minecraft-all-the-mon/config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
2026-02-28 21:10:56 -03:00

48 lines
1.3 KiB
TOML

[IFSoulsMachines]
#How many souls each pipe can hold
# Default: 4
# Range: > 0
SOUL_AMOUNT_PER_PIPE = 4
[IFSoulsMachines.ConfigSoulLaserBase]
#Max soul storage tank amount
# Default: 1350
# Range: > 1
SOUL_STORAGE_AMOUNT = 1500
#Max progress of the machine
# Default: 20
# Range: > 1
MAX_PROGRESS = 30
#Kill the warden when it's life reaches near to 0 or keep it alive
KILL_WARDEN = true
#Damage done to the warden when an operation is done
# Default: 4
# Range: > 0
DAMAGE_PER_OPERATION = 12
#Souls generated when an operation is done
# Default: 2
# Range: > 1
SOULS_PER_OPERATION = 4
[IFSoulsMachines.ConfigSoulSurge]
#How long in ticks a soul last to accelerate ticks
# Default: 300
# Range: > 1
SOUL_TIME = 200
#How many extra ticks the surge will accelerate for tile entities
# Default: 4
# Range: > 0
ACCELERATION_TICK = 4
#How many extra ticks the surge will accelerate for mobs
# Default: 4
# Range: > 0
ENTITIES_ACCELERATION_TICK = 4
#How many extra ticks the surge will accelerate for blocks
# Default: 4
# Range: > 0
BLOCK_ACCELERATION_TICK = 4
#How often a random tick block will be accelerated, by default 3% of the ticks (random)
# Default: 0.03
# Range: 0.0 ~ 1.0
RANDOM_TICK_ACCELERATION_CHANCE = 0.025