[IFSoulsMachines] #How many souls each pipe can hold # Default: 4 # Range: > 0 SOUL_AMOUNT_PER_PIPE = 4 [IFSoulsMachines.ConfigSoulLaserBase] #Max soul storage tank amount # Default: 1350 # Range: > 1 SOUL_STORAGE_AMOUNT = 1500 #Max progress of the machine # Default: 20 # Range: > 1 MAX_PROGRESS = 30 #Kill the warden when it's life reaches near to 0 or keep it alive KILL_WARDEN = true #Damage done to the warden when an operation is done # Default: 4 # Range: > 0 DAMAGE_PER_OPERATION = 12 #Souls generated when an operation is done # Default: 2 # Range: > 1 SOULS_PER_OPERATION = 4 [IFSoulsMachines.ConfigSoulSurge] #How long in ticks a soul last to accelerate ticks # Default: 300 # Range: > 1 SOUL_TIME = 200 #How many extra ticks the surge will accelerate for tile entities # Default: 4 # Range: > 0 ACCELERATION_TICK = 4 #How many extra ticks the surge will accelerate for mobs # Default: 4 # Range: > 0 ENTITIES_ACCELERATION_TICK = 4 #How many extra ticks the surge will accelerate for blocks # Default: 4 # Range: > 0 BLOCK_ACCELERATION_TICK = 4 #How often a random tick block will be accelerated, by default 3% of the ticks (random) # Default: 0.03 # Range: 0.0 ~ 1.0 RANDOM_TICK_ACCELERATION_CHANCE = 0.025