[General] #[WIP] Should trophies drop from players when killed by another player? dropFromPlayers = false #Should trophies drop from mobs when killed by a player? dropFromMobs = true #Looting enchant will increase drop change applyLooting = true #Allow fake players (machines) to get trophy drops allowFakePlayer = false #Drop chance for trophies when a player is killed by a player. #Range: 0.0 ~ 1.0 dropChancePlayers = 1.0 #Drop chance for trophies when a boss entity is killed by a player. #Range: 0.0 ~ 1.0 dropChanceBoss = 0.2 #Drop chance for trophies when a normal entity is killed by a player. #Range: 0.0 ~ 1.0 dropChanceMobs = 0.02 #Allow non opped players to change the settings for a trophy. allowNonOpEdit = true #Maximum size multiplier for a trophy. #Range: 0.0 ~ 2.147483647E9 maxSize = 20.0 #Maximum Y offset for a trophy. #Range: 0.0 ~ 2.147483647E9 maxYOffset = 2000.0 #Block to use for trophies dropped when killing a mob. defaultBaseBlock = "minecraft:smooth_stone_slab" #Default YOffset for trophies dropped when killing a mob. If defaultBaseBlock is a full block this should be 1.0, slabs 0.5 and carpets 0.1 #Range: 0.0 ~ 2.147483647E9 defaultYOffset = 0.5 #Default size for trophies dropped when killing a mob. #Range: 0.0 ~ 2.147483647E9 defaultScale = 0.5 #Comma separated list of entities which has NBT data that needs to be saved with the trophy. Format: modid:entityid:tag. nbtMap = "minecraft:axolotl:Variant,minecraft:cat:Variant,minecraft:cat:CollarColor,minecraft:wolf:CollarColor,minecraft:frog:variant,minecraft:llama:Variant,minecraft:horse:Variant,minecraft:fox:Variant,minecraft:parrot:Variant,minecraft:panda:MainGene,minecraft:panda:HiddenGene,minecraft:mooshroom:Type,minecraft:villager:VillagerData,productivebees:configurable_bee:type,infernalexp:shroomloin:ShroomloinType,infernalexp:basalt_giant:Size" #Have items on item trophies slowly rotate around. rotateItemTrophies = true