[general.Logs] #If true, all missing optional properties #and their default values will be logged #when parsing custom machines jsons. log_missing_optional = false #When parsing custom machines json files, #some properties can be read with 2 serializers. #Set this to true to log when the first serializer throw an error, #even if the second succeed. log_first_either_error = false #Configure what logs will be printed in the custommachinery.log file. #Only logs with level higher or equal than selected will be printed. #FATAL > ERROR > WARN > INFO > DEBUG > ALL #Allowed Values: FATAL, ERROR, WARN, INFO, DEBUG, ALL debug_level = "INFO" [general.General] #Defines the _default_ color for machine casings as items or blocks. (Hex color with alpha at start) Has to be defined both server and clientside! general_casing_color = "#FFFF4900" #Defines the time in ticks that the machine should check for a structure update. #20 ticks = 1 second. Default: 5 # Default: 5 # Range: > 1 check_structure_ticks = 20 #Defines the time in ticks that the machine should check for a recipe update. #20 ticks = 1 second. Default: 80 # Default: 20 # Range: > 1 check_recipe_ticks = 20 [general.Rendering] #The time in milliseconds the structure requirement #structure will render in world when clicking #on the icon in the jei recipe. # Default: 10000 # Range: > 1 structure_render_time = 10000 #The time in milliseconds each blocks will be shown #when using a block tag in a structure. # Default: 1000 # Range: > 1 block_tag_cycle_time = 1000 [general.Directories] #A folder name where MMR will load machine structure json. #These folder must be under the "data/" folder. machine_directory = "machines" #A list of folder names where MMR will load controller models json. These folders must be under the 'assets/namespace/models' folder. model_folders = ["controller", "controllers"] [energyHatch.tiny] #Energy storage size of the energy hatch. # Default: 2048 # Range: > 1 size = 10280 #Defines the transfer limit for RF/FE things. #IC2's transfer limit is defined by the voltage tier. # Default: 128 # Range: > 1 transfer_rate = 1028 [energyHatch.small] #Energy storage size of the energy hatch. # Default: 4096 # Range: > 1 size = 20560 #Defines the transfer limit for RF/FE things. #IC2's transfer limit is defined by the voltage tier. # Default: 512 # Range: > 1 transfer_rate = 2056 [energyHatch.normal] #Energy storage size of the energy hatch. # Default: 8192 # Range: > 1 size = 61680 #Defines the transfer limit for RF/FE things. #IC2's transfer limit is defined by the voltage tier. # Default: 512 # Range: > 1 transfer_rate = 6168 [energyHatch.reinforced] #Energy storage size of the energy hatch. # Default: 16384 # Range: > 1 size = 246720 #Defines the transfer limit for RF/FE things. #IC2's transfer limit is defined by the voltage tier. # Default: 2048 # Range: > 1 transfer_rate = 24672 [energyHatch.big] #Energy storage size of the energy hatch. # Default: 32768 # Range: > 1 size = 1233600 #Defines the transfer limit for RF/FE things. #IC2's transfer limit is defined by the voltage tier. # Default: 8192 # Range: > 1 transfer_rate = 123360 [energyHatch.huge] #Energy storage size of the energy hatch. # Default: 131072 # Range: > 1 size = 7401600 #Defines the transfer limit for RF/FE things. #IC2's transfer limit is defined by the voltage tier. # Default: 32768 # Range: > 1 transfer_rate = 740160 [energyHatch.ludicrous] #Energy storage size of the energy hatch. # Default: 524288 # Range: > 1 size = 51811200 #Defines the transfer limit for RF/FE things. #IC2's transfer limit is defined by the voltage tier. # Default: 131072 # Range: > 1 transfer_rate = 5181120 [energyHatch.ultimate] #Energy storage size of the energy hatch. # Default: 2097152 # Range: > 1 size = 414489600 #Defines the transfer limit for RF/FE things. #IC2's transfer limit is defined by the voltage tier. # Default: 131072 # Range: > 1 transfer_rate = 41448960 [energyHatch.Display] #Set to true, if the standard 'energy' FE (or RF) should be displayed in the tooltip of the energy hatch along with its transmission rates. displayFETooltip = true #Set to true, if IC2's energy EU should be displayed in the tooltip of the energy hatch. Will only have effect if IC2 is installed. displayIC2EUTooltip = true #Available options: 'FE', 'IC2_EU' - Default: FE - Set this to one of those 2 types to have GUI, recipe preview and energy be displayed in that type of energy in ALL ModularMachinery Reborn things. #Allowed Values: FE, IC2_EU type = "FE" [fluidHatch.tiny] #Defines the tank size of fluid hatch in mB # Default: 100 # Range: > 1 size = 1000 [fluidHatch.small] #Defines the tank size of fluid hatch in mB # Default: 400 # Range: > 1 size = 4000 [fluidHatch.normal] #Defines the tank size of fluid hatch in mB # Default: 1000 # Range: > 1 size = 10000 [fluidHatch.reinforced] #Defines the tank size of fluid hatch in mB # Default: 2000 # Range: > 1 size = 20000 [fluidHatch.big] #Defines the tank size of fluid hatch in mB # Default: 4500 # Range: > 1 size = 45000 [fluidHatch.huge] #Defines the tank size of fluid hatch in mB # Default: 8000 # Range: > 1 size = 80000 [fluidHatch.ludicrous] #Defines the tank size of fluid hatch in mB # Default: 16000 # Range: > 1 size = 1600000 [fluidHatch.vacuum] #Defines the tank size of fluid hatch in mB # Default: 32000 # Range: > 1 size = 3200000 [experienceHatch.tiny] #Defines the Experience Hatch # Default: 1000 # Range: > 1 capacity = 1000 [experienceHatch.small] #Defines the Experience Hatch # Default: 4000 # Range: > 1 capacity = 4000 [experienceHatch.normal] #Defines the Experience Hatch # Default: 10000 # Range: > 1 capacity = 10000 [experienceHatch.reinforced] #Defines the Experience Hatch # Default: 20000 # Range: > 1 capacity = 20000 [experienceHatch.big] #Defines the Experience Hatch # Default: 45000 # Range: > 1 capacity = 45000 [experienceHatch.huge] #Defines the Experience Hatch # Default: 80000 # Range: > 1 capacity = 80000 [experienceHatch.ludicrous] #Defines the Experience Hatch # Default: 160000 # Range: > 1 capacity = 160000 [experienceHatch.vacuum] #Defines the Experience Hatch # Default: 320000 # Range: > 1 capacity = 320000