# MEKANISM Rebalance [Energy Units are in Joules: 1RF = 2.5J] ## Mekasuit ### Energy [Increased to make the mekasuit slightly more of an endgame armor] - **Energy Capacity:** 16.000.000J -> 40.000.000J - **Charging Rate:** 100.000J -> 200.000J - **Solar Charge Rate:** 500J -> 1.500J - **Damage Energy Usage:** 100.000J -> 250.000J - **Magic Damage Energy Usage:** 1.000J -> 2.500J - **Fall Damage Energy Usage:** 50 -> 250J - **Jump Boost Energy Usage:** 1.000J -> 2.000J - **Potion Reduction Energy Usage:** 40.000J -> 80.000J - **Sprint Boost Energy Usage:** 100J -> 250J ## Meka Tool ### Values [Buffed to actually be an upgrade of the Atomic Disassembler] - **Base Damage:** 4 -> 24 - **Attack Speed:** -2.4 -> -0.8 ### Energy [Increased to make it a slightly more endgame-ish tool] - **Base Energy Usage:** 10J -> 50J - **Silktouch Energy Usage:** 100J -> 500J - **Weapon Energy Usage:** 2000J -> 8000J - **Hoe Energy Usage:** 10J -> 50J - **Shovel Energy Usage:** 10J -> 50J - **Axe Energy Usage:** 10J -> 50J - **Shear Energy Usage:** 10J -> 50J - **Trim Energy Usage:** 10J -> 50J - **Teleportation Energy Usage:** 1000J -> 2500J - **Energy Capacity:** 16.000.000J -> 40.000.000J - **Charging Rate:** 100.000J -> 200.000J ## Generators [Buffed to match the powah] - **Solar Generation:** 50J -> 150J - **Solar Capacity:** 96.000J -> 100.000J - **Advanced Solar Generation:** 300J -> 1200J - **Advanced Solar Capacity:** 200.000J -> 250.000J [Buffed to match powah] - **Heat Generation:** 200J -> 800J [Nerf to prevent massive melon power] - **Ethene Burn Ticks:** 40 -> 20 - **Ethene Density Multiplier:** 40 -> 8 [Buffed to make slightly more viable] - **Wind Generation Min:** 60J -> 150J - **Wind Generation Max:** 480J -> 900J [Nerf to promote other reactors] - **Energy per Fission Fuel:** 1.000.000J -> 250.000J [Buff Turbine to need less for the same] - **Blades per Coil:** 4 -> 8 - **Vent Chemical Flow:** 16.000mb/t -> 43.478,262mb/t - [This abhorrent number makes the max flow rate exactly 15.000.000mb/t] - **Condeser Rate:** 64.000mb/t -> 256.000mb/t [Buff Boiler so you only need one per fission reactor] - **Water per Tank:** = 16000mb -> 32000mb - **Steam per Tank:** = 16000mb -> 320000mb - **Heated Coolant per Tank** = 256000mb -> 512000mb - **Cooled Coolant per Tank:** = 25600mb -> 512000mb [Nerfed to make other power viable in endgame 200MRF -> 80MRF] - **Fuel Capacity:** 1.000mb -> 500mb - **Thermocouple Efficiency:** 0.05 -> 0.04 - **Casing Thermal Conductivity:** 0.1 -> 0.333333333 - **Water Heating Ratio:** 0.3 -> 272727272727 ## Radiation [Makes Radiation decay much faster] - **Source Decay Rate:** 0.9995 -> 0.9975 - **Target Decay Rate:** 0.9995 -> 0.9975 [Makes waste decay a bit faster in barrels] - **Waste Barrel Process Ticks:** 20 -> 10 - **Waste Barrel Decay Amount:** 1mb -> 2mb ## Machines [Upgrades buff machines more to reduce the overall need for machines] - **Max Upgrades Multiplier:** 10x -> 16x [Buff so you dont need 150 of them for nuclear waste to polonium] - **Solar Neutron Activator production:** 64mb/t -> 256mb/t [Buff so you dont need 50 pumps for fusion] - **Heavy Water Amount per 1000mb:** 10mb -> 50mb [Buff to reduce the need for many, reducing lag 1080mb/t -> 4995mb/t] - **Evap Tower Temp Multiplier (Output Amount)** 0.4 -> 1.85 - **Evap Tower Heat Capacity (Heat needed for max production):** 100 -> 600 [Faster charging rate] - **Laser Energy Usage:** 10.000J -> 50.000J - **Laser Energy Capacity:** 2.000.000J -> 10.000.000J [Massive SPS nerf to make other power sources besides fusion valid 400MRF -> 40MRF] - **SPS Energy per mb:** 1.000.000J -> 100.000J ### Assume recipes are getting balanced as well to reflect the buffs here