[Etc] #Lava Opacity for the Ignitium Helemt. # Default: 0.5 # Range: 0.01 ~ 1.0 lavaVisionOpacity = 0.3 #Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist. shadersCompat = true #ScreenShake(on/off) "ScreenShake(on/off)" = true [Weapon] #Armor Infinity Durability(on/off) "Armor Infinity Durability(on/off)" = true #Bulwark of the Flame's Cooldown # Default: 80 # Range: 0 ~ 1000000 BulwarkOfTheFlameCooldown = 20 #Gauntlet of Bulwark's Cooldown # Default: 80 # Range: 0 ~ 1000000 GauntletOfBulwarkCooldown = 20 #Infernal Forge's Cooldown # Default: 80 # Range: 0 ~ 1000000 InfernalForgeCooldown = 20 #Void Forge's Cooldown # Default: 120 # Range: 0 ~ 1000000 VoidForgeCooldown = 30 #The Incinerator's Cooldown # Default: 400 # Range: 0 ~ 1000000 TheIncineratorCooldown = 100 #Wither Assault Shoulder Weapon's Missile Cooldown # Default: 40 # Range: 0 ~ 1000000 WASWMissileCooldown = 10 #WASW's Wither Missile's Damage # Default: 16.0 # Range: 0.0 ~ 1000000.0 "WASW's WitherMissiledamage" = 128.0 #Wither Assault Shoulder Weapon's Howitzer Cooldown # Default: 100 # Range: 0 ~ 1000000 WASWHowitzerCooldown = 25 #Void Assault Shoulder Weapon's Cooldown # Default: 120 # Range: 0 ~ 1000000 VASWCooldown = 30 #Void Core's Cooldown # Default: 160 # Range: 0 ~ 1000000 VoidCoreCooldown = 40 #Sandstorm's cooldown # Default: 300 # Range: 0 ~ 1000000 Sandstormcooldown = 75 #Soul Render's Timer # Default: 100 # Range: 0 ~ 1000000 SoulRenderCooldown = 25 #Gauntlet of Maelstrom's Timer # Default: 180 # Range: 0 ~ 1000000 gauntletofMaelstromCooldown = 45 #The Immolator's Timer # Default: 300 # Range: 0 ~ 1000000 immolatorCooldown = 75 [Block] #Cursed Tombstone Summon cooldown Minute # Default: 1 # Range: 1 ~ 300 "Cursed Tombstone Summon cooldown Minute" = 15 ["Entity damage"] #Void Rune's Damage # Default: 7.0 # Range: 0.0 ~ 1000000.0 Voidrunedamage = 10.0 #Ashen Breath's Damage # Default: 4.0 # Range: 0.0 ~ 1000000.0 Ashenbreathdamage = 8.0 #Death Laser's Damage # Default: 5.0 # Range: 0.0 ~ 1000000.0 DeathLaserdamage = 10.0 #Death Laser's Hp Damage # Default: 5.0 # Range: 0.0 ~ 100.0 DeathLaserHpdamage = 10.0 #Player's Laser's Damage # Default: 7.0 # Range: 0.0 ~ 1000000.0 Laserdamage = 12.0 #Blazing Bone's Damage # Default: 5.0 # Range: 0.0 ~ 1000000.0 BlazingBonedamage = 8.0 #Lionfish Spike's Damage # Default: 4.0 # Range: 0.0 ~ 1000000.0 LionfishSpikedamage = 8.0 #Wither Howizter's Damage # Default: 8.0 # Range: 0.0 ~ 1000000.0 WitherHowizterdamage = 12.0 #Dimensional Rift's Damage # Default: 10.0 # Range: 0.0 ~ 1000000.0 DimensionalRiftdamage = 15.0 #Wither Homing Missile's Damage # Default: 3.0 # Range: 0.0 ~ 1000000.0 WitherHomingMissiledamage = 6.0 #Abyss Blast's Damage # Default: 10.0 # Range: 0.0 ~ 1000000.0 AbyssBlastdamage = 20.0 #Abyss Blast's Hp Damage # Default: 0.1 # Range: 0.0 ~ 1.0 AbyssBlastHpdamage = 0.2 #Abyss Orb's Damage # Default: 4.0 # Range: 0.0 ~ 1000000.0 AbyssOrbdamage = 8.0 #Lava bomb's Radius # Default: 2 # Range: 1 ~ 7 Lavabombradius = 3 #Amethyst Cluster's Damage # Default: 12.0 # Range: 0.0 ~ 1000000.0 "Amethyst Cluster Damage" = 16.0 #Sandstorm's Damage # Default: 5.0 # Range: 0.0 ~ 1000000.0 "Sandstorm Damage" = 6.0 #Ancient Desert Stele's Damage # Default: 18.0 # Range: 0.0 ~ 1000000.0 "Ancient Desert Stele Damage" = 24.0 #Player's Phantom Arrow's Damage # Default: 5.0 # Range: 0.0 ~ 1000000.0 "Phantom Arrow Damage" = 8.0 #Phantom Halberd's Damage # Default: 12.0 # Range: 0.0 ~ 1000000.0 "Phantom Halberd Damage" = 18.0 #Cursed Sandstorm's Damage # Default: 6.0 # Range: 0.0 ~ 1000000.0 "Cursed Sandstorm Damage" = 12.0 #Flame jet's Damage # Default: 7.0 # Range: 0.0 ~ 1000000.0 "Flame Jet Damage" = 11.0 #Flare Bomb's Damage # Default: 7.0 # Range: 0.0 ~ 1000000.0 "Flare Bomb Damage" = 9.0 ["Ender Guardian"] #EnderGuardian's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 EnderGuardianHealthMultiplier = 20.0 #EnderGuardian's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 EnderGuardianDamageMultiplier = 8.0 #EnderGuardian's DamageCap # Default: 22.0 # Range: 0.0 ~ 1000000.0 EnderGuardianDamageCap = 70.0 #EnderGuardian's Healing with out target # Default: 20.0 # Range: 0.0 ~ 1000000.0 EnderGuardianNatureHealing = 30.0 #Ender guardian's block breaking ignore the MobGriefing EnderguardianBlockBreaking = true #Guardian's Immune to Long distance attack range. # Default: 12.0 # Range: 1.0 ~ 1000000.0 "Guardian's prevent attacks from far away Range" = 12.0 #Guardian's gravity Punch Hp Damage # Default: 0.05 # Range: 0.0 ~ 1.0 "Guardian's gravity Punch Hp Damage" = 0.05 #Guardian's Teleport attack Hp Damage # Default: 0.05 # Range: 0.0 ~ 1.0 "Guardian's Teleport attack Hp Damage" = 0.05 #Guardian's Punch Hp Damage # Default: 0.06 # Range: 0.0 ~ 1.0 "Guardian's knockback Hp Damage" = 0.06 #Guardian's Uppercut Hp Damage # Default: 0.1 # Range: 0.0 ~ 1.0 "Guardian's Uppercut Hp Damage" = 0.1 #Guardian's RocketPunch Hp Damage # Default: 0.1 # Range: 0.0 ~ 1.0 "Guardian's RocketPunch Hp Damage" = 0.1 #Guardian's etc area attack Hp Damage # Default: 0.08 # Range: 0.0 ~ 1.0 "Guardian's area attack Hp Damage" = 0.08 #EnderGuardianBlockBreaking radius # Default: 15 # Range: 0 ~ 20 "EnderGuardianBlockBreaking X" = 15 #EnderGuardianBlockBreaking radius # Default: 2 # Range: 0 ~ 10 "EnderGuardianBlockBreaking Y" = 2 #EnderGuardianBlockBreaking radius # Default: 15 # Range: 0 ~ 20 "EnderGuardianBlockBreaking Z" = 15 #EnderGuardian's DamageTime # Default: 30 # Range: 0 ~ 100 EnderGuardianDamageTime = 30 ["Netherite Monstrosity"] #Monstrosity's Lavabomb magazine. # Default: 3 # Range: 1 ~ 1000000 LavabombMagazine = 10 #Monstrosity's Lavabomb amount # Default: 3 # Range: 1 ~ 1000000 Lavabombamount = 10 #Monstrosity's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 MonstrosityHealthMultiplier = 16.0 #Monstrosity's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 MonstrosityDamageMultiplier = 12.0 #Monstrosity's Healing Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 MonstrosityHealingMultiplier = 8.0 # Monstrosity's Healing with out target # Default: 20.0 # Range: 0.0 ~ 1000000.0 MonstrosityNatureHealing = 85.0 #Monstrosity's DamageCap # Default: 22.0 # Range: 0.0 ~ 1000000.0 MonstrosityDamageCap = 180.0 #Monstrosity's bodyBlocking verdict NetheritemonstrosityBodyBloking = true #Monstrosity's attack Hp Damage # Default: 0.08 # Range: 0.0 ~ 1.0 "Monstrosity's attack Hp Damage" = 0.15 #Monstrosity's Immune to Long distance attack range. # Default: 18.0 # Range: 1.0 ~ 1000000.0 "Monstrosity's prevent attacks from far away Range" = 32.0 #Monstrosity's block breaking ignore the MobGriefing monstrosityBlockBreaking = true #Lava Bomb of Monstrosity's Duration # Default: 350 # Range: 1 ~ 10000 LavaBombDuration = 350 #Lava Bomb of Monstrosity's additional random duration size # Default: 150 # Range: 1 ~ 10000 LavaBombRandomDuration = 150 #Monstrosity's DamageTime # Default: 10 # Range: 0 ~ 100 MonstrosityDamageTime = 10 ["Ender Golem"] #Ender Golem's block breaking ignore the MobGriefing EndergolemBlockBreaking = false #Endergolem's Immune to Long distance attack range. # Default: 6.0 # Range: 1.0 ~ 1000000.0 "Endergolem's prevent attacks from far away Range" = 24.0 #Golem's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 GolemHealthMultiplier = 20.0 #Golem's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 GolemDamageMultiplier = 6.0 [Ignis] #Ignis's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 IgnisHealthMultiplier = 16.0 #Ignis's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 IgnisDamageMultiplier = 8.0 #Ignis's Healing with out target # Default: 20.0 # Range: 0.0 ~ 1000000.0 IgnisNatureHealing = 30.0 #Ignis's Healing Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 IgnisHealingMultiplier = 4.0 #Ignis's Immune to Long distance attack range. # Default: 15.0 # Range: 1.0 ~ 1000000.0 "Ignis's prevent attacks from far away Range" = 28.0 #Ignis's DamageCap # Default: 20.0 # Range: 0.0 ~ 1000000.0 IgnisDamageCap = 40.0 #Ignis's cracked block breaking ignore the MobGriefing IgnisBlockBreaking = true #Ignis's DamageTime # Default: 15 # Range: 0 ~ 100 IgnisDamageTime = 15 [revenant] #Revenant's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 RevenantHealthMultiplier = 8.0 #Revenant's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 RevenantDamageMultiplier = 4.0 ["The Prowler"] #The Prowler's Immune to Long distance attack range. # Default: 16.0 # Range: 1.0 ~ 1000000.0 "The Prowler's prevent attacks from far away Range" = 32.0 #Prowler's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 ProwlerHealthMultiplier = 4.0 #Prowler's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 ProwlerDamageMultiplier = 10.0 ["The Harbinger"] #Harbinger's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 HarbingerHealthMultiplier = 12.0 #Harbinger's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 HarbingerDamageMultiplier = 8.0 #Harbinger's Healing Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 HarbingerHealingMultiplier = 9.0 #Harbinger's Wither Missile's Damage # Default: 8.0 # Range: 0.0 ~ 1000000.0 "Harbinger's WitherMissiledamage" = 12.0 #Harbinger's laser's Damage # Default: 5.0 # Range: 0.0 ~ 1000000.0 "Harbinger's laser damage" = 6.0 #Harbinger's Immune to Long distance attack range. # Default: 35.0 # Range: 1.0 ~ 1000000.0 "The Harbinger's prevent attacks from far away Range" = 64.0 #Harbinger's DamageCap # Default: 22.0 # Range: 0.0 ~ 1000000.0 "The Harbinger DamageCap" = 50.0 #Harbinger's lasers can light a fire in MobGriefing "The Harbinger Light A Fire" = true #The Harbinger's charge attack Hp Damage # Default: 0.06 # Range: 0.0 ~ 1.0 "The Harbinger's charge attack Hp Damage" = 0.06 #Harbinger's DamageTime # Default: 12 # Range: 0 ~ 100 "The Harbinger DamageTime" = 12 ["The Leviathan"] #Leviathan's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 LeviathanHealthMultiplier = 16.0 #Leviathan's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 LeviathanDamageMultiplier = 10.0 #Leviathan's Healing with out target # Default: 20.0 # Range: 0.0 ~ 1000000.0 LeviathanNatureHealing = 45.0 #Leviathan's Immune to Long distance attack range. # Default: 38.0 # Range: 1.0 ~ 1000000.0 "Leviathan's prevent attacks from far away Range" = 72.0 #Leviathan's Bite Hp Damage # Default: 0.1 # Range: 0.0 ~ 1.0 "Leviathan's Bite Hp Damage" = 0.4 #Leviathan's Rush Hp Damage # Default: 0.05 # Range: 0.0 ~ 1.0 "Leviathan's Rush Hp Damage" = 0.15 #Leviathan's TailSwing Hp Damage # Default: 0.08 # Range: 0.0 ~ 1.0 "Leviathan's TailSwing Hp Damage" = 0.12 #Leviathan's Tentacle Hp Damage # Default: 0.03 # Range: 0.0 ~ 1.0 "Leviathan's Tentacle Hp Damage" = 0.08 #Leviathan's DamageCap # Default: 20.0 # Range: 0.0 ~ 1000000.0 LeviathanDamageCap = 80.0 #Leviathan's block breaking ignore the MobGriefing LeviathanBlockBreaking = true #Leviathan Immune Out of Water LeviathanImmuneOutofWater = true #Leviathan's DamageTime # Default: 15 # Range: 0 ~ 100 "Leviathan DamageTime" = 15 ["The Baby Leviathan"] #BabyLeviathan's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 BabyLeviathanHealthMultiplier = 10.0 #BabyLeviathan's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 BabyLeviathanDamageMultiplier = 8.0 ["Modern Remnant"] #Modern Remnant's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 ModernRemnantHealthMultiplier = 10.0 #Modern Remnant's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 ModernRemnantDamageMultiplier = 5.0 ["Netherite Ministrosity"] #Ministrosity's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 MinistrosityHealthMultiplier = 8.0 ["Amethyst Crab"] #Amethyst Crab's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 AmethystCrabHealthMultiplier = 6.0 #Amethyst Crab's EarthQuake Damage # Default: 5.0 # Range: 0.0 ~ 1000000.0 AmethystCrabEarthQuakeDamage = 12.0 #Amethyst Crab's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 AmethystCrabDamageMultiplier = 8.0 ["Ancient Remnant"] #Ancient Remnant's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 AncientRemnantHealthMultiplier = 6.0 #Ancient Remnant's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 AncientRemnantDamageMultiplier = 6.0 #AncientRemnant's Healing with out target # Default: 20.0 # Range: 0.0 ~ 1000000.0 AncientRemnantNatureHealing = 20.0 #Ancient Remnant's Immune to Long distance attack range. # Default: 14.0 # Range: 1.0 ~ 1000000.0 "Ancient Remnant's prevent attacks from far away Range" = 28.0 #Ancient Remnant's DamageCap # Default: 21.0 # Range: 0.0 ~ 1000000.0 AncientRemnantCap = 21.0 #Ancient Remnant's block breaking ignore the MobGriefing AncientRemnantBlockBreaking = true #Remnant's Charge Hp Damage # Default: 0.1 # Range: 0.0 ~ 1.0 "Remnant's Charge Hp Damage" = 0.2 #Remnant's Hp Damage # Default: 0.05 # Range: 0.0 ~ 1.0 "Remnant's Normal attack Hp Damage" = 0.1 #Remnant's Stomp Hp Damage # Default: 0.03 # Range: 0.0 ~ 1.0 "Remnant's Stomp Hp Damage" = 0.038 #Remnant's EarthQuake Damage # Default: 11.0 # Range: 0.0 ~ 1000000.0 "Remnant's EarthQuakeDamage" = 15.0 #Ancient Remnant's DamageTime # Default: 12 # Range: 0 ~ 100 "Ancient Remnant DamageTime" = 12 [Koboleton] #Cause Koboleton to Drop Item In Hand Percent # Default: 5.0 # Range: 0.0 ~ 100.0 CauseKoboletontoDropItemInHandPercent = 5.0 [Kobolediator] #Kobolediator's block breaking ignore the MobGriefing KobolediatorBlockBreaking = false #Kobolediator's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 KobolediatorHealthMultiplier = 3.0 #Kobolediator's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 KobolediatorDamageMultiplier = 4.0 [Wadjet] #Wadjet's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 WadjetHealthMultiplier = 3.0 #Wadjet's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 WadjetDamageMultiplier = 8.0 [Aptrgangr] #Aptrgangr's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 AptrgangrHealthMultiplier = 3.0 #Aptrgangr's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 AptrgangrDamageMultiplier = 8.0 #Axe Blade's Damage # Default: 8.0 # Range: 0.0 ~ 1000000.0 AptrgangrAxeBladeDamage = 12.0 [Maledictus] #Maledictus's Health Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 MaledictusHealthMultiplier = 20.0 #Maledictus's Damage Multiplier # Default: 1.0 # Range: 0.0 ~ 1000000.0 MaledictusDamageMultiplier = 18.0 #Maledictus's Immune to Long distance attack range. # Default: 12.0 # Range: 1.0 ~ 1000000.0 "Maledictus's prevent attacks from far away Range" = 32.0 #Maledictus's Healing with out target # Default: 20.0 # Range: 0.0 ~ 1000000.0 MaledictusNatureHealing = 24.0 #Maledictus's Phantom Halberd Damage # Default: 10.0 # Range: 0.0 ~ 1000000.0 "Maledictus' Phantom Halberd Damage'" = 12.0 #Maledictus's DamageCap # Default: 20.0 # Range: 0.0 ~ 1000000.0 MaledictusDamageCap = 120.0 #Maledictus's melee Hp Damage # Default: 0.05 # Range: 0.0 ~ 1.0 "Maledictus's melee Hp Damage" = 0.08 #Maledictus's Shock wave Hp Damage # Default: 0.03 # Range: 0.0 ~ 1.0 "Maledictus's Shock Wave Hp Damage" = 0.05 #Maledictus's AOE Hp Damage # Default: 0.15 # Range: 0.0 ~ 1.0 "Maledictus's AOE Hp Damage" = 0.25 #Maledictus's flying Smash Hp Damage # Default: 0.1 # Range: 0.0 ~ 1.0 "Maledictus's Flying Smash Hp Damage" = 0.15 #Maledictus's Jump Smash Hp Damage # Default: 0.08 # Range: 0.0 ~ 1.0 "Maledictus's Jump Smash Hp Damage" = 0.12 #Maledictus's Phantom Arrow's Damage # Default: 5.0 # Range: 0.0 ~ 1000000.0 "Maledictus's Phantom Arrow Damage" = 8.0 #Maledictus's cracked block breaking ignore the MobGriefing MaledictusBlockBreaking = true #Maledictus's DamageTime # Default: 30 # Range: 0 ~ 100 "Maledictus DamageTime" = 30 [spawning] #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn # Default: 2 # Range: 0 ~ 1000 DeeplingSpawnWeight = 2 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning # Default: 30 # Range: > 0 DeeplingSpawnRolls = 30 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn # Default: 1 # Range: 0 ~ 1000 DeeplingBruteSpawnWeight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning # Default: 50 # Range: > 0 DeeplingBruteSpawnRolls = 50 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn # Default: 2 # Range: 0 ~ 1000 DeeplingAnglerSpawnWeight = 2 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning # Default: 30 # Range: > 0 DeeplingAnglerSpawnRolls = 30 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn # Default: 1 # Range: 0 ~ 1000 DeeplingPriestSpawnWeight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning # Default: 70 # Range: > 0 DeeplingPriestSpawnRolls = 70 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn # Default: 1 # Range: 0 ~ 1000 DeeplingWarlockSpawnWeight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning # Default: 70 # Range: > 0 DeeplingWarlockSpawnRolls = 70 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn # Default: 1 # Range: 0 ~ 1000 CoralgolemSpawnWeight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning # Default: 70 # Range: > 0 CoralgolemSpawnRolls = 70 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn # Default: 1 # Range: 0 ~ 1000 AmethystCrabSpawnWeight = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning # Default: 20 # Range: > 0 AmethystCrabSpawnRolls = 40 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn # Default: 15 # Range: 0 ~ 1000 KoboletonSpawnWeight = 15 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning # Default: 1 # Range: > 0 KoboletonSpawnRolls = 1 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn # Default: 5 # Range: 0 ~ 1000 IgnitedBerserkerSpawnWeight = 5 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning # Default: 2 # Range: > 0 IgnitedBerserkerSpawnRolls = 2 ["World Generation"] #Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check # Default: 2 # Range: 0 ~ 5 cursedPyramidCheckRange = 2 #Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled) # Default: 2 # Range: 0 ~ 32 cursedPyramidHeightVariance = 2 ["bosses Common settings"] #custombossbar(on/off) "custombossbar(on/off)" = true #BossMusic(on/off) "BossMusic(on/off)" = true #BossMusicVolume(denominator) # Default: 1 # Range: 1 ~ 1000000 BossMusicVolume = 1 #If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return # Default: 20 # Range: 0 ~ 200 ReturnHome = 20