#Blueprint and template settings [item.blueprint] #Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE #Allowed Values: BOTH, BLUEPRINT, TEMPLATE types_allowed = "BOTH" #When joining a new world, should players be given a blueprint package? #The blueprint package gives some blueprints when used (right-click). #To change what is given, override the starter_blueprints loot table. spawn_with_starter_blueprints = false #Repair kit configs [item.repair_kits] #Capacity is the number of materials that can be stored (all types combined) #Setting to zero would make the repair kit unusable. [item.repair_kits.capacity] # Default: 8 # Range: > 0 very_crude = 8 # Default: 16 # Range: > 0 crude = 16 # Default: 32 # Range: > 0 sturdy = 32 # Default: 48 # Range: > 0 crimson = 48 # Default: 64 # Range: > 0 azure = 64 #Efficiency is the percentage of the repair value used. Higher values mean less materials used. #Setting to zero would make the repair kit unusable. [item.repair_kits.efficiency] # Default: 0.30000001192092896 # Range: 0.0 ~ 10.0 very_crude = 0.30000001192092896 # Default: 0.3499999940395355 # Range: 0.0 ~ 10.0 crude = 0.3499999940395355 # Default: 0.4000000059604645 # Range: 0.0 ~ 10.0 sturdy = 0.4000000059604645 # Default: 0.44999998807907104 # Range: 0.0 ~ 10.0 crimson = 0.44999998807907104 # Default: 0.5 # Range: 0.0 ~ 10.0 azure = 0.5 #Repair efficiency with loose materials if no repair kit is used. #Setting a value greater than zero makes repair kits optional. # Default: 0.0 # Range: 0.0 ~ 10.0 missing = 0.0 #Settings for nerfed items. #You can give items reduced durability to encourage use of Silent Gear tools. #Changes require a restart! [nerfed_items] #Enable this feature. If false, the other settings in this group are ignored. enabled = false #Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned. # Default: 0.05 # Range: 0.0 ~ 1.0 durability_multiplier = 0.05 #Multiplies harvest speed by this value. # Default: 0.5 # Range: 0.0 ~ 1.0 harvest_speed_multiplier = 0.5 #These items will have reduced durability items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"] #Settings for gear (tools, weapons, and armor) [gear] #If set to false all conversion recipes (type 'silentgear:conversion') will be disabled #An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe #Note: This also affects conversion recipes added by data packs and other mods allow_conversion_recipes = true #Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired send_broken_message = true #How frequently gear will recalculate properties as damaged #Higher numbers will cause more recalculations, allowing traits to update property values more often # Default: 10 # Range: > 1 damage_factor_levels = 10 #If true, gear breaks permanently, like vanilla tools and armor breaks_permanently = false [gear.enchanting] #Allow gear items to be enchanted by normal means (enchanting table, etc.) #There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed. #Enchantments will not be removed from gear items that have them. allow_enchanting = true #Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed. #Enchantments will be removed during property recalculations, so items not in a player's inventory will not be affected. force_remove_enchantments = false [gear.prospector_hammer] #The range in blocks the prospector hammer will search for blocks of interest # Default: 16 # Range: 0 ~ 64 range = 16 [gear.saw] #Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions. #Increasing this value is allowed, but not recommended unless you know what you are doing. # Default: 200 # Range: > 0 recursion_depth = 200 #Settings for AOE tools (hammer, excavator) #Match modes determine what blocks are considered similar enough to be mined together. #LOOSE: Break anything (you probably do not want this) #MODERATE: Break anything with the same harvest level #STRICT: Break only the exact same block [gear.aoe_tool] [gear.aoe_tool.match_mode] #Match mode for most blocks #Allowed Values: LOOSE, MODERATE, STRICT standard = "MODERATE" #Match mode for ore blocks (anything in the forge:ores block tag) #Allowed Values: LOOSE, MODERATE, STRICT ores = "STRICT" [gear.repairs] #Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs. # Default: 0.5 # Range: 0.0 ~ 1.0 anvil_effectiveness = 0.5 [gear.upgrades] #If true, upgrade parts may only be applied in an anvil. apply_in_anvil_only = false #If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed. #This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part. destroy_swapped_parts = false [trait.item_magnet] #Disable magnetic pull effects when the player is crouching/sneaking. disable_on_crouch = true #Settings for the material grader [material_grader] #The median (most common, average) grade that a material grader with tier 1 catalyst will produce. #Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.) #Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX median_grade = "C" #The standard deviation of grades the material grader will produce. #Grades are normally distributed, with the median grade being at the center of the bell curve. #Larger numbers will make both higher and lower grades more common. #Extremely large values may completely break the curve, yielding mostly the lowest and highest grades. # Default: 1.5 # Range: 0.0 ~ 100.0 standard_deviation = 1.5 #Settings for the salvager [salvager] [salvager.part_loss_rate] #Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss. #Rate depends on remaining durability. # Default: 0.0 # Range: 0.0 ~ 1.0 min = 0.0 #Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss. #Rate depends on remaining durability. # Default: 0.5 # Range: 0.0 ~ 1.0 max = 0.5 #Settings for the starlight charger [starlight_charger] #The rate at which the starlight charger gathers energy during the night # Default: 100 # Range: > 0 charge_rate = 100 #The maximum amount of energy the starlight charger can store # Default: 1000000 # Range: > 0 max_charge = 1000000 [debug.logging] #Log property calculations in the log file every time gear properties are recalculated properties = true [other] #Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items #Set to false to remove the text from tooltips show_wip_text = true