#Common configuration settings [common] #General options [common.general] #A multiplier for balancing fuel consumption. # Default: 1.0 # Range: 0.5 ~ 100.0 fuelUsageMultiplier = 0.8 #A multiplier for balancing overall power production from Extreme Reactors generators. # Default: 1.0 # Range: 0.5 ~ 100.0 powerProductionMultiplier = 4.0 #Number of ticks between updates for the Redstone Port. # Default: 20 # Range: 10 ~ 100 ticksPerRedstoneUpdate = 20 #Define how Reactors works [common.reactor] #The maximum valid size of a Reactor in the Y dimension, in blocks. #Lower this if your server's players are building ginormous Reactors. #Bigger Y sizes have far less performance impact than X/Z sizes. # Default: 48 # Range: 3 ~ 256 maxReactorHeight = 48 #The maximum valid size of a Reactor in the X/Z plane, in blocks. #Lower this if your server's players are building ginormous Reactors. # Default: 32 # Range: 3 ~ 256 maxReactorSize = 32 #A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier. # Default: 1.0 # Range: 0.5 ~ 100.0 reactorPowerProductionMultiplier = 3.0 #Define how Turbines works [common.turbine] #The maximum valid height of a Turbine (Y axis), in blocks. # Default: 32 # Range: 5 ~ 256 maxTurbineHeight = 32 #The maximum valid size of a Turbine in the X/Z plane, in blocks. # Default: 32 # Range: 5 ~ 256 maxTurbineSize = 32 #A multiplier for balancing rotor sizes. #Multiplies the amount of energy lost to aerodynamic drag per tick. # Default: 1.0 # Range: 0.5 ~ 10.0 turbineAeroDragMultiplier = 1.0 #A multiplier for balancing coil size. #Multiplies the amount of energy drawn per coil block per tick. # Default: 1.0 # Range: 0.5 ~ 10.0 turbineCoilDragMultiplier = 1.0 #A multiplier for balancing coil size. #Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied, #then rounded down to the nearest integer). # Default: 1.0 # Range: 0.5 ~ 10.0 turbineFluidPerBladeMultiplier = 1.0 #A multiplier for balancing rotor sizes. #Multiplies the amount of energy lost to friction per tick. # Default: 1.0 # Range: 0.5 ~ 10.0 turbineMassDragMultiplier = 1.0 #A multiplier for balancing turbine power production. #Stacks with powerProductionMultiplier. # Default: 1.0 # Range: 0.5 ~ 10.0 turbinePowerProductionMultiplier = 3.0 #Define how Fluidizer works [common.fluidizer] #The maximum valid size of a Fluidizer in the Y dimension, in blocks. #Lower this if your server's players are building ginormous Fluidizer. # Default: 16 # Range: 3 ~ 64 maxFluidizerHeight = 16 #The maximum valid size of a Fluidizer in the X/Z plane, in blocks. #Lower this if your server's players are building ginormous Fluidizer. # Default: 16 # Range: 3 ~ 64 maxFluidizerSize = 16 #The amount of energy need to process a single tick of a recipe. # Default: 25 # Range: 20 ~ 1000 energyPerRecipeTick = 25 #Define how Energizer works [common.energizer] #The maximum valid size of a Energizer in the Y dimension, in blocks. #Lower this if your server's players are building ginormous Energizer. # Default: 32 # Range: 3 ~ 32 maxEnergizerHeight = 32 #The maximum valid size of a Energizer in the X/Z plane, in blocks. #Lower this if your server's players are building ginormous Energizer. # Default: 32 # Range: 3 ~ 32 maxEnergizerSize = 32