348 lines
11 KiB
TOML
348 lines
11 KiB
TOML
#Goo settings
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[goo]
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#Can goo randomly die, needing to be revived by right clicking with an item?
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goo_can_die = true
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#The random chance that a goo block can 'die' when it finishes crafting. Set to 1.0 to guarantee it dies every time. Default is 0.1, which is a 10% chance.
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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goo_death_chance = 0.1
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#General settings
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[general]
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#The minimum tick speed machines can be set to. Defaults to 1, meaning every tick
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# Default: 1
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# Range: 1 ~ 100
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minimum_machine_tick_speed = 1
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#Ability settings: For disabling certain abilities
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[abilities]
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#mobscanner
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mobscanner = true
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#oreminer
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oreminer = true
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#orescanner
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orescanner = false
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#lawnmower
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lawnmower = true
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#skysweeper
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skysweeper = true
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#treefeller
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treefeller = true
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#leafbreaker
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leafbreaker = true
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#runspeed
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runspeed = true
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#walkspeed
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walkspeed = true
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#stepheight
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stepheight = true
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#jumpboost
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jumpboost = true
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#mindfog
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mindfog = true
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#invulnerability
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invulnerability = true
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#potionarrow
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potionarrow = true
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#smelter
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smelter = true
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#smoker
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smoker = true
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#hammer
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hammer = true
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#lavarepair
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lavarepair = true
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#cauterizewounds
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cauterizewounds = true
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#airburst
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airburst = true
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#swimspeed
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swimspeed = true
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#groundstomp
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groundstomp = true
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#extinguish
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extinguish = true
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#stupefy
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stupefy = true
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#splash
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splash = true
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#polymorph_random
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polymorph_random = true
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#dropteleport
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dropteleport = true
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#voidshift
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voidshift = true
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#negatefalldamage
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negatefalldamage = true
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#nightvision
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nightvision = true
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#elytra
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elytra = true
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#decoy
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decoy = true
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#lingering
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lingering = true
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#homing
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homing = true
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#waterbreathing
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waterbreathing = true
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#orexray
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orexray = true
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#glowing
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glowing = true
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#instabreak
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instabreak = true
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#eclipsegate
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eclipsegate = true
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#deathprotection
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deathprotection = true
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#debuffremover
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debuffremover = true
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#earthquake
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earthquake = true
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#noai
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noai = true
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#flight
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flight = true
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#lavaimmunity
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lavaimmunity = true
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#phase
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phase = true
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#timeprotection
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timeprotection = true
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#polymorph_target
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polymorph_target = true
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#epicarrow
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epicarrow = true
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#The maximum number of blocks that a Ferricore tool can break as a result of abilities, such as ore miner or tree feller.
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# Default: 64
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# Range: 1 ~ 2048
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tool_max_break_ferricore = 64
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#The maximum number of blocks that a Blazegold tool can break as a result of abilities, such as ore miner or tree feller.
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# Default: 128
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# Range: 1 ~ 2048
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tool_max_break_blazegold = 128
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#The maximum number of blocks that a Celestigem tool can break as a result of abilities, such as ore miner or tree feller.
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# Default: 192
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# Range: 1 ~ 2048
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tool_max_break_celestigem = 192
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#The maximum number of blocks that a Eclipse Alloy tool can break as a result of abilities, such as ore miner or tree feller.
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# Default: 256
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# Range: 1 ~ 2048
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tool_max_break_eclipsealloy = 256
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#Generator T1
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[generator_t1]
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#The amount of Forge Energy created per burn tick of fuel. Coal has 1600 burn ticks. Sticks have 100 burn ticks.
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# Default: 15
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# Range: > 1
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generator_t1_fe_per_fuel_tick = 15
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#The multiplier for the burn speed, making the generator run faster. Coal is 1600 ticks to burn, if you set this to 10, it will burn in 160 ticks
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# Default: 4
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# Range: 1 ~ 1000
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generator_t1_burn_speed_multiplier = 4
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#The maximum amount of Forge Energy the generator can hold in its buffer
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# Default: 1000000
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# Range: > 1
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generator_t1_max_fe = 1000000
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#The FE per Tick that the generator outputs
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# Default: 1000
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# Range: > 1
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generator_t1_fe_per_tick = 1000
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#Fluid Generator T1
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[generator_fluid_t1]
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#The maximum amount of Forge Energy the generator can hold in its buffer
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# Default: 5000000
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# Range: > 1
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generator_fluid_t1_max_fe = 5000000
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#The FE per Tick that the generator outputs
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# Default: 5000
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# Range: > 1
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generator_fluid_t1_fe_per_tick = 5000
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#The FE per produced per MB of Tier 2 fuel (Blaze Ember)
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# Default: 450
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# Range: > 1
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fuel_tier2_fe_per_mb = 450
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#The FE per produced per MB of Tier 3 fuel (Voidflame)
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# Default: 1300
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# Range: > 1
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fuel_tier3_fe_per_mb = 1300
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#The FE per produced per MB of Tier 4 fuel (Eclipse Ember)
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# Default: 4000
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# Range: > 1
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fuel_tier4_fe_per_mb = 4000
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#Energy Transmitter T1
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[energy_transmitter_t1]
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#The maximum energy storage
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# Default: 1000000
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# Range: > 1
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energy_transmitter_t1_max_rf = 1000000
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#The maximum RF transmitted per tick to machines and other transmitters
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# Default: 1000
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# Range: > 1
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energy_transmitter_t1_rf_per_tick = 1000
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#The energy loss per block distance in percent
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# Default: 1.0
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# Range: 0.0 ~ 100.0
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energy_transmitter_t1_loss_per_block = 1.0
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#Fuel Canister
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[fuel_canister]
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#The amount of ticks 'consumed' per operation in the furnace. Lower is more efficient fuel use.
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# Default: 200
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# Range: > 100
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fuel_canister_minimum_ticks_consumed = 200
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#The maximum amount of fuel (in ticks) permitted in the fuel canister.
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# Default: 10000000
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# Range: > 100
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fuel_canister_maximum_fuel = 10000000
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#Pocket Generator
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[pocket_generator]
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#The amount of Forge Energy created per burn tick of fuel. Coal has 1600 burn ticks. Sticks have 100 burn ticks.
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# Default: 15
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# Range: > 1
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pocket_gen_fe_per_fuel_tick = 15
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#The multiplier for the burn speed, making the generator run faster. Coal is 1600 ticks to burn, if you set this to 10, it will burn in 160 ticks
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# Default: 4
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# Range: 1 ~ 1000
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pocket_gen_burn_speed_multiplier = 4
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#The maximum amount of Forge Energy the generator can hold in its buffer
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# Default: 1000000
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# Range: > 1
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pocket_gen_max_fe = 1000000
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#The FE per Tick that the generator charges other items at
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# Default: 5000
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# Range: > 1
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pocket_gen_fe_per_tick = 5000
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#Portal Guns
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[portal_gun]
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#The maximum amount of Forge Energy the Portal Gun (V1) can hold in its buffer
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# Default: 100000
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# Range: > 1
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portal_gun_v1_rf_capacity = 100000
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#The Forge Energy cost to fire the Portal Gun (V1) projectile
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# Default: 1000
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# Range: > 1
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portal_gun_v1_rf_cost = 1000
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#The maximum amount of Forge Energy the Portal Gun (V2) can hold in its buffer
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# Default: 1000000
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# Range: > 1
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portal_gun_v2_rf_capacity = 1000000
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#The Forge Energy cost to fire the Portal Gun (V2) projectile
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# Default: 5000
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# Range: > 1
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portal_gun_v2_rf_cost = 5000
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#Time Wand
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[time_wand]
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#The maximum amount of Forge Energy the Time Wand can hold in its buffer
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# Default: 100000
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# Range: > 1
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time_wand_rf_capacity = 100000
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#The Forge Energy cost to use the Time wand. This value is multiplied by the acceleration amount. For example, when you go from 128 to 256, it will charge 256 x <this value> in FE cost.
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# Default: 100
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# Range: > 0
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time_wand_rf_cost = 750
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#The Time Fluid cost to use the time wand. This value is multiplied by the acceleration amount. For example, when you go from 128 to 256, it will charge 256 x <this value> in Time Fluid.
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# Default: 0.5
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# Range: 0.0 ~ 1.7976931348623157E308
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time_wand_fluid_cost = 0.5
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#The maximum speed multiplier that can be applied using a Time Wand. This value should be a power of two.
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time_wand_max_multiplier = 128
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#Can fake players use the Time Wand (Like in the clickers)?
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time_wand_fake_player_allowed = false
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#Polymorphic Wand
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[polymorphic_wand]
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#The polymorphic fluid cost to use the polymorph wand
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# Default: 100
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# Range: > 1
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polymorphic_wand_fluid_cost = 100
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#The amount of fluid the Polymorphic Wand can hold
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# Default: 2000
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# Range: > 1
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polymorphic_wand_max_fluid = 2000
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#The FE cost to use the Advanced Polymorphic Wand
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# Default: 50000
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# Range: > 1
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polymorphic_wand_v2_fe_cost = 50000
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#The amount of FE the Advanced Polymorphic Wand can hold
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# Default: 1000000
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# Range: > 1
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polymorphic_wand_v2_fe_capacity = 1000000
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#The polymorphic fluid cost to use the Advanced Polymorphic Wand
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# Default: 250
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# Range: > 1
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polymorphic_wand_v2_fluid_cost = 250
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#The amount of fluid the Advanced Polymorphic Wand can hold
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# Default: 8000
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# Range: > 1
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polymorphic_wand_v2_max_fluid = 8000
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#Paradox Machine
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[paradox_machine]
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#The maximum amount of Forge Energy the Paradox Machine can hold in its buffer
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# Default: 10000000
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# Range: > 1
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paradox_rf_capacity = 10000000
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#The Forge Energy cost to Restore 1 block with the Paradox Machine. This value is multiplied by the number of blocks the machine is restoring.
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# Default: 250000
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# Range: > 0
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paradox_rf_per_block = 250000
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#The Forge Energy cost to Restore 1 entity with the Paradox Machine. This value is multiplied by the number of entities the machine is restoring.
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# Default: 250000
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# Range: > 0
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paradox_rf_per_entity = 250000
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#The maximum amount of Time Fluid the Paradox Machine can hold in its buffer
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# Default: 16000
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# Range: > 1
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paradox_fluid_capacity = 16000
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#The Time Fluid cost (in mb) to Restore 1 block with the Paradox Machine. This value is multiplied by the number of blocks the machine is restoring.
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# Default: 50
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# Range: > 0
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paradox_fluid_per_block = 50
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#The Time Fluid cost (in mb) to Restore 1 entity with the Paradox Machine. This value is multiplied by the number of entities the machine is restoring.
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# Default: 50
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# Range: > 0
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paradox_fluid_per_entity = 50
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#The amount of Paradox Energy accumulated in the Paradox Machine when it restores a single block. This value is multiplied by the number of blocks the machine is restoring.
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# Default: 0.25
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# Range: 0.0 ~ 1.7976931348623157E308
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paradox_energy_per_block = 0.25
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#The amount of Paradox Energy accumulated in the Paradox Machine when it restores a single entity. This value is multiplied by the number of blocks the machine is restoring.
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# Default: 0.25
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# Range: 0.0 ~ 1.7976931348623157E308
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paradox_energy_per_entity = 0.25
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#The maximum amount of Paradox Energy the Paradox Machine can hold in its buffer, before it spawns a Paradox!
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# Default: 100.0
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# Range: 0.0 ~ 1.7976931348623157E308
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paradox_energy_max = 100.0
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#Use a more restrictive data filtering for mobs cloned by the paradox machine. When enabled, most modded mobs may not work very well. When disabled, theres a small chance of item dupe bugs. Recommended to leave this set to false, and add any mobs that allow dupes to the paradox machines deny entity tag.
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paradox_restricted_mobs = true
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#Player Accessor
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[player_accessor]
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#Will you be blacklisting dimensions? If set to false, the Blacklist Dimensions list will not function.
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player_accessor_dimensional_blacklisting = false
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#The frequency with which the player accessor validates the player - the longer this is set to, the longer the player can be accessed in a blacklisted dimension.
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# Default: 100
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# Range: 0 ~ 5000
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player_accessor_validation_time = 100
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#A list of dimension names to blacklist for the Player Accessor feature.
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player_accessor_blacklisted_dimensions = []
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#Time Crystals
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[time_crystal]
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#Do you want to customize Time Crystal Growth Dimensions? If set to true, the following 3 fields MUST be populated. Don't leave any blank! Defaults to false, which means normal growth rules occur - Stage 1 = Overworld (or any other dimension besides Nether/End), Stage 2 = Nether, Stage 3 = End.
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time_crystal_custom_dimensions = false
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#A list of dimensions that Time Crystals can Advance to Stage 1 in.
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time_crystal_stage_1_dims = []
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#A list of dimensions that Time Crystals can Advance to Stage 2 in.
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time_crystal_stage_2_dims = []
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#A list of dimensions that Time Crystals can Advance to Stage 3 in.
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time_crystal_stage_3_dims = []
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