
"redLayerFactor": 2,
"greenLayerFactor": 6,
"blueLayerFactor": -1,
"topColorCycle": 1200,
"midColorCycle": 1200,
"lowerColorCycle": 1200,
"topColorOctaves": 2,
"midColorOctaves": 3,
"lowerColorOctaves": 1,
"topColorHSBMin": 0.0,
"topColorHSBMax": 0.05,
"midColorHSBMin": 0.22,
"midColorHSBMax": 0.41,
"lowerColorHSBMin": 0.6,
"lowerColorHSBMax": 0.88
}

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{
"allowedDimensions": [
"minecraft:the_end"
],
"allowedBiomes": [],
"equatorZ": 0,
"blocks90": 20000,
"ignoreStarBrightness": true,
"endlessPoles": false,
"auroraHeightOffset": -4000,
"pixelStyle": true,
"auroraDetail": 500,
"yearLength": 365,
"auroraWaveOctaves": 1,
"auroraWaveAmplitude": 2000,
"auroraWaveFrequency": 20,
"auroraWaveSpeed": 1.0E-7,
"auroraHeightOctaves": 1,
"auroraHeightFrequency": 100,
"auroraHeightSpeed": 2.0E-6,
"auroraHeightAmplitudeTop": 3000,
"auroraHeightAmplitudeMid": 500,
"auroraHeightAmplitudeLower": 200,
"auroraWidth": 0.3,
"auroraHeight": 0.02,
"auroraFrequency": 1,
"auroraWidthRadius": 0.5,
"auroraLengthRadius": 0.5,
"auroraDistanceFactor": 1.5,
"auroraMaxPoleOffset": 5000,
"auroraRotationSpeed": 0.5,
"auroraVisiblityOctaves": 1,
"aboveHeadPosition": true,
"playerMovementFactor": 1.0E-4,
"playerAltitudeFactor": 1,
"auroraBandDistanceFactor": 900,
"auroraAmountOctaves": 4,
"auroraAmountAmplitude": 1,
"auroraColorUpdateSpeed": 1,
"blueLayerFactorExtra": 0.5,
"redLayerFactorExtra": 1,
"redLayerFactor": 2,
"greenLayerFactor": 6,
"blueLayerFactor": -1,
"topColorCycle": 1200,
"midColorCycle": 1200,
"lowerColorCycle": 1200,
"topColorOctaves": 2,
"midColorOctaves": 3,
"lowerColorOctaves": 1,
"topColorHSBMin": 0.83,
"topColorHSBMax": 0.9,
"midColorHSBMin": 0.7,
"midColorHSBMax": 0.83,
"lowerColorHSBMin": 0.64,
"lowerColorHSBMax": 0.83
}

5
config/bcc-common.toml Normal file
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[general]
modpackProjectID = 1356598
modpackName = "All the Mons"
modpackVersion = "0.11.0-beta"
useMetadata = false

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#Contains cosmetic options.
[cosmetic]
#Whether to enable pride-themed cosmetics during pride month or not.
enable_pride = false
#Whether to enable pride-themed cosmetics all year or only during pride month. Does nothing if enable_pride is false.
enable_pride_always = false
#Contains compatibility options.
[compatibility]
#Contains compatibility options for the JEI mod.
[compatibility.compatibility]
#Whether to show blocks for all wood types in JEI, or just the default oak.
show_wood_types = false
#Whether to show blocks for all color types in JEI, or just the default white.
show_color_types = true

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{
"require_soil_tier": {
"//": [
"When enabled mystical crops will only grow in soils of their tier or higher. ",
"Disabling this option will let them grow in any dirt-like soil. "
],
"//default": true,
"value": true
},
"allow_fertilized_essence_drops": {
"//": [
"When enabled botany pots will be allowed to produce fertilized essence when ",
"harvesting mystical crops. Drop rates are based on how Mystical Agriculture is ",
"configured. "
],
"//default": true,
"value": true
},
"allow_seed_drops": {
"//": [
"When enabled botany pots will be allowed to produce excess mystical seeds. Drop ",
"rates are based on how Mystical Agriculture is configured. "
],
"//default": true,
"value": false
}
}

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"Server" {
# This can be used to limit the maximum speed boost allowed by the modular armor.
# A value of for example 1 means a maximum boost of +100% over default character speed.
# Set to -1 for no limit, Default: 16 (+1600%)
D:"armorSpeedLimit"=16.0
# Allows you to disable elytra flight supplied by DE's armor
B:"enableElytraFlight"=true
# Allows you to disable creative flight supplied by DE's armor
B:"enableCreativeFlight"=true
# Sets the maximum blink range for the Advanced Dislocator
I:"dislocatorBlinkRange"=32
# Sets the blinks to regular fuel ratio. Default 1 regular fuel (1 pearl) allows 4 blinks.
I:"dislocatorBlinksPerPearl"=4
# Sets how far fusion crafting injectors can be from the fusion crafting core
I:"fusionInjectorRange"=16
# Sets the minimum distance a fusion injector must be from the fusion crafting core.
I:"fusionInjectorMinDist"=2
# Time in ticks required for charging phase of fusion crafting with each injector tier. Draconium, Wyvern, Draconic, Chaotic
I:"fusionChargeTime" <
300
220
140
60
>
# Time in ticks required for crafting phase of fusion crafting with each injector tier. Draconium, Wyvern, Draconic, Chaotic
# The time selected is based on the lowest tier injector used in the craft.
# Max value for any of these is 32,767 (27.3 minutes)
I:"fusionCraftTime" <
300
220
140
60
>
# This is a list of entities that the "Projectile Immunity Cancellation" module will work on. Add additional entities as required. (Let me know if i missed any)
S:"projectileAntiImmuneEntities" <
minecraft:enderman
minecraft:wither
minecraft:ender_dragon
draconicevolution:guardian_wither
minecraft:shulker
>
# Config values related to the chaos guardian fight.
# The default values of -99 are markers indicating the internal hard coded value should be used.
# This allows these values to be updated between mod versions for balance adjustments. Setting them to anything other than -99 will override the internal values.
"Guardian Fight" {
# Sets the base shield strength for chaos guardian crystals.
# Default: 512
I:"guardianCrystalShield"=-99
# Sets how long the guarian crystal's shield will be unstable after receiving damage from the chaos guardian
# Default: 200 (10 seconds)
I:"guardianCrystalUnstableWindow"=-99
# Sets the guardians base health value (After you break through the guardians shield)
# Default: 1000
I:"guardianHealth"=-99
# Sets the guardians shield capacity (You will need to break through this after disabling the guardian crystals)
# Keep in mind there is no limit to how fast you can hit the guardians shield so this will melt with a high damage rapid fire bow.
# Default: 16000
I:"guardianShield"=-99
# Allows chaotic weapons to destabilize the guardian crystal shields.
# This makes it much easier to farm the guardian but only after you have chaos tier weapons.
B:"chaoticBypassCrystalShield"=true
# Number of chaos shards dropped by the chaos crystal when broken by a player
I:"chaosDropCount"=5
}
# These are all config fields related to the Stabilized Spawner and mob souls
"Stabilized Spawner" {
# Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
I:"soulDropChance"=1000
# Passive (Animals) Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
I:"passiveSoulDropChance"=800
# By default, any entities added to this list will not drop their souls and will not be spawnable by the Stabilized Spawner. Use entity registry name. e.g. minecraft:cow
S:"spawnerList" <
>
# Changes the spawner list to a whitelist instead of a blacklist.
B:"spawnerListWhiteList"=true
# Enabling this allows boss souls to drop. Use with caution!
B:"allowBossSouls"=false
# Sets the min and max spawn delay in ticks for each spawner tier. Order is as follows.\nBasic MIN, MAX, Wyvern MIN, MAX, Draconic MIN, MAX, Chaotic MIN MAX
I:"spawnerDelays" <
200
800
100
400
50
200
25
100
>
}
# Sets the maximum fuel that can be added to an Advanced Dislocator.
I:"dislocatorMaxFuel"=1024
# Sets blink cooldown in ticks
I:"dislocatorBlinkCooldown"=5
# Sets maximum area (in blocks) for a DE portal, The default value 65536 is equivalent to a 256x256 portal
I:"portalMaxArea"=65536
# This is more for sanity than actually limiting portal size. Sets the max distance a portal block can be from the receptacle
I:"portalMaxDistance"=256
# These are all (server side) config fields related to the reactor
"Reactor" {
# Adjusts the energy output multiplier of the reactor.
D:"reactorOutputMultiplier"=1.0
# Adjusts the fuel usage multiplier of the reactor.
D:"reactorFuelUsageMultiplier"=1.0
# Allows you to adjust the overall scale of the reactor explosion. Use \"disableLargeReactorBoom\" to disable explosion completely.
D:"reactorExplosionScale"=1.0
# If true, this will disable the massive reactor explosion and replace it with a much smaller one.
B:"disableLargeReactorBoom"=false
}
# This can be used to adjust the amount of Draconium Dust the Ender Dragon drops when killed.
# The amount dropped will be this number +/- 10%
I:"dragonDustLootModifier"=64
# By default, the dragon egg only ever spawns once. This forces it to spawn every time the dragon is killed.
B:"dragonEggSpawnOverride"=true
# This is a blacklist of key words that can be used to prevent certain storage items from being stored in a draconium chest.
# If the items registry name contains any or these strings it will not be allowed
S:"chestBlacklist" <
draconium_chest
shulker_box
pouch
bag
strongbox
>
# The new tag based tool tier system makes it incredibly difficult to add over powered tools that can mine blocks of any harvest level. So for Draconic and Chaotic tier i simply dont use it.
# This means they can mine pretty much any minable block. Setting this to true will enable the tag system on these tiers and by default put them right along side wyvern at netherite tier.
# This may be useful for people like pack developers who want to add custom tool tier progression.
B:"useToolTierTags"=false
# Allows you to adjust the capacity of each energy core tier.
# Warning changing the number entries in this list will crash your game.
# For tier 8 -1 = BigInteger.MAX_VALUE * Long.MAX_VALUE, Otherwise the max you can specify is 9223372036854775807
L:"coreCapacity" <
45500000
273000000
1640000000
9880000000
59300000000
356000000000
2140000000000
-1
>
# Mob Grinder energy required per entity health point
I:"grinderEnergyPerHeart"=80
# Mob Grinder entity blacklist.
S:"grinderBlackList" <
evilcraft:vengeance_spirit
minecraft:armor_stand
>
# Allow mob grinder to grind players
B:"allowGrindingPlayers"=false
# For some reason, Forge decided to not set the owner of an item when dropped from an inventory screen.\nDE overrides this and sets the stack owner when possible.\nIf this causes issues, set this value to false.
B:"forceDroppedItemOwner"=true
}
"Chaos Island" {
# Allows you to disable generation of chaos islands
B:"enableGeneration"=true
# Allows you to disable generation of end comets
B:"enderCometEnabled"=true
# Toggles whether the full chaos island should spawn or just the guardian crystals, the chaos crystal, and the guardian.
B:"chaosIslandVoidMode"=false
# The island will generate so that the chaos crystal is at this y position
I:"chaosIslandYPosition"=80
# Allows you to adjust the chaos island spawn grid size.
I:"chaosIslandSeparation"=10000
# Rough radius of the main chaos island. If you prefer the smaller island from pre 1.18 set this to 80
I:"chaosIslandSize"=160
}
# These are client side config properties.
"Client" {
# Set this to false to disable chaos guardian shaders. (May visually break some stuff but could be useful if you are experiencing gl crashes.)
B:"guardianShaders"=true
# These settings is accessible in game via the "Configure Equipment" gui.
"itemConfigGUI" {
# Setting this to false will prevent properties from being displayed if their associated item is not in your inventory.
B:"showUnavailable"=true
# Setting this to false will disable property window snapping.
B:"enableSnapping"=true
# Setting this to false will disable the highlight/animation that occurs over a properties associated item when hovering over or editing a property.
B:"enableVisualization"=true
# Setting this to false will hide the "Add Group" button.
B:"enableAddGroupButton"=true
# Setting this to false will hide the "Delete Zone"
B:"enableDeleteZone"=true
# If enabled your configured properties, property groups and presets will still be accessible when in the simple configuration mode.
B:"enableAdvancedXOver"=false
}
# Enable / Disable item dislocator pickup sound
B:"itemDislocatorSound"=true
}
# These settings allow you to override the base stats for DE's equipment.
# Please note the generated default values "-99" is actually a marker that tells DE to use the actual internal default value.
# This value is listed in each properties description but may not be valid if this config was generated by a previous version of DE.
"Equipment" {
# Internal Default Value: 10.0
D:"draconiumHarvestSpeed"=-99.0
# Internal Default Value: 15.0
D:"wyvernHarvestSpeed"=-99.0
# Internal Default Value: 25.0
D:"draconicHarvestSpeed"=-99.0
# Internal Default Value: 50.0
D:"chaoticHarvestSpeed"=-99.0
# Base Attack Damage
# Internal Default Value: 1.125
D:"draconiumDamage"=-99.0
# Base Attack Damage
# Internal Default Value: 1.25
D:"wyvernDamage"=-99.0
# Base Attack Damage
# Internal Default Value: 1.75
D:"draconicDamage"=-99.0
# Base Attack Damage
# Internal Default Value: 2.5
D:"chaoticDamage"=-99.0
# Base Attack Speed (How many times you can attack at full power per second)
# Internal Default Value: 1.125
D:"draconiumSwingSpeed"=-99.0
# Base Attack Speed (How many times you can attack at full power per second)
# Internal Default Value: 1.25
D:"wyvernSwingSpeed"=-99.0
# Base Attack Speed (How many times you can attack at full power per second)
# Internal Default Value: 1.5
D:"draconicSwingSpeed"=-99.0
# Base Attack Speed (How many times you can attack at full power per second)
# Internal Default Value: 2.0
D:"chaoticSwingSpeed"=-99.0
# Internal Default Value: 12
I:"draconiumEnchantability"=-99
# Internal Default Value: 15
I:"wyvernEnchantability"=-99
# Internal Default Value: 25
I:"draconicEnchantability"=-99
# Internal Default Value: 35
I:"chaoticEnchantability"=-99
# This is a multiplier that is applied to the base attack damage
# Internal Default Value: 9.0
D:"staffDamageMultiplier"=-99.0
# This is a multiplier that is applied to the base attack damage
# Internal Default Value: 7.0
D:"swordDamageMultiplier"=-99.0
# This is a multiplier that is applied to the base attack damage
# Internal Default Value: 9.0
D:"axeDamageMultiplier"=-99.0
# This is a multiplier that is applied to the base attack damage
# Internal Default Value: 5.0
D:"pickaxeDamageMultiplier"=-99.0
# This is a multiplier that is applied to the base attack damage
# Internal Default Value: 5.5
D:"shovelDamageMultiplier"=-99.0
# This is a multiplier that is applied to the base attack damage
# Internal Default Value: 1.0
D:"hoeDamageMultiplier"=-99.0
# This is a multiplier that is applied to the base attack speed
# Internal Default Value: 0.5
D:"staffSwingSpeedMultiplier"=-99.0
# This is a multiplier that is applied to the base attack speed
# Internal Default Value: 1.6
D:"swordSwingSpeedMultiplier"=-99.0
# This is a multiplier that is applied to the base attack speed
# Internal Default Value: 1.0
D:"axeSwingSpeedMultiplier"=-99.0
# This is a multiplier that is applied to the base attack speed
# Internal Default Value: 1.2
D:"pickaxeSwingSpeedMultiplier"=-99.0
# This is a multiplier that is applied to the base attack speed
# Internal Default Value: 1.0
D:"shovelSwingSpeedMultiplier"=-99.0
# This is a multiplier that is applied to the base attack speed
# Internal Default Value: 4.0
D:"hoeSwingSpeedMultiplier"=-99.0
# This is an efficiency multiplier specifically for the staff of power.
# The staff gets its own multiplier because its a "special tool"
# Internal Default Value: 3.0
D:"staffEfficiencyMultiplier"=-99.0
# This is the base energy value for each tier before the type multiplier is applied.
# Internal Default Value: 0
L:"draconiumBaseEnergy"=-99
# This is the base energy value for each tier before the type multiplier is applied.
# Internal Default Value: 0
L:"wyvernBaseEnergy"=-99
# This is the base energy value for each tier before the type multiplier is applied.
# Internal Default Value: 0
L:"draconicBaseEnergy"=-99
# This is the base energy value for each tier before the type multiplier is applied.
# Internal Default Value: 0
L:"chaoticBaseEnergy"=-99
# This is a multiplier that is applied to the base energy value.
# Internal Default Value: 3.0
D:"staffEnergyMult"=-99.0
# This is a multiplier that is applied to the base energy value.
# Internal Default Value: 1.0
D:"toolEnergyMult"=-99.0
# This is a multiplier that is applied to the base energy value.
# Internal Default Value: 8.0
D:"capacitorEnergyMult"=-99.0
# This is a multiplier that is applied to the base energy value.
# Internal Default Value: 2.0
D:"chestpieceEnergyMult"=-99.0
# This is the per block energy requirement of all mining tools.
# Internal Default Value: 256
I:"energyHarvest"=-99
# This is the energy requirement for weapons. This is multiplied by the weapons attack damage.
# Internal Default Value: 1024
I:"energyAttack"=-99
# Shield recharge base energy per shield point.
# Internal Default Value: 8192
I:"energyShieldChg"=-99
# This controls the shield's passive power usage. The formula is: passiveDraw = (shieldPoints^2 * shieldPassiveModifier) OP/t
# Internal Default Value: 5.0E-4
D:"shieldPassiveModifier"=-99.0
# Elytra flight energy use per tick.
# Internal Default Value: 1024
I:"elytraFlightEnergy"=-99
# Creative flight energy use per tick.
# Internal Default Value: 4096
I:"creativeFlightEnergy"=-99
# Elytra boost energy per tick, Internal Default Value: 1024
I:"elytraWyvernEnergy"=-99
# Elytra boost energy per tick, Internal Default Value: 2048
I:"elytraDraconicEnergy"=-99
# Elytra boost energy per tick, Internal Default Value: 8192
I:"elytraChaoticEnergy"=-99
# Bow base energy per calculated damage point, per shot, Internal Default Value: 1024
I:"bowBaseEnergy"=-99
# Energy required for the ender storage module to transfer one (single) item into storage, Internal Default Value: 32
I:"enderModulePerItemEnergy"=-99
# Night vision module energy consumption while operation. (OP per tick), Internal Default Value: 20
I:"nightVisionEnergy"=-99
}
# These settings allow you to override the base module grid sizes for DE's modular items.
# The format is:
# I:"configTag" <
# width
# height
# >
# Leave blank to use the internal default value.
# This value is listed in each properties description but may not be valid if this config was generated by a previous version of DE.
# Please note reducing grid size will not remove modules from existing items but will instead leave modules in an invalid state where they are
# still fully functional but installed outside of the grid bounds.
"Module Grids" {
# (read category description)
# Setting this to true will cause invalid modules to be deleted from the module grid.
B:"removeInvalidModules"=false
# Internal Default Value: 4 x 4
I:"wyvernTools" <
>
# Internal Default Value: 6 x 5
I:"draconicTools" <
>
# Internal Default Value: 8 x 6
I:"chaoticTools" <
>
# Internal Default Value: 8 x 6
I:"draconicStaff" <
>
# Internal Default Value: 10 x 8
I:"chaoticStaff" <
>
# Internal Default Value: 6 x 5
I:"wyvernChestpiece" <
>
# Internal Default Value: 8 x 6
I:"draconicChestpiece" <
>
# Internal Default Value: 10 x 8
I:"chaoticChestpiece" <
>
# Internal Default Value: 4 x 4
I:"wyvernCapacitor" <
>
# Internal Default Value: 5 x 5
I:"draconicCapacitor" <
>
# Internal Default Value: 8 x 6
I:"chaoticCapacitor" <
>
}

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[General]
#Only butchery knives cause corpses/carcasses to drop. Disable to allow any tool/weapon to cause them to drop.
"Specific Tools Only" = true
#Enable/Disable End Dragon armor
"Dragon Armor" = true
#Enable/Disable the butchers house structure
Structures = true
#Enalbe/Disable guide book on first join
"Guide Book" = false
#Enable this to use vanilla foods instead of butchery's foods
"Vanilla Drops" = true
#Enable/Disable blood spreading
"Blood Spread" = true
#Enable/Disable carcass weight effects
"Carcass Weight" = true
#Enable/Disable blocks weight effects
"Block Weight" = false
#Enable/Disable pillager disguise blending affect
"Pillager Disguise" = true
#Collect salt water from ocean biomes using a bucket
"Salt Water" = true
#Instantly drain carcasses/corpses
"Instant Drain" = false
["Boss Carcasses"]
#Enable/Disable End Dragon carcass
"End Dragon" = true
#Enable/Disable Elder Guardian carcass
"Elder Guardian" = true
#Enable/Disable Wither carcass
Wither = true
["Mod Compatiblities"]
#Enable/Disable farmers delight foods as drops
"Farmer's Delight" = false
#Enable to make TFC mobs drop carcasses
"Terra Firma Craft Carcasses" = false
#Enable to use TFC drops instead of Butchery drops
"Terra Firma Craft drops" = false
#Enable to obtain life essence buckets from blood drain when right clicked with empty bucket
"Blood Magic" = false
#Enable vampirism drops from corpses
Vampirism = true
#Enable vampirism delight drops from corpses
"Vamp Delight" = false
#Enable werewolves drops from corpses
Werewolves = true
#Enable/Disable Hexerei drops
Hexerei = true
["Carcasses/Corpses"]
Bat = true
Chicken = true
Cow = true
Frog = true
Goat = true
Hoglin = true
Pig = true
Rabbit = true
Sheep = true
Squid = true
Turtle = true
Villager = true
Fox = true
"Puffer Fish" = true
Llama = true
Panda = true
"Polar Bear" = true
Salmon = true
Dolphin = true
Cod = true
Camel = true
"Glow Squid" = true
Skeleton = true
Zombie = true
Witch = true
Creeper = true
Pillager = true
Spider = true
"Cave Spider" = true
Enderman = true
Husk = true
Drowned = true
"Wither Skeleton" = true
[Seasonal]
#Enable/Disable the halloween update
Halloween = true

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[Etc]
#Lava Opacity for the Ignitium Helemt.
# Default: 0.5
# Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.3
#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
shadersCompat = true
#ScreenShake(on/off)
"ScreenShake(on/off)" = true
[Weapon]
#Armor Infinity Durability(on/off)
"Armor Infinity Durability(on/off)" = true
#Bulwark of the Flame's Cooldown
# Default: 80
# Range: 0 ~ 1000000
BulwarkOfTheFlameCooldown = 20
#Gauntlet of Bulwark's Cooldown
# Default: 80
# Range: 0 ~ 1000000
GauntletOfBulwarkCooldown = 20
#Infernal Forge's Cooldown
# Default: 80
# Range: 0 ~ 1000000
InfernalForgeCooldown = 20
#Void Forge's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VoidForgeCooldown = 30
#The Incinerator's Cooldown
# Default: 400
# Range: 0 ~ 1000000
TheIncineratorCooldown = 100
#Wither Assault Shoulder Weapon's Missile Cooldown
# Default: 40
# Range: 0 ~ 1000000
WASWMissileCooldown = 10
#WASW's Wither Missile's Damage
# Default: 16.0
# Range: 0.0 ~ 1000000.0
"WASW's WitherMissiledamage" = 128.0
#Wither Assault Shoulder Weapon's Howitzer Cooldown
# Default: 100
# Range: 0 ~ 1000000
WASWHowitzerCooldown = 25
#Void Assault Shoulder Weapon's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VASWCooldown = 30
#Void Core's Cooldown
# Default: 160
# Range: 0 ~ 1000000
VoidCoreCooldown = 40
#Sandstorm's cooldown
# Default: 300
# Range: 0 ~ 1000000
Sandstormcooldown = 75
#Soul Render's Timer
# Default: 100
# Range: 0 ~ 1000000
SoulRenderCooldown = 25
#Gauntlet of Maelstrom's Timer
# Default: 180
# Range: 0 ~ 1000000
gauntletofMaelstromCooldown = 45
#The Immolator's Timer
# Default: 300
# Range: 0 ~ 1000000
immolatorCooldown = 75
[Block]
#Cursed Tombstone Summon cooldown Minute
# Default: 1
# Range: 1 ~ 300
"Cursed Tombstone Summon cooldown Minute" = 15
["Entity damage"]
#Void Rune's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Voidrunedamage = 10.0
#Ashen Breath's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
Ashenbreathdamage = 8.0
#Death Laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
DeathLaserdamage = 10.0
#Death Laser's Hp Damage
# Default: 5.0
# Range: 0.0 ~ 100.0
DeathLaserHpdamage = 10.0
#Player's Laser's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Laserdamage = 12.0
#Blazing Bone's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
BlazingBonedamage = 8.0
#Lionfish Spike's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
LionfishSpikedamage = 8.0
#Wither Howizter's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
WitherHowizterdamage = 12.0
#Dimensional Rift's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
DimensionalRiftdamage = 15.0
#Wither Homing Missile's Damage
# Default: 3.0
# Range: 0.0 ~ 1000000.0
WitherHomingMissiledamage = 6.0
#Abyss Blast's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
AbyssBlastdamage = 20.0
#Abyss Blast's Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
AbyssBlastHpdamage = 0.2
#Abyss Orb's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
AbyssOrbdamage = 8.0
#Lava bomb's Radius
# Default: 2
# Range: 1 ~ 7
Lavabombradius = 3
#Amethyst Cluster's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Amethyst Cluster Damage" = 16.0
#Sandstorm's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Sandstorm Damage" = 6.0
#Ancient Desert Stele's Damage
# Default: 18.0
# Range: 0.0 ~ 1000000.0
"Ancient Desert Stele Damage" = 24.0
#Player's Phantom Arrow's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Phantom Arrow Damage" = 8.0
#Phantom Halberd's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Phantom Halberd Damage" = 18.0
#Cursed Sandstorm's Damage
# Default: 6.0
# Range: 0.0 ~ 1000000.0
"Cursed Sandstorm Damage" = 12.0
#Flame jet's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flame Jet Damage" = 11.0
#Flare Bomb's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flare Bomb Damage" = 9.0
["Ender Guardian"]
#EnderGuardian's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianHealthMultiplier = 20.0
#EnderGuardian's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageMultiplier = 8.0
#EnderGuardian's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageCap = 70.0
#EnderGuardian's Healing with out target
# Default: 20.0
# Range: 0.0 ~ 1000000.0
EnderGuardianNatureHealing = 30.0
#Ender guardian's block breaking ignore the MobGriefing
EnderguardianBlockBreaking = true
#Guardian's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Guardian's prevent attacks from far away Range" = 12.0
#Guardian's gravity Punch Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's gravity Punch Hp Damage" = 0.05
#Guardian's Teleport attack Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's Teleport attack Hp Damage" = 0.05
#Guardian's Punch Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"Guardian's knockback Hp Damage" = 0.06
#Guardian's Uppercut Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's Uppercut Hp Damage" = 0.1
#Guardian's RocketPunch Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's RocketPunch Hp Damage" = 0.1
#Guardian's etc area attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Guardian's area attack Hp Damage" = 0.08
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking X" = 15
#EnderGuardianBlockBreaking radius
# Default: 2
# Range: 0 ~ 10
"EnderGuardianBlockBreaking Y" = 2
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking Z" = 15
#EnderGuardian's DamageTime
# Default: 30
# Range: 0 ~ 100
EnderGuardianDamageTime = 30
["Netherite Monstrosity"]
#Monstrosity's Lavabomb magazine.
# Default: 3
# Range: 1 ~ 1000000
LavabombMagazine = 10
#Monstrosity's Lavabomb amount
# Default: 3
# Range: 1 ~ 1000000
Lavabombamount = 10
#Monstrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealthMultiplier = 16.0
#Monstrosity's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageMultiplier = 12.0
#Monstrosity's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealingMultiplier = 8.0
# Monstrosity's Healing with out target
# Default: 20.0
# Range: 0.0 ~ 1000000.0
MonstrosityNatureHealing = 85.0
#Monstrosity's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageCap = 180.0
#Monstrosity's bodyBlocking verdict
NetheritemonstrosityBodyBloking = true
#Monstrosity's attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Monstrosity's attack Hp Damage" = 0.15
#Monstrosity's Immune to Long distance attack range.
# Default: 18.0
# Range: 1.0 ~ 1000000.0
"Monstrosity's prevent attacks from far away Range" = 32.0
#Monstrosity's block breaking ignore the MobGriefing
monstrosityBlockBreaking = true
#Lava Bomb of Monstrosity's Duration
# Default: 350
# Range: 1 ~ 10000
LavaBombDuration = 350
#Lava Bomb of Monstrosity's additional random duration size
# Default: 150
# Range: 1 ~ 10000
LavaBombRandomDuration = 150
#Monstrosity's DamageTime
# Default: 10
# Range: 0 ~ 100
MonstrosityDamageTime = 10
["Ender Golem"]
#Ender Golem's block breaking ignore the MobGriefing
EndergolemBlockBreaking = false
#Endergolem's Immune to Long distance attack range.
# Default: 6.0
# Range: 1.0 ~ 1000000.0
"Endergolem's prevent attacks from far away Range" = 24.0
#Golem's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemHealthMultiplier = 20.0
#Golem's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemDamageMultiplier = 6.0
[Ignis]
#Ignis's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealthMultiplier = 16.0
#Ignis's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisDamageMultiplier = 8.0
#Ignis's Healing with out target
# Default: 20.0
# Range: 0.0 ~ 1000000.0
IgnisNatureHealing = 30.0
#Ignis's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealingMultiplier = 4.0
#Ignis's Immune to Long distance attack range.
# Default: 15.0
# Range: 1.0 ~ 1000000.0
"Ignis's prevent attacks from far away Range" = 28.0
#Ignis's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
IgnisDamageCap = 40.0
#Ignis's cracked block breaking ignore the MobGriefing
IgnisBlockBreaking = true
#Ignis's DamageTime
# Default: 15
# Range: 0 ~ 100
IgnisDamageTime = 15
[revenant]
#Revenant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantHealthMultiplier = 8.0
#Revenant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantDamageMultiplier = 4.0
["The Prowler"]
#The Prowler's Immune to Long distance attack range.
# Default: 16.0
# Range: 1.0 ~ 1000000.0
"The Prowler's prevent attacks from far away Range" = 32.0
#Prowler's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerHealthMultiplier = 4.0
#Prowler's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerDamageMultiplier = 10.0
["The Harbinger"]
#Harbinger's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealthMultiplier = 12.0
#Harbinger's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerDamageMultiplier = 8.0
#Harbinger's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealingMultiplier = 9.0
#Harbinger's Wither Missile's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
"Harbinger's WitherMissiledamage" = 12.0
#Harbinger's laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Harbinger's laser damage" = 6.0
#Harbinger's Immune to Long distance attack range.
# Default: 35.0
# Range: 1.0 ~ 1000000.0
"The Harbinger's prevent attacks from far away Range" = 64.0
#Harbinger's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
"The Harbinger DamageCap" = 50.0
#Harbinger's lasers can light a fire in MobGriefing
"The Harbinger Light A Fire" = true
#The Harbinger's charge attack Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"The Harbinger's charge attack Hp Damage" = 0.06
#Harbinger's DamageTime
# Default: 12
# Range: 0 ~ 100
"The Harbinger DamageTime" = 12
["The Leviathan"]
#Leviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanHealthMultiplier = 16.0
#Leviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageMultiplier = 10.0
#Leviathan's Healing with out target
# Default: 20.0
# Range: 0.0 ~ 1000000.0
LeviathanNatureHealing = 45.0
#Leviathan's Immune to Long distance attack range.
# Default: 38.0
# Range: 1.0 ~ 1000000.0
"Leviathan's prevent attacks from far away Range" = 72.0
#Leviathan's Bite Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Leviathan's Bite Hp Damage" = 0.4
#Leviathan's Rush Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Leviathan's Rush Hp Damage" = 0.15
#Leviathan's TailSwing Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Leviathan's TailSwing Hp Damage" = 0.12
#Leviathan's Tentacle Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Leviathan's Tentacle Hp Damage" = 0.08
#Leviathan's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageCap = 80.0
#Leviathan's block breaking ignore the MobGriefing
LeviathanBlockBreaking = true
#Leviathan Immune Out of Water
LeviathanImmuneOutofWater = true
#Leviathan's DamageTime
# Default: 15
# Range: 0 ~ 100
"Leviathan DamageTime" = 15
["The Baby Leviathan"]
#BabyLeviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanHealthMultiplier = 10.0
#BabyLeviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanDamageMultiplier = 8.0
["Modern Remnant"]
#Modern Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantHealthMultiplier = 10.0
#Modern Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantDamageMultiplier = 5.0
["Netherite Ministrosity"]
#Ministrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MinistrosityHealthMultiplier = 8.0
["Amethyst Crab"]
#Amethyst Crab's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabHealthMultiplier = 6.0
#Amethyst Crab's EarthQuake Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
AmethystCrabEarthQuakeDamage = 12.0
#Amethyst Crab's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabDamageMultiplier = 8.0
["Ancient Remnant"]
#Ancient Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantHealthMultiplier = 6.0
#Ancient Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantDamageMultiplier = 6.0
#AncientRemnant's Healing with out target
# Default: 20.0
# Range: 0.0 ~ 1000000.0
AncientRemnantNatureHealing = 20.0
#Ancient Remnant's Immune to Long distance attack range.
# Default: 14.0
# Range: 1.0 ~ 1000000.0
"Ancient Remnant's prevent attacks from far away Range" = 28.0
#Ancient Remnant's DamageCap
# Default: 21.0
# Range: 0.0 ~ 1000000.0
AncientRemnantCap = 21.0
#Ancient Remnant's block breaking ignore the MobGriefing
AncientRemnantBlockBreaking = true
#Remnant's Charge Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Remnant's Charge Hp Damage" = 0.2
#Remnant's Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Remnant's Normal attack Hp Damage" = 0.1
#Remnant's Stomp Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Remnant's Stomp Hp Damage" = 0.038
#Remnant's EarthQuake Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
"Remnant's EarthQuakeDamage" = 15.0
#Ancient Remnant's DamageTime
# Default: 12
# Range: 0 ~ 100
"Ancient Remnant DamageTime" = 12
[Koboleton]
#Cause Koboleton to Drop Item In Hand Percent
# Default: 5.0
# Range: 0.0 ~ 100.0
CauseKoboletontoDropItemInHandPercent = 5.0
[Kobolediator]
#Kobolediator's block breaking ignore the MobGriefing
KobolediatorBlockBreaking = false
#Kobolediator's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorHealthMultiplier = 3.0
#Kobolediator's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorDamageMultiplier = 4.0
[Wadjet]
#Wadjet's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetHealthMultiplier = 3.0
#Wadjet's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetDamageMultiplier = 8.0
[Aptrgangr]
#Aptrgangr's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrHealthMultiplier = 3.0
#Aptrgangr's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrDamageMultiplier = 8.0
#Axe Blade's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
AptrgangrAxeBladeDamage = 12.0
[Maledictus]
#Maledictus's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusHealthMultiplier = 20.0
#Maledictus's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageMultiplier = 18.0
#Maledictus's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Maledictus's prevent attacks from far away Range" = 32.0
#Maledictus's Healing with out target
# Default: 20.0
# Range: 0.0 ~ 1000000.0
MaledictusNatureHealing = 24.0
#Maledictus's Phantom Halberd Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
"Maledictus' Phantom Halberd Damage'" = 12.0
#Maledictus's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageCap = 120.0
#Maledictus's melee Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Maledictus's melee Hp Damage" = 0.08
#Maledictus's Shock wave Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Maledictus's Shock Wave Hp Damage" = 0.05
#Maledictus's AOE Hp Damage
# Default: 0.15
# Range: 0.0 ~ 1.0
"Maledictus's AOE Hp Damage" = 0.25
#Maledictus's flying Smash Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Maledictus's Flying Smash Hp Damage" = 0.15
#Maledictus's Jump Smash Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Maledictus's Jump Smash Hp Damage" = 0.12
#Maledictus's Phantom Arrow's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Maledictus's Phantom Arrow Damage" = 8.0
#Maledictus's cracked block breaking ignore the MobGriefing
MaledictusBlockBreaking = true
#Maledictus's DamageTime
# Default: 30
# Range: 0 ~ 100
"Maledictus DamageTime" = 30
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingBruteSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 50
# Range: > 0
DeeplingBruteSpawnRolls = 50
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingAnglerSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingAnglerSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingPriestSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingPriestSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingWarlockSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingWarlockSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
CoralgolemSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
CoralgolemSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
AmethystCrabSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 20
# Range: > 0
AmethystCrabSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
KoboletonSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
KoboletonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 5
# Range: 0 ~ 1000
IgnitedBerserkerSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 2
# Range: > 0
IgnitedBerserkerSpawnRolls = 2
["World Generation"]
#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
# Default: 2
# Range: 0 ~ 5
cursedPyramidCheckRange = 2
#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
# Default: 2
# Range: 0 ~ 32
cursedPyramidHeightVariance = 2
["bosses Common settings"]
#custombossbar(on/off)
"custombossbar(on/off)" = true
#BossMusic(on/off)
"BossMusic(on/off)" = true
#BossMusicVolume(denominator)
# Default: 1
# Range: 1 ~ 1000000
BossMusicVolume = 1
#If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return
# Default: 20
# Range: 0 ~ 200
ReturnHome = 20

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#Enable room preview when opening a bound machine UI
enableRoomPreviews = false

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#The renderer to use for monitors. Generally this should be kept at "best" - if
#monitors have performance issues, you may wish to experiment with alternative
#renderers.
#Allowed Values: BEST, TBO, VBO
monitor_renderer = "BEST"
#The maximum distance monitors will render at. This defaults to the standard tile
#entity limit, but may be extended if you wish to build larger monitors.
# Default: 64
# Range: 16 ~ 1024
monitor_distance = 64
#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable.
# Default: 5
# Range: 0 ~ 60
upload_nag_delay = 5

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#The disk space limit for computers and turtles, in bytes.
computer_space_limit = 1000000
#The disk space limit for floppy disks, in bytes.
floppy_space_limit = 125000
#The file upload size limit, in bytes. Must be in range of 1 KiB and 16 MiB.
#Keep in mind that uploads are processed in a single tick - large files or
#poor network performance can stall the networking thread. And mind the disk space!
# Default: 524288
# Range: 1024 ~ 16777216
upload_max_size = 524288
#Set how many files a computer can have open at the same time. Set to 0 for unlimited.
# Default: 128
# Range: > 0
maximum_open_files = 128
#A comma separated list of default system settings to set on new computers.
#Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false"
#will disable all autocompletion.
default_computer_settings = ""
#Log exceptions thrown by peripherals and other Lua objects. This makes it easier
#for mod authors to debug problems, but may result in log spam should people use
#buggy methods.
log_computer_errors = true
#Require players to be in creative mode and be opped in order to interact with
#command computers. This is the default behaviour for vanilla's Command blocks.
command_require_creative = true
#A list of generic methods or method sources to disable. Generic methods are
#methods added to a block/block entity when there is no explicit peripheral
#provider. This includes inventory methods (i.e. inventory.getItemDetail,
#inventory.pushItems), and (if on Forge), the fluid_storage and energy_storage
#methods.
#Methods in this list can either be a whole group of methods (computercraft:inventory)
#or a single method (computercraft:inventory#pushItems).
#
disabled_generic_methods = []
#Controls execution behaviour of computers. This is largely intended for
#fine-tuning servers, and generally shouldn't need to be touched.
[execution]
#Set the number of threads computers can run on. A higher number means more
#computers can run at once, but may induce lag. Please note that some mods may
#not work with a thread count higher than 1. Use with caution.
# Default: 1
# Range: > 1
computer_threads = 1
#The maximum time that can be spent executing tasks in a single tick, in
#milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how
#long a will take - this aims to be the upper bound of the average time.
# Default: 10
# Range: > 1
max_main_global_time = 10
#The ideal maximum time a computer can execute for in a tick, in milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how
#long a will take - this aims to be the upper bound of the average time.
# Default: 5
# Range: > 1
max_main_computer_time = 5
#Controls the HTTP API
[http]
#Enable the "http" API on Computers. Disabling this also disables the "pastebin" and
#"wget" programs, that many users rely on. It's recommended to leave this on and use
#the "rules" config option to impose more fine-grained control.
enabled = true
#Enable use of http websockets. This requires the "http_enable" option to also be true.
websocket_enabled = true
#The number of http requests a computer can make at one time. Additional requests
#will be queued, and sent when the running requests have finished. Set to 0 for
#unlimited.
# Default: 16
# Range: > 0
max_requests = 16
#The number of websockets a computer can have open at one time.
# Default: 4
# Range: > 1
max_websockets = 4
#Limits bandwidth used by computers.
[http.bandwidth]
#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s).
# Default: 33554432
# Range: > 1
global_download = 33554432
#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s).
# Default: 33554432
# Range: > 1
global_upload = 33554432
#Tunnels HTTP and websocket requests through a proxy server. Only affects HTTP
#rules with "use_proxy" set to true (off by default).
#If authentication is required for the proxy, create a "computercraft-proxy.pw"
#file in the same directory as "computercraft-server.toml", containing the
#username and password separated by a colon, e.g. "myuser:mypassword". For
#SOCKS4 proxies only the username is required.
[http.proxy]
#The type of proxy to use.
#Allowed Values: HTTP, HTTPS, SOCKS4, SOCKS5
type = "HTTP"
#The hostname or IP address of the proxy server.
host = ""
#The port of the proxy server.
# Default: 8080
# Range: 1 ~ 65536
port = 8080
#A list of rules which control behaviour of the "http" API for specific domains or
#IPs. Each rule matches against a hostname and an optional port, and then sets several
#properties for the request. Rules are evaluated in order, meaning earlier rules override
#later ones.
#
#Valid properties:
# - "host" (required): The domain or IP address this rule matches. This may be a domain name
# ("pastebin.com"), wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
# - "port" (optional): Only match requests for a specific port, such as 80 or 443.
#
# - "action" (optional): Whether to allow or deny this request.
# - "max_download" (optional): The maximum size (in bytes) that a computer can download in this
# request.
# - "max_upload" (optional): The maximum size (in bytes) that a computer can upload in a this request.
# - "max_websocket_message" (optional): The maximum size (in bytes) that a computer can send or
# receive in one websocket packet.
# - "use_proxy" (optional): Enable use of the HTTP/SOCKS proxy if it is configured.
[[http.rules]]
#The magic "$private" host matches all private address ranges, such as localhost and 192.168.0.0/16.
#This rule prevents computers accessing internal services, and is strongly recommended.
host = "$private"
#Deny all requests to private IP addresses.
action = "deny"
#A list of rules which control behaviour of the "http" API for specific domains or
#IPs. Each rule matches against a hostname and an optional port, and then sets several
#properties for the request. Rules are evaluated in order, meaning earlier rules override
#later ones.
#
#Valid properties:
# - "host" (required): The domain or IP address this rule matches. This may be a domain name
# ("pastebin.com"), wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
# - "port" (optional): Only match requests for a specific port, such as 80 or 443.
#
# - "action" (optional): Whether to allow or deny this request.
# - "max_download" (optional): The maximum size (in bytes) that a computer can download in this
# request.
# - "max_upload" (optional): The maximum size (in bytes) that a computer can upload in a this request.
# - "max_websocket_message" (optional): The maximum size (in bytes) that a computer can send or
# receive in one websocket packet.
# - "use_proxy" (optional): Enable use of the HTTP/SOCKS proxy if it is configured.
[[http.rules]]
#The wildcard "*" rule matches all remaining hosts.
host = "*"
#Allow all non-denied hosts.
action = "allow"
#The maximum size (in bytes) that a computer can download in a single request.
#Note that responses may receive more data than allowed, but this data will not
#be returned to the client.
max_download = 16777216
#The maximum size (in bytes) that a computer can upload in a single request. This
#includes headers and POST text.
max_upload = 4194304
#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
max_websocket_message = 131072
#Enable use of the HTTP/SOCKS proxy if it is configured.
use_proxy = false
#Various options relating to peripherals.
[peripheral]
#Enable Command Block peripheral support
command_block_enabled = false
#The range of Wireless Modems at low altitude in clear weather, in meters.
# Default: 64
# Range: 0 ~ 100000
modem_range = 64
#The range of Wireless Modems at maximum altitude in clear weather, in meters.
# Default: 384
# Range: 0 ~ 100000
modem_high_altitude_range = 384
#The range of Wireless Modems at low altitude in stormy weather, in meters.
# Default: 64
# Range: 0 ~ 100000
modem_range_during_storm = 64
#The range of Wireless Modems at maximum altitude in stormy weather, in meters.
# Default: 384
# Range: 0 ~ 100000
modem_high_altitude_range_during_storm = 384
#Maximum amount of notes a speaker can play at once.
# Default: 8
# Range: > 1
max_notes_per_tick = 8
#The limit to how much monitor data can be sent *per tick*. Note:
# - Bandwidth is measured before compression, so the data sent to the client is
# smaller.
# - This ignores the number of players a packet is sent to. Updating a monitor for
# one player consumes the same bandwidth limit as sending to 20.
# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40
# monitors to be updated in a single tick.
#Set to 0 to disable.
# Default: 1000000
# Range: > 0
monitor_bandwidth = 1000000
#Various options relating to turtles.
[turtle]
#Set whether Turtles require fuel to move.
need_fuel = true
#The fuel limit for Turtles.
# Default: 20000
# Range: > 0
normal_fuel_limit = 20000
#The fuel limit for Advanced Turtles.
# Default: 100000
# Range: > 0
advanced_fuel_limit = 100000
#If set to true, Turtles will push entities out of the way instead of stopping if
#there is space to do so.
can_push = true
#Configure the size of various computer's terminals.
#Larger terminals require more bandwidth, so use with care.
[term_sizes]
#Terminal size of computers.
[term_sizes.computer]
# Default: 51
# Range: 1 ~ 255
width = 51
# Default: 19
# Range: 1 ~ 255
height = 19
#Terminal size of pocket computers.
[term_sizes.pocket_computer]
# Default: 26
# Range: 1 ~ 255
width = 26
# Default: 20
# Range: 1 ~ 255
height = 20
#Maximum size of monitors (in blocks).
[term_sizes.monitor]
# Default: 8
# Range: 1 ~ 32
width = 8
# Default: 6
# Range: 1 ~ 32
height = 6

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#General settings of Crash Assistant mod.
[general]
#Link which will be opened in browser on request_help_button pressed.
#If equals CHANGE_ME, will open Forge/NeoForge/Fabric/Quilt discord link. Names of communities/channels also will be used not from config, but according to this link.
#Must start with 'https://' or 'www.'
help_link = "https://discord.gg/allthemods"
#Anyways log will be uploaded to mclo.gs, but with this option you can wrap link to gnomebot.dev for better formatting.
#If help_link equals 'CHANGE_ME', this value will be ignored and gnomebot.dev used.
#Supported values: mclo.gs / gnomebot.dev
upload_to = "gnomebot.dev"
#Show gui on minecraft crashed on modloading and FML error screen displayed.
show_on_fml_error_screen = true
#Close old CrashAssistantApp if it's still running when starting a new instance of Minecraft, to avoid confusing player with window from old crash.
kill_old_app = true
#If options.txt doesn't exist, the default language will be used.
default_lang = "en_us"
#By default, crash assistant will get the value for the current language from the overrides folder, then from the jar.
#By changing this option, it will first try to get it from the current overrides, then (if no override exists for this language)
#from the override for the language specified here, and only then from the jar language.
#Use "NONE" to disable this feature. Or language key, like "en_us" to enable it.
priority_lang_for_overrides = "NONE"
#By changing this value you can disable creating "crash_assistant_localization_overrides" folder and placing "README.md" file there.
generate_localization_overrides_folder_with_readme = true
#By default our process is scanning for terminated processes(they can appear with delay) and after finish of scan enabling upload buttons.
#This option can prevent this and enable individual upload buttons immediately after crash.
#However can confuse users and make them clicking individual upload buttons instead of Upload All Button.
prevent_upload_buttons_delay = false
#Before uploading the first log, requires the user to accept the privacy policy.
#Disabling this option may be illegal in some countries if you are modpack creator. Disable at your own risk.
enable_privacy_policy_acceptance = true
#Unfortunately mclogs censoring ip-like versions as has no way to determine if it's version or IP.
#This will prevent this by replacing dot's in them to dot-like symbol.
#Anti censoring only versions, IP's are kept censored.
enable_mclogs_anti_ip_like_version_censorer = true
#Prevents creating "crash_assistant" folder in the logs folder.
#So this option prevents our app logging at all.
#HIGHLY UNRECOMMENDED to disable! Contains many useful info.
prevent_generating_crash_assistant_app_logs = false
#Generates "logs/stderr_stream.log" with stderr stream.
#Since many launchers are not saving this info, which is extremely helpful for debugging some crashes.
#As only where crash reason is present. Keeps original stream untouched, just logs it to a file.
generate_own_launcher_log = true
#Here you can change priority for logs.
#For example if you want crash report to be shown earlier than latest.log in the available logs list.
#Supported values: https://github.com/KostromDan/Crash-Assistant/blob/1.19-1.20.1/app/src/main/java/dev/kostromdan/mods/crash_assistant/app/logs_analyser/LogType.java
#Usage: ["CRASH_REPORT", "LOG"]
logs_priority_overrides = []
#List of blacklisted log files (checked with startswith()). This files won't show in GUI logs list.
blacklisted_logs = []
#A simplified GUI that hides the logs list until the user opts into Expert Mode.
[simple_mode]
#If enabled, the GUI starts in simple mode with logs hidden and a single "Show Logs (Expert Mode)" button.
#Disabled by default.
enabled = true
#If true, modpack creators always see the Expert Mode with logs visible, even if simple mode is enabled.
prevent_for_modpack_creators = true
#If true, hides the mod list changes section while simple mode is active.
hide_modlist_section = false
#Here you can change text of lang placeHolders.
#Also you can change any text in lang files.
#You don't need to modify jar. You can change it in config/crash_assistant/lang. For more info read README.md file located where.
[text]
#$CONFIG.text.support_name$ in lang files will be replaced with this value.
#For example this placeHolder used in: "Request help in the $CONFIG.text.support_name$"
support_name = "AllTheMons Support Channel"
#$CONFIG.text.support_place$ in lang files will be replaced with this value.
support_place = "#allthemons-techsupport channel"
#$CONFIG.text.modpack_name$ in lang files will be replaced with this value.
#For example this placeHolder used in: "Oops, $CONFIG.text.modpack_name$ crashed!"
#Supports Better Compatibility Checker integration. You can use $BCC.modpackName$, $BCC.modpackVersion$, etc and it will be replaced with value from BCC config.
modpack_name = "$BCC.modpackName$ - $BCC.modpackVersion$"
#Settings of message generated by Upload all button
[generated_message]
#Add ### prefix before filename.
#This can prevent too small, hard to hit on mobile links.
h3_prefix = true
#Replaces "\n" separator between logs to " | " to make message vertically smaller.
one_line_logs = true
#Adds line in log list about this Intel processor can be corrupted.
intel_corrupted_notification = true
#If the modpack is created for a non-English-speaking audience, сhange this to the language the modpack is designed for.
#This lang will be used only for generating message by "Upload all..." button.Do not modify this value if there's a chance that the generated message will be sent to English-speaking communities.
generated_msg_lang = "en_us"
#This text will be under "$CONFIG.text.modpack_name$ crashed!" in generated message by Upload all button.
#You can include:
# * some form, which users should fill out.
# * additional information like Minecraft version, etc.
text_under_crashed = ""
#With this option you can notify user about something related with posting generated message.
#For example if they need to fill some option from "text_under_crashed", etc.
#Supports html formatting, placeholders.
#Leave empty to prevent showing this warning message.
warning_after_upload_all_button_press = ""
#Puts problematic frame from hs_err to message.
put_problematic_frame_to_message = true
#Puts analysis result(names of crash reasons) to message, instead of just count.
put_analysis_result_to_message = true
#Color modified mods count/analysis in msg with ANSI.
#Can be needed to be disabled if issues are reported to something not supporting ANSI codeblocks, like GitHub.
color_message = false
#Settings of links copied by Upload and copy link buttons
[copied_links]
#With this option, you can customize how single links from individual upload buttons are copied, there
#log of small size was uploaded to a single link.
#For example, leave just $LINK$ to copy just link.
single_link = "$LOG_NAME$$FILE_NAME$: $LINK$"
#With this option, you can customize how links from individual upload buttons are copied, there
#log was split to the 2 parts (head and tail, due to too large size for single upload), but user only decided to copy only one of them (not message with both).
single_link_split = "$LOG_NAME$$FILE_NAME$($HEAD_OR_TAIL$): $LINK$ $TOO_BIG_REASONS$"
#With this option, you can customize how links from individual upload buttons are copied, there
#log was split to the 2 parts (head and tail, due to too large size for single upload), but user decided to copy message with both.
both_links_split = "$LOG_NAME$[$FILE_NAME$ <TOLOWER>$MSG_LANG.gui.split_log_dialog_head$</TOLOWER>](<$LINK_FIRST_LINES$>) / [<TOLOWER>$MSG_LANG.gui.split_log_dialog_tail$</TOLOWER>](<$LINK_LAST_LINES$>) $TOO_BIG_REASONS$"
#If enabled, disables the head/tail selection dialog for split logs on individual uploads and always copies message with both links.
skip_split_dialog = false
#Settings of modlist feature.
#Adds in generated msg block about which mods modpack user added/removed/updated.
#Also you can see diff by running '/crash_assistant modlist diff' command.
[modpack_modlist]
#Enable feature.
enabled = true
#nicknames of players, who considered as modpack creator.
#Only this players can overwrite modlist.json
#If this feature is enabled and this array is empty, will be appended with nickname of current player.
#-----------------------------------------------------------------------------------------------------
#Warning! This is not displayed anywhere, it's just tech param used for modlist feature to work correctly.
#Here must be actual nicknames of people who work with the modpack and publishing releases!
#-----------------------------------------------------------------------------------------------------
modpack_creators = ["whatthedrunk", "Uncandango"]
#If enabled, modlist.json will be overwritten on every launch(first tick of TitleScreen),
#then game is launched by modpack creator.
#So you won't forget to save it before publishing.
#If you want to save manually: disable this and use '/crash_assistant modlist save' command.
auto_update = false
#If enabled, will add resourcepacks to modlist.json
#After filename where will be ' (resourcepack)' suffix.
add_resourcepacks = true
#If enabled, will add modloader jar name to modlist, to easily track if user changed version of modloader.
add_modloader_jar_name = true
#If enabled, will add generated modlist.txt, with names of all mods / modids / mixin configs / jarjar mods info to logs.
add_modlist_txt_as_log = true
#Settings of too many changes warning feature.
#Notifies end users of the modpack and saying they made too many changes to the modpack.
#Not displayed to the modpack creators.
[too_many_changes_warning]
#Set to the positive integer to enable feature. Set to negative integer to disable.
#How many changes end user should make for warning to be displayed.
count = 5
#With this option, you can select the formulation of this warning, currently supported:
# - NOTIFY: Just saying to the end user that what they made many changes and adding random mods or clicking
#the "Update All" button is not a good idea without proper testing. It is expected to crash.
# - DROP_SUPPORT: Saying what you are not providing support for that amount of changes, suggesting the end user to
#re-install modpack or they are on their own with that amount of changes.
formulation_type = "DROP_SUPPORT"
#Settings of analysis feature.
#Analysing logs for most common reasons of crashes and displaying recommendations with fixes.
[analysis]
#Enable feature.
enabled = true
#Here you can disable some Analysis by class names.
#List of them can be found here: dev.kostromdan.mods.crash_assistant.app.logs_analyser.crash_reasons
#For example "Create6Addons"
blacklisted_reasons = []
#Settings of analysis tools feature.
#Here you can enable disable showing some analysis tools fot end user.
[analysis_tools]
#Enable feature.
enabled = true
#Here you can disable some Analysis tools by class names.
#List of them can be found here: dev.kostromdan.mods.crash_assistant.app.gui.analysis
#For example "MCreatorModDetectorGUI"
blacklisted_tools = []
#Settings of '/crash_assistant crash' command feature.
[crash_command]
#Enable feature.
enabled = false
#To ensure the user really wants to crash the game, the command needs to be run again within this amount of seconds.
#Set to <= 0 to disable the confirmation.
seconds = 10
#Settings of notifying about intel corrupted processors.
[intel_corrupted]
#Enable feature.
enabled = true
[greeting]
#You don't need to touch this option.
#On first world join of modpack creator if set to false shows greeting, then self enables.
shown_greeting = true
#You can customise GUI with this options.
[gui_customisation]
#Will hide Upload All Button from GUI.
disable_upload_all_button = false
#Append comment text with notice about sending screenshot of this gui tells nothing to modpack creators.
show_dont_send_screenshot_of_gui_notice = true
#Animate border to request user attention even more.
screenshot_of_gui_notice_animated_border = true
#You can make Upload All Button bigger/smaller to request user attention.
#Default Swing font size is 12, Default for this button in crash assistant is 16.
#Not recommended to set it more than 16, as it will affect the increase of GUI size because all text won't fit.
upload_all_button_font_size = 16
#Same as upload_all_button_font_size, but for Request Help button.
request_help_button_font_size = 16
#Same as upload_all_button_font_size, but for the Simple Mode toggle button.
simple_mode_button_font_size = 16
#You can change Upload All Button color to request user attention.
#format is "R_G_B", range is 0-255, for example "255_0_0" is red color. Use "default" to use default swing color.
#Default for this button is "0_178_0" (dark green color).
upload_all_button_foreground_color = "0_178_0"
#Same as upload_all_button_foreground_color, but for Request Help button.
#Default for this button is "0_0_178" (dark blue color).
request_help_button_foreground_color = "0_0_178"
#Same as upload_all_button_foreground_color, but for the Simple Mode toggle button.
simple_mode_button_foreground_color = "0_0_178"
#Same as upload_all_button_font_size, but for Auto-Fix button (in integrated GPU warning).
auto_fix_button_font_size = 16
#Same as upload_all_button_foreground_color, but for Auto-Fix button (in integrated GPU warning).
#Default for this button is "0_178_0" (dark green color).
auto_fix_button_foreground_color = "0_178_0"
#Path to a modpack logo to display in the top of the GUI.
#Path is relative to the Minecraft instance folder. Leave empty to disable.
modpack_logo_path = "kubejs/assets/atm/textures/logo.png"
#If true, the logo will be larger, Replacing a some of `don't send screenshot` notice.
#If false, it will be smaller and logo will be end right where the `don't send screenshot` notice starts.
#You should try both, but most likely:
#- If you have some long text in the discord description, you will love the small one.
#- If the text is short, you will love the large one.
modpack_logo_large_mode = false
#Limit modpack logo height. Default is -1, which means it's calculated automatically.
#By default, this should not be needed. But if you have heavily customized GUI or using
#a rectangle logo instead of square, you may want to decrease its size, so this option could be needed in such case.
limit_modpack_logo_height = -1
#This option would be needed only if you limited modpack logo height.
#Otherwise, the logo will consume all available horizontal space.
#If true, the logo will be centered. If false, it will be aligned to the top.
modpack_logo_aligned_center = true
#Checks crash_assistant compatibility with other incompatible mods.
#Highly unrecommended to disable!
[compatibility]
#Enable feature.
enabled = true

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["Item Clear"]
#Check Every <timer> minutes how many items are loaded. If there are more than <maximum>. Then Remove All Items. Configs are reloaded on worldreload and clear
#Enable regular ItemClear
enabled = true
#Waiting time between Checks in Minutes
#Range: 0 ~ 1440
timer = 5
#Do a clear if there are more than X items
#Range: > 0
maximum = 1000
#Chat warning, Comma separated, in seconds
warnings = "5,20"
#Run a Title command on first warning
title = true
#Text to display in TitleCommand
titletext = "ITEMCLEAR INCOMING!"
#Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [===
warningtext = "ITEMCLEAR IN % SECONDS"
["Memory Checker"]
#Adds a Memory checker that reads currently used Memory. A command that reads out the last logged memory values, and a warning in logs when large amounts of memory get used in a small amount of time
#Enable the Memory checker
enabled = false
#Time between Memory Checks that will get saved for display(in seconds)
#Range: > 0
timer = 30
#Threshold at which the Memory checker will display a warning in the Log (in MB)
#Range: > 0
threshold = 1000
#Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs
heapdump = false
["Ftb Chunks"]
#If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks)
enabled = false
#Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file.
#Range: > 0
days = 7

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#.
#Parameters and abilities of kinetic mechanisms
[kinetics]
#.
#.
#Whether Deployer killed entities should drop experience.
deployerKillDropXp = true
#.
#Scale for experience dropped from Deployer killed entities.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerKillXpScale = 1.0
#.
#Whether Deployer mined blocks should drop experience.
deployerMineDropXp = true
#.
#Scale for experience dropped from Deployer mined blocks.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerMineXpScale = 1.0
#.
#Whether Deployer collect dropped experience as Experience Nugget.
deployerCollectXp = true
#.
#Whether Mending enchantment applies to Deployer held item (Needs deployerCollectXp = true).
deployerMendItem = true
#.
#Whether Deployer can perform sweep attack.
deployerSweepAttack = true
#.
#Whether Crushing Wheel killed entities should drop experience.
crushingWheelKillDropXp = true
#.
#Probability of Crushing Wheel killed entities dropping experience.
# Default: 0.30000001192092896
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpChance = 0.30000001192092896
#.
#Scale for experience dropped from Crushing Wheel killed entities.
# Default: 0.3400000035762787
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpScale = 0.3400000035762787
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v1]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v1.impact]
mechanical_grindstone = 4.0
grindstone_drain = 4.0
#.
#Parameters and abilities of fluids and fluid operating components
[kinetics.fluids]
#.
#.
#Whether Liquid Experience vaporize into Experience Orbs upon placement.
experienceVaporizeOnPlacement = true
#.
#The amount of liquid a Printer can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
printerFluidCapacity = 4000
#.
#If printing Written Book function of Printer should be enabled.
#[@cui:RequiresReload:server]
enableWrittenBookPrinting = true
#.
#If printing Enchanted Book function of Printer should be enabled.
#[@cui:RequiresReload:server]
enableEnchantedBookPrinting = true
#.
#If printing Create's copiable item of Printer should be enabled.
#[@cui:RequiresReload:server]
enableCreateCopiableItemPrinting = true
#.
#If changing package pattern function of Printer should be enabled.
#[@cui:RequiresReload:server]
enablePackagePatternPrinting = true
#.
#If assigning package address function of Printer should be enabled.
#[@cui:RequiresReload:server]
enablePackageAddressPrinting = true
#.
#If assigning custom name function of Printer should be enabled.
#[@cui:RequiresReload:server]
enableCustomNamePrinting = true
#.
#Whether printing custom name (displayed in italic) as item name (displayed in non-italic).
printingCustomNameAsItemName = false
#.
#The generation change when copy written books, value of 1 will prevent copying copy of copy
# Default: -3
# Range: -3 ~ 1
printingGenerationChange = -3
#.
#The cost multiplier of printing Enchanted Book.
# Default: 1.0
# Range: 0.009999999776482582 ~ 100.0
printingEnchantedBookCostMultiplier = 1.0
#.
#Whether Printer denylist prevents enchanted book from being copying.Setting false allows copying enchanted book without denied enchantment
printingEnchantedBookDenylistStopCopying = true
#.
#The amount of liquid a Blaze Enchanter can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeEnchanterFluidCapacity = 4000
#.
#The amount of liquid a Blaze Forger can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeForgerFluidCapacity = 4000
#.
#The amount of liquid an Experience Lantern can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 100
experienceLanternFluidCapacity = 1000
#.
#The amount of Experience an Experience Lantern can drain from player per 0.5 tick (mB).
#[@cui:RequiresReload:server]
# Default: 50
# Range: > 1
experienceLanternDrainRate = 50
#.
#Parameters and abilities of enchantment operating components
[kinetics.enchantments]
#.
#.
#The max experience level a Blaze Enchanter can use in Regular Enchanting
# Default: 30
# Range: > 0
blazeEnchanterMaxEnchantLevel = 50
#.
#The max experience level a Blaze Enchanter can use in Super Enchanting
# Default: 60
# Range: > 0
blazeEnchanterMaxSuperEnchantLevel = 100
#.
#Max enchantment level in Super Enchanting will be extended by this value
# Default: 1
# Range: 0 ~ 255
enchantmentMaxLevelExtension = 1
#.
#If Super Enchanting and Super Forging ignores enchantment compatibility
ignoreEnchantmentCompatibility = true
#.
#If Enchantment splitting respects over-capped level
splitEnchantmentRespectLevelExtension = false
#.
#Parameters and abilities of processing mechanisms and appliances
[kinetics.processing]
#.
#.
#Probability of regular lightning strike transforming Block of Experience.
# Default: 1.0
# Range: 0.0 ~ 1.0
regularLightningStrikeTransformXpBlockChance = 1.0

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[Menu]
#Determines whether the Menu API is enabled or not
"Enable Menu API" = false
#Sets the current active menu title screen
"Active Menu" = "cumulus_menus:minecraft"
#Adds a button to the top right of the main menu screen to open a menu selection screen
"Enables menu selection button" = false
["World Preview"]
#Changes the background panorama into a preview of the latest played world
"Enables world preview" = false
#Adds a button to the top right of the main menu screen to toggle between the panorama and world preview
"Enables toggle world button" = false
#Adds a button to the top right of the main menu screen to allow quick loading into a world if the world preview is enabled
"Enables quick load button" = false

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#A list of class:method strings (render methods) that the dark shader will not be applied to.
#Each string consists of the class and the method (or any substring) to block the dark shader.
#For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work).
METHOD_SHADER_BLACKLIST = [
"mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking",
"mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking",
"renderCrosshair",
"m_93080_",
"renderSky",
"m_202423_",
"renderHotbar",
"m_93009_",
"m_193837_",
"setupOverlayRenderState",
"net.minecraftforge.client.gui.overlay.ForgeGui",
"renderFood",
"renderExperienceBar",
"m_93071_",
"renderLogo",
"m_280037_",
"m_280118_",
"net.minecraft.client.gui.Gui",
"net.minecraft.src.C_3431_",
"renderDirtBackground",
"m_280039_",
"m_280039_",
# Overlay
# Apple skin hunger bar
"squeek.appleskin.client.HUDOverlayHandler:drawExhaustionOverlay",
"squeek.appleskin.client.HUDOverlayHandler:drawSaturationOverlay",
# Hearts Bar
"terrails.colorfulhearts.api.heart.drawing.SpriteHeartDrawing:draw",
# Armor Bar
"tfar.overloadedarmorbar.overlay.OverlayRenderer:renderArmorBar",
# Jade Fluid preview
"snownee.jade.overlay.DisplayHelper:drawTiledSprite",
# Nature Aura overlay
"de.ellpeck.naturesaura.events.ClientEvents:onOverlayRender",
# Iron spells Overlay - dark mode removes saturation from icons
"io.redspace.ironsspellbooks.gui.overlays.SpellBarOverlay:render",
# Inventory
# Inventory Effects Icons
"net.minecraft.client.gui.screens.inventory.EffectRenderingInventoryScreen:renderIcons",
# Cosmetic Armor Buttons in Inventory
"lain.mods.cos.impl.client.gui.GuiCosArmorToggleButton:renderWidget",
"lain.mods.cos.impl.client.gui.GuiCosArmorButton:renderWidget",
# Industrial Foregoing Tank UI
"com.hrznstudio.titanium.client.screen.addon.TankScreenAddon:drawBackgroundLayer",
# Ars Nouveau - Dark mode looks bad on all Ars UIs, and because Spellbook looks more natural without Dark Mode everything is excluded
"com.hollingsworth.arsnouveau.client"
]
#Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to
#The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood'
#Use this feature to help find the render method strings of GUIs you would like to blacklist.
METHOD_SHADER_DUMP = false
["Inventory Button"]
#Pixels away from the left of the GUI in the x axis
#Range: > 0
X = 2
#Pixels away from the bottom of the GUI in the y axis
#Range: > 0
Y = 32
["Main Menu Button"]
#Enabled
SHOW = false
#Pixels away from the left of the GUI in the x axis
#Range: > 0
MAIN_X = 4
#Pixels away from the bottom of the GUI in the y axis
#Range: > 0
MAIN_Y = 40

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key_key.keybindbundles.open_radial_menu:key.keyboard.left.alt:
key_key.keybindbundles.open_screen:key.keyboard.unknown:
key_key.keybindbundles.bundle_c3163ac0-b118-4a20-913a-a0128147d1d8:key.keyboard.unknown:
key_key.attack:key.mouse.left:
key_key.use:key.mouse.right:
key_key.forward:key.keyboard.w:
key_key.left:key.keyboard.a:
key_key.back:key.keyboard.s:
key_key.right:key.keyboard.d:
key_key.jump:key.keyboard.space:
key_key.sneak:key.keyboard.left.shift:
key_key.sprint:key.keyboard.left.control:
key_key.drop:key.keyboard.q:
key_key.inventory:key.keyboard.e:
key_key.chat:key.keyboard.t:
key_key.playerlist:key.keyboard.tab:
key_key.pickItem:key.mouse.middle:
key_key.command:key.keyboard.slash:
key_key.socialInteractions:key.keyboard.p:
key_key.screenshot:key.keyboard.f2:
key_key.togglePerspective:key.keyboard.f5:
key_key.smoothCamera:key.keyboard.unknown:
key_key.fullscreen:key.keyboard.f11:
key_key.spectatorOutlines:key.keyboard.unknown:
key_key.swapOffhand:key.keyboard.f:
key_key.saveToolbarActivator:key.keyboard.c:
key_key.loadToolbarActivator:key.keyboard.x:
key_key.advancements:key.keyboard.l:
key_key.hotbar.1:key.keyboard.1:
key_key.hotbar.2:key.keyboard.2:
key_key.hotbar.3:key.keyboard.3:
key_key.hotbar.4:key.keyboard.4:
key_key.hotbar.5:key.keyboard.5:
key_key.hotbar.6:key.keyboard.6:
key_key.hotbar.7:key.keyboard.7:
key_key.hotbar.8:key.keyboard.8:
key_key.hotbar.9:key.keyboard.9:
key_simplemagnets.keys.toggle:key.keyboard.h:
key_key.integratedterminals.terminal.tab.next:key.keyboard.tab:
key_key.integratedterminals.terminal.tab.previous:key.keyboard.tab:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearplayer:key.keyboard.c:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearstorage:key.keyboard.c:
key_key.integratedterminals.terminal.craftinggrid.balance:key.keyboard.b:
key_key.integratedterminals.terminal.portable.open:key.keyboard.c:
key_key.modernfix.config:key.keyboard.unknown:
key_iris.keybind.reload:key.keyboard.unknown:
key_iris.keybind.toggleShaders:key.keyboard.k:
key_iris.keybind.shaderPackSelection:key.keyboard.o:
key_iris.keybind.wireframe:key.keyboard.unknown:
key_key.universalgrid.open_wireless_universal_grid:key.keyboard.unknown:
key_key.universalgrid.switch_wireless_universal_grid_type:key.keyboard.unknown:
key_supplementaries.keybind.quiver:key.keyboard.v:
key_key.refinedstorage.focus_search_bar:key.keyboard.tab:
key_key.refinedstorage.clear_crafting_grid_matrix_to_network:key.keyboard.x:CONTROL
key_key.refinedstorage.clear_crafting_grid_matrix_to_inventory:key.keyboard.unknown:
key_key.refinedstorage.open_wireless_grid:key.keyboard.unknown:
key_key.refinedstorage.open_portable_grid:key.keyboard.unknown:
key_key.refinedstorage.open_wireless_autocrafting_monitor:key.keyboard.unknown:
key_key.industrialforegoing.backpack.desc:key.keyboard.unknown:
key_accessories.key.open_accessories_screen:key.keyboard.h:
key_key.the_bumblezone.beehemoth_up:key.keyboard.space:
key_key.the_bumblezone.beehemoth_down:key.keyboard.caps.lock:
key_key.sfm.more_info:key.keyboard.left.shift:
key_key.sfm.container_inspector.activation_key:key.keyboard.i:CONTROL
key_key.sfm.item_inspector.activation_key:key.keyboard.unknown:
key_key.sfm.toggle_label_view_key:key.keyboard.left.alt:
key_key.sfm.label_gun.pick_block_modifier:key.keyboard.left.alt:
key_key.sfm.label_gun.contiguous_modifier:key.keyboard.left.control:
key_key.sfm.label_gun.clear_modifier:key.keyboard.left.shift:
key_key.sfm.label_gun.scroll_modifier:key.keyboard.left.shift:
key_key.sfm.label_gun.next_label:key.keyboard.unknown:
key_key.sfm.label_gun.previous_label:key.keyboard.unknown:
key_key.sfm.label_gun.pull_modifier:key.keyboard.left.shift:
key_key.sfm.label_gun.target_manager_modifier:key.keyboard.right.alt:
key_key.sfm.manager.text_editor:key.keyboard.e:CONTROL
key_key.sfm.title_screen.text_editor:key.keyboard.e:CONTROL
key_key.sfm.toggle_network_tool_overlay:key.keyboard.left.alt:
key_key.mapping.compactmachines.exit_room:key.keyboard.unknown:
key_key.mapping.compactmachines.open_upgrade_screen:key.keyboard.unknown:
key_key.utilityvest.gui:key.keyboard.r:
key_key.utilityvest.restock:key.keyboard.x:
key_key.utilityvest.save:key.keyboard.left.alt:
key_key.utilityvest.load:key.keyboard.left.control:
key_nolijium.toggle_light_level_overlay:key.keyboard.f7:
key_key.securitycraft.cameraZoomIn:key.keyboard.equal:
key_key.securitycraft.cameraZoomOut:key.keyboard.minus:
key_key.securitycraft.cameraEmitRedstone:key.keyboard.r:
key_key.securitycraft.cameraActivateNightVision:key.keyboard.n:
key_key.securitycraft.setDefaultViewingDirection:key.keyboard.u:
key_key.occultism.backpack:key.keyboard.b:
key_key.occultism.storage_remote:key.keyboard.n:
key_key.occultism.familiar.greedy_familiar:key.keyboard.unknown:
key_key.occultism.familiar.otherworld_bird:key.keyboard.unknown:
key_key.occultism.familiar.bat_familiar:key.keyboard.unknown:
key_key.occultism.familiar.deer_familiar:key.keyboard.unknown:
key_key.occultism.familiar.cthulhu_familiar:key.keyboard.unknown:
key_key.occultism.familiar.devil_familiar:key.keyboard.unknown:
key_key.occultism.familiar.dragon_familiar:key.keyboard.unknown:
key_key.occultism.familiar.blacksmith_familiar:key.keyboard.unknown:
key_key.occultism.familiar.guardian_familiar:key.keyboard.unknown:
key_key.occultism.familiar.headless_familiar:key.keyboard.unknown:
key_key.occultism.familiar.chimera_familiar:key.keyboard.unknown:
key_key.occultism.familiar.goat_familiar:key.keyboard.unknown:
key_key.occultism.familiar.shub_niggurath_familiar:key.keyboard.unknown:
key_key.occultism.familiar.beholder_familiar:key.keyboard.unknown:
key_key.occultism.familiar.fairy_familiar:key.keyboard.unknown:
key_key.occultism.familiar.mummy_familiar:key.keyboard.unknown:
key_key.occultism.familiar.beaver_familiar:key.keyboard.unknown:
key_key.open_muffler_gui:key.keyboard.unknown:
key_cos.key.opencosarmorinventory:key.keyboard.unknown:
key_key.craftingtweaks.rotate:key.keyboard.unknown:
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown:
key_key.craftingtweaks.balance:key.keyboard.unknown:
key_key.craftingtweaks.spread:key.keyboard.unknown:
key_key.craftingtweaks.clear:key.keyboard.unknown:
key_key.craftingtweaks.force_clear:key.keyboard.unknown:
key_key.craftingtweaks.compress_one:key.keyboard.k:CONTROL
key_key.craftingtweaks.compress_stack:key.keyboard.k:
key_key.craftingtweaks.compress_all:key.keyboard.k:SHIFT
key_key.craftingtweaks.decompress_one:key.keyboard.unknown:
key_key.craftingtweaks.decompress_stack:key.keyboard.unknown:
key_key.craftingtweaks.decompress_all:key.keyboard.unknown:
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab:
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown:
key_keybind.advancedperipherals.description:key.keyboard.left.control:
key_keybind.sophisticatedcore.item_highlight:key.keyboard.semicolon:
key_keybind.sophisticatedcore.sort:key.mouse.middle:
key_keybind.sophisticatedcore.deposit_item:key.keyboard.apostrophe:
key_keybind.sophisticatedcore.restock_item:key.keyboard.backslash:
key_placebo.toggleTrails:key.keyboard.keypad.9:
key_placebo.toggleWings:key.keyboard.keypad.8:
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_key.tempad.shortcut:key.keyboard.unknown:
key_key.tempad.macro:key.keyboard.unknown:
key_key.tempad.new_location:key.keyboard.unknown:
key_key.tempad.travel_timeline:key.keyboard.unknown:
key_key.hostilenetworks.open_deep_learner:key.keyboard.u:
key_key.cataclysm.ability:key.keyboard.x:
key_key.cataclysm.helmet_ability:key.keyboard.c:
key_key.cataclysm.chestplate_ability:key.keyboard.y:
key_key.cataclysm.boots_ability:key.keyboard.v:
key_key.bridgingmod.toggle_bridging:key.keyboard.comma:
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7:
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9:
key_artifacts.key.helium_flamingo.activate:key.keyboard.unknown:
key_artifacts.key.charm_of_shrinking.toggle:key.keyboard.unknown:
key_artifacts.key.charm_of_sinking.toggle:key.keyboard.unknown:
key_artifacts.key.night_vision_goggles.toggle:key.keyboard.unknown:
key_artifacts.key.scarf_of_invisibility.toggle:key.keyboard.unknown:
key_artifacts.key.universal_attractor.toggle:key.keyboard.unknown:
key_key.toastcontrol.clear:key.keyboard.j:
key_mininggadgets.text.open_gui:key.keyboard.unknown:
key_key.easy_villagers.pick_up:key.keyboard.v:
key_key.easy_villagers.cycle_trades:key.keyboard.c:
key_keybind.reliquary.fortune_coin:key.keyboard.unknown:
key_key.buildinggadgets2.settings_menu:key.keyboard.g:
key_key.buildinggadgets2.undo:key.keyboard.u:
key_key.buildinggadgets2.anchor:key.keyboard.h:
key_key.buildinggadgets2.range:key.keyboard.r:
key_key.modularrouters.configure:key.keyboard.c:
key_key.modularrouters.moduleInfo:key.keyboard.i:
key_justzoom.keybinds.keybind.zoom:key.keyboard.z:
key_ponder.keyinfo.ponder:key.keyboard.w:
key_keybind.ironjetpacks.engine:key.keyboard.v:
key_keybind.ironjetpacks.hover:key.keyboard.h:
key_keybind.ironjetpacks.hud:key.keyboard.unknown:
key_keybind.ironjetpacks.ascend:key.keyboard.unknown:
key_keybind.ironjetpacks.descend:key.keyboard.unknown:
key_keybind.ironjetpacks.increment_throttle:key.keyboard.period:
key_keybind.ironjetpacks.decrement_throttle:key.keyboard.comma:
key_key.eternal_starlight.switch_crest:key.keyboard.h:
key_key.silentgear.cycle.back:key.keyboard.z:
key_key.silentgear.cycle.next:key.keyboard.c:
key_key.silentgear.displayItemProperties:key.keyboard.left.control:
key_key.silentgear.displayTraitDescriptions:key.keyboard.left.shift:
key_key.silentgear.displayItemConstruction:key.keyboard.left.alt:
key_key.silentgear.openItem:key.keyboard.x:
key_key.curios.open.desc:key.keyboard.g:
key_key.cobblemon.hideparty:key.keyboard.o:
key_key.cobblemon.summary:key.keyboard.m:
key_key.cobblemon.downshiftparty:key.keyboard.down:
key_key.cobblemon.upshiftparty:key.keyboard.up:
key_key.cobblemon.throwpartypokemon:key.keyboard.r:
key_key.mega_showdown.mega_evo:key.keyboard.k:
key_key.mega_showdown.ultra_key:key.keyboard.l:
key_key.apotheosis.toggle_radial_mining:key.keyboard.o:CONTROL
key_key.apotheosis.open_world_tier_select:key.keyboard.t:CONTROL
key_key.apotheosis.link_item_to_chat:key.keyboard.t:SHIFT
key_key.apotheosis.compare_equipment:key.keyboard.left.shift:
key_crafting_on_a_stick.key.open_curios:key.keyboard.v:
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.previousPage:key.keyboard.unknown:
key_key.jei.nextPage:key.keyboard.unknown:
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:
key_key.jei.bookmark:key.keyboard.a:
key_key.jei.showRecipe:key.keyboard.r:
key_key.jei.showRecipe2:key.mouse.left:
key_key.jei.showUses:key.keyboard.u:
key_key.jei.showUses2:key.mouse.right:
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.jei.clearSearchBar:key.mouse.right:
key_key.jei.previousSearch:key.keyboard.up:
key_key.jei.nextSearch:key.keyboard.down:
key_key.jei.toggleCheatMode:key.keyboard.unknown:
key_key.jei.cheatOneItem:key.mouse.left:
key_key.jei.cheatOneItem2:key.mouse.right:
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.cheatItemStack2:key.mouse.middle:
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.toggleEditMode:key.keyboard.unknown:
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.recipeBack:key.keyboard.backspace:
key_key.jei.previousRecipePage:key.keyboard.page.up:
key_key.jei.nextRecipePage:key.keyboard.page.down:
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.closeRecipeGui:key.keyboard.escape:
key_key.jei.copy.recipe.id:key.keyboard.unknown:
key_key.mekanism.mode:key.keyboard.n:
key_key.mekanism.head_mode:key.keyboard.v:
key_key.mekanism.chest_mode:key.keyboard.g:
key_key.mekanism.legs_mode:key.keyboard.j:
key_key.mekanism.feet_mode:key.keyboard.b:
key_key.mekanism.details:key.keyboard.left.shift:
key_key.mekanism.description:key.keyboard.n:SHIFT
key_key.mekanism.module_tweaker:key.keyboard.backslash:
key_key.mekanism.key_boost:key.keyboard.left.control:
key_key.mekanism.key_hud:key.keyboard.h:
key_key.gmut.vertical_speed:key.keyboard.unknown:
key_key.invtweaks_sort_player.desc:key.keyboard.backslash:
key_key.invtweaks_sort_inventory.desc:key.keyboard.grave.accent:
key_key.invtweaks_sort_either.desc:key.mouse.middle:
key_pneumaticcraft.armor.options:key.keyboard.u:
key_pneumaticcraft.helmet.hack:key.keyboard.h:
key_pneumaticcraft.helmet.debugging.drone:key.keyboard.y:
key_pneumaticcraft.boots.kick:key.keyboard.x:CONTROL
key_pneumaticcraft.chestplate.launcher:key.keyboard.c:CONTROL
key_pneumaticcraft.boots.jet_boots:key.keyboard.space:
key_key.crystalix.direction_modifier:key.keyboard.left.shift:
key_key.crystalix.invisible:key.keyboard.c:
key_key.crystalix.shadeless:key.keyboard.z:
key_key.crystalix.reinforce:key.keyboard.x:
key_key.crystalix.waterloggable:key.keyboard.v:
key_key.crystalix.light:key.keyboard.b:
key_key.crystalix.ghost:key.keyboard.n:
key_key.immersiveengineering.magnetEquip:key.keyboard.s:
key_key.immersiveengineering.railgunZoom:key.mouse.middle:
key_key.immersiveengineering.chemthrowerSwitch:key.keyboard.unknown:
key_key.integrateddynamics.logic_programmer_focus_search:key.keyboard.f:ALT
key_key.integrateddynamics.logic_programmer_open_rename:key.keyboard.r:ALT
key_key.railcraft.change_aura:key.keyboard.g:
key_key.railcraft.loco.reverse:key.keyboard.n:
key_key.railcraft.loco.faster:key.keyboard.period:
key_key.railcraft.loco.slower:key.keyboard.comma:
key_key.railcraft.loco.mode:key.keyboard.unknown:
key_key.railcraft.loco.whistle:key.keyboard.b:
key_key.cobbleride.dismount:key.keyboard.unknown:
key_key.constructionstick.change_restriction:key.keyboard.unknown:
key_key.constructionstick.change_upgrade:key.keyboard.unknown:
key_key.constructionstick.change_direction:key.keyboard.unknown:
key_key.constructionstick.open_gui:key.keyboard.unknown:
key_key.constructionstick.undo:key.keyboard.unknown:
key_key.constructionstick.show_previous:key.keyboard.unknown:
key_key.refinedstorage_quartz_arsenal.open_wireless_crafting_grid:key.keyboard.unknown:
key_key.ars_nouveau.open_book:key.keyboard.c:
key_key.ars_nouveau.selection_hud:key.keyboard.v:
key_key.ars_nouveau.next_slot:key.keyboard.x:
key_key.ars_nouveau.previous_slot:key.keyboard.z:
key_key.ars_nouveau.head_curio_hotkey:key.keyboard.g:
key_key.ars_nouveau.open_documentation:key.keyboard.left.control:
key_key.ars_nouveau.qc1:key.keyboard.unknown:
key_key.ars_nouveau.qc2:key.keyboard.unknown:
key_key.ars_nouveau.qc3:key.keyboard.unknown:
key_key.ars_nouveau.qc4:key.keyboard.unknown:
key_key.ars_nouveau.qc5:key.keyboard.unknown:
key_key.ars_nouveau.qc6:key.keyboard.unknown:
key_key.ars_nouveau.qc7:key.keyboard.unknown:
key_key.ars_nouveau.qc8:key.keyboard.unknown:
key_key.ars_nouveau.qc9:key.keyboard.unknown:
key_key.ars_nouveau.qc10:key.keyboard.unknown:
key_key.ars_nouveau.familiar_toggle:key.keyboard.unknown:
key_key.ars_elemental.open_pouch:key.keyboard.j:
key_key.aether.open_accessories.desc:key.keyboard.i:
key_key.aether.gravitite_jump_ability.desc:key.keyboard.space:
key_key.aether.invisibility_toggle.desc:key.keyboard.v:
key_key.relics.active_abilities_list:key.keyboard.left.alt:
key_key.relics.research_relic:key.keyboard.left.shift:
key_crashutils.openscreen:key.keyboard.u:CONTROL
key_crashutils.copycontainer:key.keyboard.unknown:
key_crashutils.slottooltips:key.keyboard.unknown:
key_key.actualladditions.crafting_stick_open.desc:key.keyboard.unknown:
key_key.ars_additions.open_lectern:key.keyboard.unknown:
key_key.deeperdarker.boost:key.keyboard.b:
key_key.deeperdarker.transmit:key.keyboard.v:
key_key.observable.profile:key.keyboard.unknown:
key_key.ftbultimine:key.keyboard.grave.accent:
key_ftbultimine.change_shape.next:key.keyboard.up:
key_ftbultimine.change_shape.prev:key.keyboard.down:
key_key.ftbteams.open_gui:key.keyboard.unknown:
key_key.oracle_index.open:key.keyboard.h:
key_key.oracle_index.search:key.keyboard.unknown:
key_key.ftbchunks.map:key.keyboard.unknown:
key_key.ftbchunks.toggle_minimap:key.keyboard.unknown:
key_key.ftbchunks.claim_manager:key.keyboard.unknown:
key_key.ftbchunks.minimap.zoomIn:key.keyboard.equal:
key_key.ftbchunks.minimap.zoomOut:key.keyboard.minus:
key_key.ftbchunks.add_waypoint:key.keyboard.unknown:
key_key.ftbchunks.waypoint_manager:key.keyboard.unknown:
key_key.oritech.augment_screen:key.keyboard.g:
key_key.ftbquests.quests:key.keyboard.unknown:
key_key.fightorflight.startbattle:key.keyboard.g:
key_key.fightorflight.moveslot1:key.keyboard.unknown:
key_key.fightorflight.moveslot2:key.keyboard.unknown:
key_key.fightorflight.moveslot3:key.keyboard.unknown:
key_key.fightorflight.moveslot4:key.keyboard.unknown:
key_key.fightorflight.cmdmode.move_attack:key.keyboard.unknown:
key_key.fightorflight.cmdmode.move:key.keyboard.unknown:
key_key.fightorflight.cmdmode.stay:key.keyboard.unknown:
key_key.fightorflight.cmdmode.attack:key.keyboard.unknown:
key_key.fightorflight.cmdmode.attack_position:key.keyboard.unknown:
key_key.fightorflight.cmdmode.nocmd:key.keyboard.unknown:
key_key.fightorflight.cmdmode.clear:key.keyboard.unknown:
key_key.draconicevolution.place_item:key.keyboard.p:
key_key.draconicevolution.tool_config:key.keyboard.c:
key_key.draconicevolution.tool_modules:key.keyboard.c:SHIFT
key_key.draconicevolution.toggle_flight:key.keyboard.unknown:
key_key.draconicevolution.toggle_magnet:key.keyboard.unknown:
key_key.draconicevolution.dislocator_teleport:key.keyboard.unknown:
key_key.draconicevolution.dislocator_blink:key.keyboard.unknown:
key_key.draconicevolution.dislocator_gui:key.keyboard.unknown:
key_key.draconicevolution.dislocator_up:key.keyboard.unknown:
key_key.draconicevolution.dislocator_down:key.keyboard.unknown:
key_justdirethings.key.toggle_tool:key.keyboard.v:
key_justdirethings.key.toolUI:key.keyboard.unknown:
key_options.narrator:key.keyboard.b:CONTROL
key_key.kubejs.kubedex:key.keyboard.k:
key_create.keyinfo.toolmenu:key.keyboard.left.alt:
key_create.keyinfo.toolbelt:key.keyboard.left.alt:
key_create.keyinfo.rotate_menu:key.keyboard.unknown:
key_framedblocks.key.update_cull:key.keyboard.f9:
key_framedblocks.key.wipe_cache:key.keyboard.unknown:
key_key.journeymap.zoom_in:key.keyboard.equal:
key_key.journeymap.zoom_out:key.keyboard.minus:
key_key.journeymap.minimap_type:key.keyboard.left.bracket:
key_key.journeymap.minimap_preset:key.keyboard.backslash:
key_key.journeymap.create_waypoint:key.keyboard.b:
key_key.journeymap.toggle_render_waypoints:key.keyboard.unknown:
key_key.journeymap.toggle_render_waypoints_world:key.keyboard.unknown:
key_key.journeymap.toggle_render_waypoints_map:key.keyboard.unknown:
key_key.journeymap.toggle_waypoints:key.keyboard.unknown:
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:
key_key.journeymap.fullscreen_chat_position:key.keyboard.c:
key_key.journeymap.map_toggle_alt:key.keyboard.j:
key_key.journeymap.fullscreen_waypoints:key.keyboard.n:
key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
key_key.journeymap.fullscreen_options:key.keyboard.o:
key_key.journeymap.fullscreen.north:key.keyboard.up:
key_key.journeymap.fullscreen.south:key.keyboard.down:
key_key.journeymap.fullscreen.east:key.keyboard.right:
key_key.journeymap.fullscreen.west:key.keyboard.left:
key_key.journeymap.fullscreen_follow_player:key.keyboard.f:
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.unknown:
key_key.journeymap.toggle_entity_names:key.keyboard.g:
key_key.openManual:key.keyboard.f1:
key_key.nextDestination:key.keyboard.right.bracket:
key_key.prevDestination:key.keyboard.left.bracket:
key_key.unmountVehicle:key.keyboard.backslash:
key_key.guideme.guide:key.keyboard.g:
key_key.jade.config:key.keyboard.keypad.0:
key_key.jade.show_overlay:key.keyboard.keypad.1:
key_key.jade.toggle_liquid:key.keyboard.keypad.2:
key_key.jade.show_recipes:key.keyboard.keypad.3:
key_key.jade.show_uses:key.keyboard.keypad.4:
key_key.jade.narrate:key.keyboard.keypad.5:
key_key.jade.show_details:key.keyboard.left.shift:
key_key.ae2.mouse_wheel_item_modifier:key.keyboard.left.shift:
key_key.ae2.part_placement_opposite:key.keyboard.left.control:
key_key.ae2.wireless_exp_encoding_terminal:key.keyboard.unknown:
key_key.ae2.wireless_requester_terminal:key.keyboard.unknown:
key_key.ae2.wireless_pattern_access_terminal:key.keyboard.unknown:
key_key.ae2.wireless_quantum_crafter_terminal:key.keyboard.unknown:
key_key.ae2.ae2wtlib_restock:key.keyboard.unknown:
key_key.ae2.ae2wtlib_magnet:key.keyboard.unknown:
key_key.ae2.portable_item_cell:key.keyboard.unknown:
key_key.ae2.ae2wtlib_stow:key.keyboard.unknown:
key_key.ae2.portable_fluid_cell:key.keyboard.unknown:
key_key.ae2.wireless_pattern_encoding_terminal:key.keyboard.unknown:
key_key.ae2.wireless_terminal:key.keyboard.unknown:
key_key.extendedae.viewpattern:key.keyboard.p:
key_key.extendedae.set_amount:key.mouse.middle:
key_key.advanced_ae.pattern_encoder_action:key.keyboard.unknown:
key_key.advanced_ae.pick_craft:key.keyboard.unknown:
key_key.advanced_ae.portable_workbench:key.keyboard.unknown:
key_key.advanced_ae.quantum_armor_config:key.keyboard.unknown:
key_key.advanced_ae.quantum_magnet_upgrade:key.keyboard.unknown:
key_key.advanced_ae.quantum_auto_stock_upgrade:key.keyboard.unknown:
key_key.advanced_ae.quantum_night_vision_upgrade:key.keyboard.unknown:
key_key.modern_industrialization.toggle_3x3:key.keyboard.y:
key_key.modern_industrialization.toggle_flight:key.keyboard.v:
key_key.extended_industrialization.toggle_helmet_ability:key.keyboard.unknown:
key_key.extended_industrialization.toggle_main_hand_ability:key.keyboard.unknown:
key_key.extended_industrialization.toggle_chestplate_ability:key.keyboard.unknown:
key_key.extended_industrialization.toggle_boots_ability:key.keyboard.unknown:
key_key.extended_industrialization.toggle_leggings_ability:key.keyboard.unknown:
key_darksteel.upgrade.flight.keybind:key.keyboard.g:
key_darksteel.upgrade.nightvision.keybind:key.keyboard.v:
key_theurgy.key.change_item_mode:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.fall_protection:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.jet_boots.module.hover:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.stomp:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.jet_boots.module.flight_stabilizers:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.jump_boost:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.charging:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.step_assist:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.coordinate_tracker:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.entity_tracker:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.run_speed:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.block_tracker.module.spawner:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.night_vision:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.ender_visor:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.reach_distance:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.magnet:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.jet_boots:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.block_tracker.module.energy:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.block_tracker.module.fluids:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.block_tracker.module.inventories:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.elytra:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.search:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.block_tracker.module.misc:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.jet_boots.module.smart_hover:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.block_tracker.module.hackables:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.scuba:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.jet_boots.module.builder_mode:key.keyboard.unknown:
key_pneumaticcraft.armor.upgrade.block_tracker.module.end_portal:key.keyboard.unknown:

View File

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guiScale:2
darkMojangStudiosBackground:true

70
config/enchdesc.json Normal file
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{
"enabled": {
"//": "Determines if the mod and its features are enabled.",
"//default": true,
"value": true
},
"only_on_books": {
"//": [
"When enabled, descriptions will only be displayed when looking at an enchanted ",
"book. "
],
"//default": false,
"value": true
},
"only_in_enchanting_table": {
"//": [
"When enabled, descriptions will only be displayed when inside the enchanting ",
"table GUI. "
],
"//default": false,
"value": false
},
"require_keybind": {
"//": [
"When enabled, descriptions will only be displayed when the user holds the shift ",
"key. "
],
"//default": false,
"value": false
},
"activate_text": {
"//": [
"This text will be displayed when the require_keybind option is enabled and the ",
"user has not held the keybind. "
],
"//default": {
"translate": "enchdesc.activate.message",
"color": "dark_gray"
},
"value": {
"translate": "enchdesc.activate.message",
"color": "dark_gray"
}
},
"prefix": {
"//": [
"Text that will be added to the start of each description. This can be used to ",
"add indents and other decorators. "
],
"//default": "",
"value": ""
},
"suffix": {
"//": "Text that will be added to the end of each description.",
"//default": "",
"value": ""
},
"style": {
"//": [
"The style of the description text. This controls the color, format, font, and ",
"other visual properties of the description. "
],
"//default": {
"color": "dark_gray"
},
"value": {
"color": "dark_gray"
}
}
}

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[Client]
# When looking at an Entangled Block, should its bound block be highlighted?
# Allowed values: true, false - Default: true
renderBlockHighlight = true
# Should the block rendered inside entangled blocks rotate?
# Allowed values: true, false - Default: true
rotateRenderedBlock = true
[General]
# Can entangled blocks be bound between different dimensions? Previously bound entangled blocks won't be affected.
# Allowed values: true, false - Default: true
allowDimensional = true
# What is the max range in which entangled blocks can be bound? Only affects blocks in the same dimension. -1 for infinite range. Previously bound entangled blocks won't be affected.
# Allowed range: -1 ~ 2147483647 - Default: -1
maxDistance = -1
# Should the `entangled:invalid_targets` tag be treated as a whitelist rather than a blacklist? If true, entangled blocks can only be bound to blocks in the tag.
# Allowed values: true, false - Default: false
useWhitelist = false

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# This file stores configuration options for the Euphoria Patcher mod
# Thank you for using Euphoria Patches - SpacEagle17
# Option for the sodium message popup logging.
# Default = true
doPopUpLogging=true
# Option that enables or disables the update checker, which verifies if a new version of the mod is available.
# More info here: https://github.com/EuphoriaPatches/PatcherUpdateChecker
# Default = true
doUpdateChecking=false
# Option that automatically renames outdated Euphoria Patches folders and config files to a new name.
# This makes it easier for users to identify which ones are outdated.
# Default = true
doRenameOldShaderFiles=true
# Option that automatically deleted outdated Euphoria Patches folders and config files.
# Default = false
doDeleteOldShaderFiles=false

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[general.general]
#If the blood gui overlay should be rendered.
bloodGuiOverlay = true
#The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
bloodGuiOverlayPosition = 1
#If farting is enabled on this server; Client-side: If farting can be seen at your client.
farting = true
#The X offset for the blood gui overlay.
bloodGuiOverlayPositionOffsetX = -5
#The amount of mB that can flow per tick out of machines and items.
mbFlowRate = 100
#Evil stuff...
dieWithoutAnyReason = false
#The Y offset for the blood gui overlay.
bloodGuiOverlayPositionOffsetY = -5
[general.weather_container]
#If shapeless crafting of the higher tiers of weather containers should be enabled.
shapelessRecipes = true
[worldgeneration.general]
#The spawn chance for loot chests in dark temples, set to zero to completely disable.
darkTempleChestChance = 0.15
#Spawn extra silverfish blocks in all biomes.
extraSilverfish = false
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = true
[block.blood_stain]
#The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage.
bloodMBPerHP = 20
#Blocks onto which no blood stains can be spawned. Regular expressions are allowed.
spawnBlacklist = ["tconstruct:.*"]
#If blood stains should be spawned on block entities.
spawnOnBlockEntities = false
[block.undead_leaves]
#How much Blood (mB) can be produced at most as a Blood Stain on each random tick.
maxBloodStainAmount = 25
[block.spiked_plate]
#The multiplier for amount of mB to receive per mob HP.
mobMultiplier = 40.0
#The amount of damage per time.
damage = 4.0
[block.gem_stone_torch]
#The radius that will be kept spirit-proof.
area = 15
[machine.blood_chest]
#The amount of ticks required for repairing one damage value.
ticksPerDamage = 2
#Item names that can not be repaired. Regular expressions are allowed.
itemBlacklist = ["minecraft:stick"]
#The 1/x chance the Blood Chest should add random bad enchants with a small chance to repairing items. Disabled by setting to a negative value.
randomBadEnchantsChance = 10000
#The amount Blood mB required for repairing one damage value.
mBPerDamage = 5
#If the Blood Chest should add random bad enchants with a small chance to repairing items.
addRandomBadEnchants = true
[machine.envir_acc]
#Sets the default amount of ticks the environmental accumulator takes to process an item.
defaultProcessItemTickCount = 100
#Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator.
defaultProcessItemSpeed = 0.015
#Sets the default amount of ticks the environmental accumulator takes to cool down
defaultTickCooldown = 1200
[machine.purifier]
#The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration.
maxPotionEffectDuration = 6000
#Item that can not be disenchanted. Regular expressions are allowed.
disenchantBlacklist = ["tetra:.*","ars_nouveau:thread_wixie"]
[machine.spirit_furnace]
#How much mB per tick this furnace should consume.
mBPerTick = 25
#If the machine should play mob death sounds.
mobDeathSounds = true
#Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep'
mobDrops = []
#The 1/X chance for villagers to drop emeralds. 0 means no drops.
villagerDropEmeraldChance = 20
#How much mB per tick this furnace should consume for player spirit.
playerMBPerTick = 100
#The required amount of ticks for each HP for cooking an entity.
requiredTicksPerHp = 10
#How much mB per tick this furnace should consume for boss mob spirit.
bossMBPerTick = 250
#Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional.
playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"]
[machine.dark_tank]
#The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.)
maxTankCreativeSize = 4096000
#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
staticBlockRendering = false
#If creative versions for all fluids should be added to the creative tab.
creativeTabFluids = true
[machine.spirit_reanimator]
#The required amount of ticks for each reanimation.
requiredTicks = 500
#If the Box of Eternal Closure should be cleared after a revival.
clearBoxContents = true
#How much mB per tick this machine should consume.
mBPerTick = 5
[machine.entangled_chalice]
#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
staticBlockRendering = false
[machine.colossal_blood_chest]
#The base amount of concurrent items that need to be available before efficiency can rise.
baseConcurrentItems = 1
#The amount of ticks required for repairing one damage value.
ticksPerDamage = 2
#The amount Blood mB required for repairing one damage value.
baseMBPerDamage = 5
[machine.sang_envir_acc]
#The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe.
baseUsage = 50
[machine.blood_infuser]
#Priority list of mod id's when determining tag-based recipe outputs.
recipeTagOutputModPriorities = []
[item.dark_tank]
#If held buckets should be autofilled when enabled.
autoFillBuckets = false
[item.sanguinary_pedestal_0]
#Blood multiplier when Efficiency is active.
efficiencyBoost = 1.5
[item.sanguinary_pedestal_1]
#Blood multiplier when Efficiency is active.
efficiencyBoost = 1.5
[item.flesh_werewolf]
#Humanoid flesh will drop in a 1/X chance.
humanoidFleshDropChance = 5
[item.flesh_humanoid]
#Humanoid flesh will drop in a 1/X chance.
humanoidFleshDropChance = 5
[item.redstone_grenade]
#If the redstone grenade should drop again as an item after it is being thrown.
dropAfterUsage = false
[item.blood_extractor]
#If held buckets should be autofilled when enabled.
autoFillBuckets = false
#The minimum multiplier for amount of mB to receive per mob HP.
minimumMobMultiplier = 5.0
#The amount of blood (mB) this container can hold.
containerSize = 5000
#The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier!
maximumMobMultiplier = 40.0
[item.blood_pearl_of_teleportation]
#The amount of second slowness should be applied after each teleport.
slownessDuration = 0
[item.broom]
#The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
guiOverlayPosition = 1
#The blood usage in mB per tick.
bloodUsage = 1
#Show broom part tooltips on source items.
broomPartTooltips = true
#The X offset for the broom gui overlay.
guiOverlayPositionOffsetX = -15
#The Y offset for the broom gui overlay.
guiOverlayPositionOffsetY = -10
#The blood usage in mB per block break.
bloodUsageBlockBreak = 1
#Show broom modifier tooltips on source items.
broomModifierTooltips = false
[item.kineticator]
#The amount of ticks inbetween each area checking for items.
tickHoldoff = 1
#If the Kineticator should also attract XP orbs.
moveXP = true
#The amount of ticks in between each blood consumption when there are valid items in the area.
consumeHoldoff = 20
[item.kineticator_repelling]
#The amount of ticks in between each blood consumption when there are valid items in the area.
consumeHoldoff = 20
#If the Kineticator should also attract XP orbs.
moveXP = true
#The amount of ticks inbetween each area checking for items.
tickHoldoff = 1
[item.vengeance_ring]
#The area of effect in # blocks of this ring.
areaOfEffect = 10
[item.vengeance_pickaxe]
#The default fortune enchantment level on these pickaxes in the creative tab.
fortuneLevel = 5
#The default vengeance enchantment level on these pickaxes in the creative tab.
vengeanceLevel = 3
[item.burning_gem_stone]
#How much damage this item can take.
maxDamage = 64
[item.vein_sword]
#The multiply boost this sword has on the blood that is obtained.
extractionBoost = 2.0
#Maximum uses for this item.
durability = 32
[item.exalted_crafter]
#If shift clicking on an item should first try to go into the crafting grid.
shiftCraftingGrid = false
[item.exalted_crafter_wooden]
#If shift clicking on an item should first try to go into the crafting grid.
shiftCraftingGrid = false
[item.exalted_crafter_empowered]
#If shift clicking on an item should first try to go into the crafting grid.
shiftCraftingGrid = false
[item.exalted_crafter_wooden_empowered]
#If shift clicking on an item should first try to go into the crafting grid.
shiftCraftingGrid = false
[item.necromancer_staff]
#The capacity of the container.
capacity = 10000
#The amount of Blood that will be drained per usage.
usage = 2000
[item.invig_pendant]
#The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing.
fireUsage = 500
#The amount of blood to drain after each clearing of one bad effect.
usage = 100
#The amount of seconds that will be reduced from the first found bad effect.
reduceDuration = 30
#The capacity of the pendant.
capacity = 5000
[item.flesh_rejuvenated]
#The amount of blood (mB) this container can hold.
containerSize = 10000
#The amount of blood (mB) that is consumed per bite.
biteUsage = 250
[item.primed_pendant]
#Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion.
potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"]
#The amount of Blood to drain after one effect application.
usage = 10
#The capacity of the pendant.
capacity = 5000
[item.biome_extract]
#A list of biome names for which no Biome Extracts may be used.
usageBlacklist = []
#A list of biome names for which no Biome Extracts may be created.
craftingBlacklist = []
#If creative versions for all variants should be added to the creative tab.
creativeTabVariants = true
[mob.kineticator]
#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
[mob.kineticator_repelling]
#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
[mob.poisonous_libelle]
#Should the Poisonous Libelle do damage, next to poisoning?
hasAttackDamage = false
#1/X chance on getting poisoned when hit.
poisonChance = 20
#The minimum Y-level this mob can spawn at.
minY = 55
[mob.vengeance_spirit]
#The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe.
nonDegradedSpawnChance = 5
#The area in which the spawn limit will be checked on each spawn attempt.
spawnLimitArea = 24
#The blacklisted entity spirits, by entity name. Regular expressions are allowed.
entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"]
#Whether vengeance spirits should always be visible in creative mode.
alwaysVisibleInCreative = false
#The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea.
spawnLimit = 2
[mob.werewolf]
#If villagers struck by lightning should have a 50% chance of becoming a werewolf villager
convertOnLightning = true
[entity.lightning_bomb_primed]
#The amount of ticks (on average), this bomb should tick before explosion.
fuse = 100
[entity.attack_vengeance_beam]
#If crossed beams should cause explosions.
crossBeamsExplosions = true

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[General]
#Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.
allowTeleport = false
#Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.
displayCoordinates = true
#The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.
#Range: 0 ~ 1000000
maxRadius = 5000
#A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"]
structureBlacklist = []
#The maximum number of samples to be taken when searching for a structure.
#Range: 0 ~ 100000000
maxSamples = 50000

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#Common configuration settings
[common]
#General options
[common.general]
#A multiplier for balancing fuel consumption.
# Default: 1.0
# Range: 0.5 ~ 100.0
fuelUsageMultiplier = 0.8
#A multiplier for balancing overall power production from Extreme Reactors generators.
# Default: 1.0
# Range: 0.5 ~ 100.0
powerProductionMultiplier = 4.0
#Number of ticks between updates for the Redstone Port.
# Default: 20
# Range: 10 ~ 100
ticksPerRedstoneUpdate = 20
#Define how Reactors works
[common.reactor]
#The maximum valid size of a Reactor in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Bigger Y sizes have far less performance impact than X/Z sizes.
# Default: 48
# Range: 3 ~ 256
maxReactorHeight = 48
#The maximum valid size of a Reactor in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Reactors.
# Default: 32
# Range: 3 ~ 256
maxReactorSize = 32
#A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier.
# Default: 1.0
# Range: 0.5 ~ 100.0
reactorPowerProductionMultiplier = 3.0
#Define how Turbines works
[common.turbine]
#The maximum valid height of a Turbine (Y axis), in blocks.
# Default: 32
# Range: 5 ~ 256
maxTurbineHeight = 32
#The maximum valid size of a Turbine in the X/Z plane, in blocks.
# Default: 32
# Range: 5 ~ 256
maxTurbineSize = 32
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to aerodynamic drag per tick.
# Default: 1.0
# Range: 0.5 ~ 10.0
turbineAeroDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of energy drawn per coil block per tick.
# Default: 1.0
# Range: 0.5 ~ 10.0
turbineCoilDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied,
#then rounded down to the nearest integer).
# Default: 1.0
# Range: 0.5 ~ 10.0
turbineFluidPerBladeMultiplier = 1.0
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to friction per tick.
# Default: 1.0
# Range: 0.5 ~ 10.0
turbineMassDragMultiplier = 1.0
#A multiplier for balancing turbine power production.
#Stacks with powerProductionMultiplier.
# Default: 1.0
# Range: 0.5 ~ 10.0
turbinePowerProductionMultiplier = 3.0
#Define how Fluidizer works
[common.fluidizer]
#The maximum valid size of a Fluidizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
# Default: 16
# Range: 3 ~ 64
maxFluidizerHeight = 16
#The maximum valid size of a Fluidizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
# Default: 16
# Range: 3 ~ 64
maxFluidizerSize = 16
#The amount of energy need to process a single tick of a recipe.
# Default: 25
# Range: 20 ~ 1000
energyPerRecipeTick = 25
#Define how Energizer works
[common.energizer]
#The maximum valid size of a Energizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Energizer.
# Default: 32
# Range: 3 ~ 32
maxEnergizerHeight = 32
#The maximum valid size of a Energizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Energizer.
# Default: 32
# Range: 3 ~ 32
maxEnergizerSize = 32

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type = custom_gui_screens
overridden_screens {
}
custom_gui {
identifier = menu.allthemods.main_menu
title = Main Menu
allow_esc = true
transparent_world_background = true
transparent_world_background_overlay = true
pause_game = true
}

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type = customizablemenus
net.minecraft.client.gui.screens.TitleScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
net.minecraft.client.gui.screens.worldselection.SelectWorldScreen {
}
net.minecraft.client.gui.screens.multiplayer.SafetyScreen {
}
net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen {
}
net.minecraft.client.gui.screens.options.OptionsScreen {
}
net.neoforged.neoforge.client.gui.ModListScreen {
}
net.neoforged.neoforge.client.gui.ConfigurationScreen {
}
net.neoforged.neoforge.client.gui.ConfigurationScreen$ConfigurationSectionScreen {
}
net.minecraft.client.gui.screens.DirectJoinServerScreen {
}
net.minecraft.client.gui.screens.EditServerScreen {
}
net.minecraft.client.gui.screens.LevelLoadingScreen {
}
net.minecraft.client.gui.screens.GenericMessageScreen {
}
net.minecraft.client.gui.screens.ProgressScreen {
}
net.minecraft.client.gui.screens.ConnectScreen {
}
net.minecraft.client.gui.screens.ReceivingLevelScreen {
}
net.minecraft.client.gui.screens.options.SkinCustomizationScreen {
}
net.minecraft.client.gui.screens.options.LanguageSelectScreen {
}
net.minecraft.client.gui.screens.packs.PackSelectionScreen {
}
net.minecraft.client.gui.screens.CreditsAndAttributionScreen {
}
net.minecraft.client.gui.screens.options.SoundOptionsScreen {
}
net.minecraft.client.gui.screens.options.controls.ControlsScreen {
}
net.minecraft.client.gui.screens.options.MouseSettingsScreen {
}
com.blamejared.controlling.client.NewKeyBindsScreen {
}
com.matyrobbrt.keybindbundles.render.KeyBundleModificationScreen {
}
net.minecraft.client.gui.screens.options.ChatOptionsScreen {
}
net.minecraft.client.gui.screens.options.AccessibilityOptionsScreen {
}
net.minecraft.client.gui.screens.options.OnlineOptionsScreen {
}
com.matyrobbrt.keybindbundles.render.EditBoxScreen {
}
org.embeddedt.embeddium.impl.gui.EmbeddiumVideoOptionsScreen {
}

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type = fancymenu_layout
layout-meta {
identifier = drippy_loading_overlay
render_custom_elements_behind_vanilla = false
last_edited_time = 1756868024789
is_enabled = true
randommode = false
randomgroup = 1
randomonlyfirsttime = false
layout_index = 0
[loading_requirement_container_meta:2b51c464-a854-4e40-b291-a64b65c9a08f-1756867707197] = [groups:][instances:]
}
menu_background {
image_path = [source:local]/config/fancymenu/assets/background.png
slide = false
repeat_texture = false
parallax = false
parallax_intensity = 0.02
invert_parallax = false
restart_animated_on_menu_load = false
instance_identifier = 0d8be69c-264c-4583-a140-f5cab2cae5b2-1756867717971
background_type = image
}
customization {
action = backgroundoptions
keepaspectratio = false
}
scroll_list_customization {
preserve_scroll_list_header_footer_aspect_ratio = true
render_scroll_list_header_shadow = true
render_scroll_list_footer_shadow = true
show_scroll_list_header_footer_preview_in_editor = false
repeat_scroll_list_header_texture = false
repeat_scroll_list_footer_texture = false
show_screen_background_overlay_on_custom_background = false
apply_vanilla_background_blur = false
}
layout_action_executable_blocks {
}
element {
source = [source:local]/config/fancymenu/assets/logo.png
repeat_texture = false
nine_slice_texture = false
nine_slice_texture_border_x = 5
nine_slice_texture_border_y = 5
image_tint = #FFFFFF
restart_animated_on_menu_load = false
element_type = image
instance_identifier = f0336143-0191-4dc1-994d-8aaeaed65ad6-1756867734064
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 1920
auto_sizing_base_screen_height = 1080
sticky_anchor = false
anchor_point = top-centered
x = -208
y = -59
width = 400
height = 400
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = 94308bd3-e462-4531-a033-33354a28e193-1756867734064
[loading_requirement_container_meta:94308bd3-e462-4531-a033-33354a28e193-1756867734064] = [groups:][instances:]
enable_parallax = false
parallax_intensity_v2 = 0.5
invert_parallax = false
animated_offset_x = 0
animated_offset_y = 0
load_once_per_session = false
in_editor_color = #FFC800FF
layer_hidden_in_editor = false
}
element {
bar_color = #FFFFFF00
bar_texture = [source:local]/config/fancymenu/assets/star_loading.png
background_color = #00000000
direction = right
progress_for_element_anchor = false
progress_source = {"placeholder":"game_loading_progress"}
value_mode = percentage
smooth_filling_animation = true
element_type = progress_bar
instance_identifier = 45d1fd1c-7a8b-4df9-872f-6152c40228d9-1756867858982
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 1920
auto_sizing_base_screen_height = 1080
sticky_anchor = false
anchor_point = bottom-centered
x = -256
y = -125
width = 513
height = 21
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = 446d892e-95cb-4a3b-ae6e-50bfa43ffe7d-1756867858982
[loading_requirement_container_meta:446d892e-95cb-4a3b-ae6e-50bfa43ffe7d-1756867858982] = [groups:][instances:]
enable_parallax = false
parallax_intensity_v2 = 0.5
invert_parallax = false
animated_offset_x = 0
animated_offset_y = 0
load_once_per_session = false
in_editor_color = #FFC800FF
layer_hidden_in_editor = false
}
vanilla_button {
button_element_executable_block_identifier = 8aae6ef0-0f8b-429a-8769-97f76dece582-1756867707197
[executable_block:8aae6ef0-0f8b-429a-8769-97f76dece582-1756867707197][type:generic] = [executables:]
restartbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 5b350f17-c21e-4cff-ab6b-abd8f5344e92-1756867707197
[loading_requirement_container_meta:5b350f17-c21e-4cff-ab6b-abd8f5344e92-1756867707197] = [groups:][instances:]
is_template = false
template_apply_width = false
template_apply_height = false
template_apply_posx = false
template_apply_posy = false
template_apply_opacity = false
template_apply_visibility = false
template_apply_label = false
template_share_with = buttons
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
element_type = vanilla_button
instance_identifier = progress_bar
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 1920
auto_sizing_base_screen_height = 1080
sticky_anchor = false
anchor_point = vanilla
x = 210
y = 444
width = 540
height = 10
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = da6804b0-b22d-439a-a2c9-4f039e7b8281-1756867707197
[loading_requirement_container_meta:da6804b0-b22d-439a-a2c9-4f039e7b8281-1756867707197] = [groups:][instances:]
enable_parallax = false
parallax_intensity_v2 = 0.5
invert_parallax = false
animated_offset_x = 0
animated_offset_y = 0
load_once_per_session = false
in_editor_color = #FFC800FF
layer_hidden_in_editor = false
is_hidden = true
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = 43c35ddd-8539-41a9-afd8-156b513c6813-1756867707197
[executable_block:43c35ddd-8539-41a9-afd8-156b513c6813-1756867707197][type:generic] = [executables:]
restartbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = c49afe43-7768-4238-9f73-f8af17d52268-1756867707197
[loading_requirement_container_meta:c49afe43-7768-4238-9f73-f8af17d52268-1756867707197] = [groups:][instances:]
is_template = false
template_apply_width = false
template_apply_height = false
template_apply_posx = false
template_apply_posy = false
template_apply_opacity = false
template_apply_visibility = false
template_apply_label = false
template_share_with = buttons
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
element_type = vanilla_button
instance_identifier = mojang_logo
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 1920
auto_sizing_base_screen_height = 1080
sticky_anchor = false
anchor_point = vanilla
x = 210
y = 203
width = 540
height = 134
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = a3881538-7bf4-4ac0-a81f-65de9269bd6f-1756867707197
[loading_requirement_container_meta:a3881538-7bf4-4ac0-a81f-65de9269bd6f-1756867707197] = [groups:][instances:]
enable_parallax = false
parallax_intensity_v2 = 0.5
invert_parallax = false
animated_offset_x = 0
animated_offset_y = 0
load_once_per_session = false
in_editor_color = #FFC800FF
layer_hidden_in_editor = false
is_hidden = true
automated_button_clicks = 0
}

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@ -0,0 +1,45 @@
type = fancymenu_layout
layout-meta {
identifier = %fancymenu:universal_layout%
render_custom_elements_behind_vanilla = false
last_edited_time = 1756868189382
is_enabled = true
randommode = false
randomgroup = 1
randomonlyfirsttime = false
layout_index = 0
[loading_requirement_container_meta:412f87d3-094f-46a8-8033-e0781068c4a7-1756868052001] = [groups:][instances:]
}
menu_background {
image_path = [source:local]/config/fancymenu/assets/background.png
slide = false
repeat_texture = false
parallax = false
parallax_intensity = 0.02
invert_parallax = false
restart_animated_on_menu_load = false
instance_identifier = d6a79868-c2a7-45eb-b841-c561100ec072-1756868041221
background_type = image
}
customization {
action = backgroundoptions
keepaspectratio = false
}
scroll_list_customization {
preserve_scroll_list_header_footer_aspect_ratio = true
render_scroll_list_header_shadow = true
render_scroll_list_footer_shadow = true
show_scroll_list_header_footer_preview_in_editor = false
repeat_scroll_list_header_texture = false
repeat_scroll_list_footer_texture = false
show_screen_background_overlay_on_custom_background = false
apply_vanilla_background_blur = false
}
layout_action_executable_blocks {
}

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@ -0,0 +1,12 @@
type = layout_editor_widget_settings
settings {
offset_x = -212.0
offset_y = 0.0
inner_width = 200.0
inner_height = 300.0
snapping_side = top-right
expanded = true
visible = false
}

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@ -0,0 +1,3 @@
##[legacy]
B:custom_guis_ported = 'true';

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@ -0,0 +1,3 @@
{
"org.embeddedt.embeddium.impl.gui.EmbeddiumVideoOptionsScreen": false
}

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