[Spawning] #━━━━━━━━━━ #A global factor that determines if a spawn attempt for a trainer is made. # Default: 0.85 # Range: 0.0 ~ 1.0 globalSpawnChance = 0.85 #━━━━━━━━━━ #The chance for a trainer to spawn will shrink towards this value based of how many #trainers are already spawned in for a player. For example if a player has 0 trainers #spawned for them the chance will be as configured by globalSpawnChance, if a player #has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free #spot is left, the chance for the last trainer will be as configured by globalSpawnChanceMinimum. #Set to any value equal to or above globalSpawnChance to disable (e.g. 1.0). # Default: 0.1 # Range: 0.0 ~ 1.0 globalSpawnChanceMinimum = 0.1 #━━━━━━━━━━ #The interval in ticks at which a spawn attempt is made per player. # Default: 180 # Range: 1 ~ 2147483646 spawnIntervalTicks = 180 #━━━━━━━━━━ #The spawn interval ticks will grow towards this value based of how many trainers are already #spawned in for a player. For example if a player has 0 trainers spawned for them the spawn #interval ticks will be as configured by spawnIntervalTicks, if a player has barely filled up their #spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the spawn interval for the #last trainer will be as configured by spawnIntervalTicksMaximum. Set to any value equal to or below #spawnIntervalTicks to disable (e.g. 0). # Default: 2400 # Range: 0 ~ 2147483646 spawnIntervalTicksMaximum = 2400 #━━━━━━━━━━ #(Non persistent) trainers will despawn if they have no line of sight to any player for the configured amount of ticks. #Set to a negative value to disable this feature (trainers may only despawn if they chunk becomes unloaded in that case). despawnTicksIfUnseen = 6000 #━━━━━━━━━━ #The max horizontal distance a trainer can spawn from players. # Default: 70 # Range: 1 ~ 2147483646 maxHorizontalDistanceToPlayers = 70 #━━━━━━━━━━ #The min horizontal distance a trainer can spawn from players. # Default: 25 # Range: 1 ~ 2147483646 minHorizontalDistanceToPlayers = 25 #━━━━━━━━━━ #The max vertical distance a trainer can spawn from players. # Default: 30 # Range: 1 ~ 2147483646 maxVerticalDistanceToPlayers = 30 #━━━━━━━━━━ #By default, this mod prevents the spawning of a trainer if another entity with the same identity #already exists anywhere in the world (in any dimension). However, if this is set to a positive value, #the mod will check for the existence of a trainer with the same identity within the specified radius instead. uniqueTrainerRadius = 500 #━━━━━━━━━━ #Spawn cap of trainers per player. # Default: 12 # Range: 0 ~ 2147483646 maxTrainersPerPlayer = 5 #━━━━━━━━━━ #Total trainer spawn cap. This value may be increased for servers with higher expected #player numbers (> 4), for example (|players| + 1)*maxTrainersPerPlayer. # Default: 60 # Range: 0 ~ 2147483646 maxTrainersTotal = 60 #━━━━━━━━━━ #The maximum level difference between the strongest pokemon in the team of a #player (at or below that players level cap) and the strongest pokemon in the #team of a trainer to allow that trainer to spawn for the player. # #This value will scale linearly with a players level relative to 100 but will #not go below 4 (unless explicitely set to a lower value). An exception to this #are key trainers, who may always spawn with a level difference up to the #configured value. # #For example with player Level = 20 and maxLevelDiff = 25: #result = max(4, (20/100) * 25) = max(4, 5) = 5 # #The spawn weight decreases with a higher level difference. # Default: 25 # Range: 0 ~ 100 maxLevelDiff = 25 #━━━━━━━━━━ #If enabled trainers will only spawn naturally around players that have a trainer card #in their inventory (does not affect trainer spawners). spawningRequiresTrainerCard = true #━━━━━━━━━━ #If enabled a single trainer association npc may spawn naturally nearby players that carry a trainer #card and have either not started a series or completed their current series. One may also spawn nearby #any player in proximity to a village (at least 3 occupied beds and a village center). These can #spawn everywhere but will respect the 'dimensionBlacklist' and 'dimensionWhitelist' settings. spawnTrainerAssociation = true #━━━━━━━━━━ #A comma separated list of dimensions (e.g. ["multiworld:spawn", "minecraft:the_end"]). #In these dimensions trainers will never spawn. dimensionBlacklist = [] #━━━━━━━━━━ #A comma separated list of dimensions (e.g. ["multiworld:spawn" , "minecraft:the_end"]). #Trainers may only spawn in these dimensions (unless the list is empty). dimensionWhitelist = [] #━━━━━━━━━━ #A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). #A biome may not have any of the given tags attached to it, for a trainer to spawn in that biome. #Trainers may also have additional tags defined by a data pack. biomeTagBlacklist = [] #━━━━━━━━━━ #A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). #A biome must have atleast one of the given tags attached to it, for a trainer to spawn in that #biome (unless the list is empty). Trainers may also have additional tags defined by a data pack. biomeTagWhitelist = [] [Trainers] #━━━━━━━━━━ #Determines if trainers may force players into a battle if they look at each other for #a certain amount if time. forceBattleOnSight = true #━━━━━━━━━━ #Max distance in blocks at which trainers may start a battle on sight. # Default: 8.0 # Range: 0.0 ~ 32.0 forceBattleMaxDistance = 8.0 #━━━━━━━━━━ #Number of ticks a trainer and player need to stare at each other to initiate a battle. #Setting this to a very large number effectively disables this features but trainers #will behave slightly different. # Default: 60 # Range: 0 ~ 2147483646 forceBattleLookTicks = 60 #━━━━━━━━━━ #Maximum level difference between the strongest pokemon of a trainer and a player to #allow the trainer to force a battle. # Default: 16 # Range: 0 ~ 2147483646 forceBattleMaxLevelDiff = 16 [Players] #━━━━━━━━━━ #Initial level cap of players. Pokemon will not gain any experience if at or #above the level cap. This value will be capped to not go below the level cap #for the first trainer of a series (you may use 'relativeLevelCap' for that). # Default: 15 # Range: 1 ~ 2147483646 initialLevelCap = 15 #━━━━━━━━━━ #The level cap of a player is based of the strongest pokemon from the party of their next #required trainer in a series. The relativeLevelCap is added to the resulting value. For #instance if the next trainer for a player has a Pikachu at level 50, that players level #cap will be 50 + relativeLevelCap (can be negative). relativeLevelCap = 0 #━━━━━━━━━━ #The initial series players are placed in when entering a world for the first time. Apart from any series id #this value may also be set to one of the special series ids "empty" (i.e. no series) or "freeroam". #Note that when setting the initial series to "freeroam" it is usually a good idea to also disable #'freeroamRequiresCompletedSeries'. initialSeries = "empty" #━━━━━━━━━━ #The freeroam series will grant a level cap of 100 and allows players to pause the progression of their #current series. If this option is enabled, players must have completed any other series first to gain #access to the trade at the trainer association. freeroamRequiresCompletedSeries = true #━━━━━━━━━━ #If enabled the level cap of a players will not prevent their pokemon from gaining experience and leveling up. allowOverLeveling = false [Debug] #━━━━━━━━━━ #If enabled additional information are printed to the log whenever a trainer spawns or despawns. logSpawning = false