#. #Parameters and abilities of kinetic mechanisms [kinetics] #. #. #Whether Deployer killed entities should drop experience. deployerKillDropXp = true #. #Scale for experience dropped from Deployer killed entities. # Default: 1.0 # Range: 0.0 ~ 1.0 deployerKillXpScale = 1.0 #. #Whether Deployer mined blocks should drop experience. deployerMineDropXp = true #. #Scale for experience dropped from Deployer mined blocks. # Default: 1.0 # Range: 0.0 ~ 1.0 deployerMineXpScale = 1.0 #. #Whether Deployer collect dropped experience as Experience Nugget. deployerCollectXp = true #. #Whether Mending enchantment applies to Deployer held item (Needs deployerCollectXp = true). deployerMendItem = true #. #Whether Deployer can perform sweep attack. deployerSweepAttack = true #. #Whether Crushing Wheel killed entities should drop experience. crushingWheelKillDropXp = true #. #Probability of Crushing Wheel killed entities dropping experience. # Default: 0.30000001192092896 # Range: 0.0 ~ 1.0 crushingWheelKillDropXpChance = 0.30000001192092896 #. #Scale for experience dropped from Crushing Wheel killed entities. # Default: 0.3400000035762787 # Range: 0.0 ~ 1.0 crushingWheelKillDropXpScale = 0.3400000035762787 #. #Fine tune the kinetic stats of individual components [kinetics.stressValues.v1] #. #. #[in Stress Units] #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. [kinetics.stressValues.v1.impact] mechanical_grindstone = 4.0 grindstone_drain = 4.0 #. #Parameters and abilities of fluids and fluid operating components [kinetics.fluids] #. #. #Whether Liquid Experience vaporize into Experience Orbs upon placement. experienceVaporizeOnPlacement = true #. #The amount of liquid a Printer can hold (mB). #[@cui:RequiresReload:server] # Default: 4000 # Range: > 1000 printerFluidCapacity = 4000 #. #If printing Written Book function of Printer should be enabled. #[@cui:RequiresReload:server] enableWrittenBookPrinting = true #. #If printing Enchanted Book function of Printer should be enabled. #[@cui:RequiresReload:server] enableEnchantedBookPrinting = true #. #If printing Create's copiable item of Printer should be enabled. #[@cui:RequiresReload:server] enableCreateCopiableItemPrinting = true #. #If changing package pattern function of Printer should be enabled. #[@cui:RequiresReload:server] enablePackagePatternPrinting = true #. #If assigning package address function of Printer should be enabled. #[@cui:RequiresReload:server] enablePackageAddressPrinting = true #. #If assigning custom name function of Printer should be enabled. #[@cui:RequiresReload:server] enableCustomNamePrinting = true #. #Whether printing custom name (displayed in italic) as item name (displayed in non-italic). printingCustomNameAsItemName = false #. #The generation change when copy written books, value of 1 will prevent copying copy of copy # Default: -3 # Range: -3 ~ 1 printingGenerationChange = -3 #. #The cost multiplier of printing Enchanted Book. # Default: 1.0 # Range: 0.009999999776482582 ~ 100.0 printingEnchantedBookCostMultiplier = 1.0 #. #Whether Printer denylist prevents enchanted book from being copying.Setting false allows copying enchanted book without denied enchantment printingEnchantedBookDenylistStopCopying = true #. #The amount of liquid a Blaze Enchanter can hold (mB). #[@cui:RequiresReload:server] # Default: 4000 # Range: > 1000 blazeEnchanterFluidCapacity = 4000 #. #The amount of liquid a Blaze Forger can hold (mB). #[@cui:RequiresReload:server] # Default: 4000 # Range: > 1000 blazeForgerFluidCapacity = 4000 #. #The amount of liquid an Experience Lantern can hold (mB). #[@cui:RequiresReload:server] # Default: 1000 # Range: > 100 experienceLanternFluidCapacity = 1000 #. #The amount of Experience an Experience Lantern can drain from player per 0.5 tick (mB). #[@cui:RequiresReload:server] # Default: 50 # Range: > 1 experienceLanternDrainRate = 50 #. #Parameters and abilities of enchantment operating components [kinetics.enchantments] #. #. #The max experience level a Blaze Enchanter can use in Regular Enchanting # Default: 30 # Range: > 0 blazeEnchanterMaxEnchantLevel = 50 #. #The max experience level a Blaze Enchanter can use in Super Enchanting # Default: 60 # Range: > 0 blazeEnchanterMaxSuperEnchantLevel = 100 #. #Max enchantment level in Super Enchanting will be extended by this value # Default: 1 # Range: 0 ~ 255 enchantmentMaxLevelExtension = 1 #. #If Super Enchanting and Super Forging ignores enchantment compatibility ignoreEnchantmentCompatibility = true #. #If Enchantment splitting respects over-capped level splitEnchantmentRespectLevelExtension = false #. #Parameters and abilities of processing mechanisms and appliances [kinetics.processing] #. #. #Probability of regular lightning strike transforming Block of Experience. # Default: 1.0 # Range: 0.0 ~ 1.0 regularLightningStrikeTransformXpBlockChance = 1.0