3.7 KiB
MEKANISM Rebalance
[Energy Units are in Joules: 1RF = 2.5J]
Mekasuit
Energy
[Increased to make the mekasuit slightly more of an endgame armor]
-
Energy Capacity: 16.000.000J -> 40.000.000J
-
Charging Rate: 100.000J -> 200.000J
-
Solar Charge Rate: 500J -> 1.500J
-
Damage Energy Usage: 100.000J -> 250.000J
-
Magic Damage Energy Usage: 1.000J -> 2.500J
-
Fall Damage Energy Usage: 50 -> 250J
-
Jump Boost Energy Usage: 1.000J -> 2.000J
-
Potion Reduction Energy Usage: 40.000J -> 80.000J
-
Sprint Boost Energy Usage: 100J -> 250J
Meka Tool
Values
[Buffed to actually be an upgrade of the Atomic Disassembler]
- Base Damage: 4 -> 24
- Attack Speed: -2.4 -> -0.8
Energy
[Increased to make it a slightly more endgame-ish tool]
-
Base Energy Usage: 10J -> 50J
-
Silktouch Energy Usage: 100J -> 500J
-
Weapon Energy Usage: 2000J -> 8000J
-
Hoe Energy Usage: 10J -> 50J
-
Shovel Energy Usage: 10J -> 50J
-
Axe Energy Usage: 10J -> 50J
-
Shear Energy Usage: 10J -> 50J
-
Trim Energy Usage: 10J -> 50J
-
Teleportation Energy Usage: 1000J -> 2500J
-
Energy Capacity: 16.000.000J -> 40.000.000J
-
Charging Rate: 100.000J -> 200.000J
Generators
[Buffed to match the powah]
- Solar Generation: 50J -> 150J
- Solar Capacity: 96.000J -> 100.000J
- Advanced Solar Generation: 300J -> 1200J
- Advanced Solar Capacity: 200.000J -> 250.000J
[Buffed to match powah]
- Heat Generation: 200J -> 800J
[Nerf to prevent massive melon power]
- Ethene Burn Ticks: 40 -> 20
- Ethene Density Multiplier: 40 -> 8
[Buffed to make slightly more viable]
- Wind Generation Min: 60J -> 150J
- Wind Generation Max: 480J -> 900J
[Nerf to promote other reactors]
- Energy per Fission Fuel: 1.000.000J -> 250.000J
[Buff Turbine to need less for the same]
- Blades per Coil: 4 -> 8
- Vent Chemical Flow: 16.000mb/t -> 43.478,262mb/t
- [This abhorrent number makes the max flow rate exactly 15.000.000mb/t]
- Condeser Rate: 64.000mb/t -> 256.000mb/t
[Buff Boiler so you only need one per fission reactor]
- Water per Tank: = 16000mb -> 32000mb
- Steam per Tank: = 16000mb -> 320000mb
- Heated Coolant per Tank = 256000mb -> 512000mb
- Cooled Coolant per Tank: = 25600mb -> 512000mb
[Nerfed to make other power viable in endgame 200MRF -> 80MRF]
- Fuel Capacity: 1.000mb -> 500mb
- Thermocouple Efficiency: 0.05 -> 0.04
- Casing Thermal Conductivity: 0.1 -> 0.333333333
- Water Heating Ratio: 0.3 -> 272727272727
Radiation
[Makes Radiation decay much faster]
- Source Decay Rate: 0.9995 -> 0.9975
- Target Decay Rate: 0.9995 -> 0.9975
[Makes waste decay a bit faster in barrels]
- Waste Barrel Process Ticks: 20 -> 10
- Waste Barrel Decay Amount: 1mb -> 2mb
Machines
[Upgrades buff machines more to reduce the overall need for machines]
- Max Upgrades Multiplier: 10x -> 16x
[Buff so you dont need 150 of them for nuclear waste to polonium]
- Solar Neutron Activator production: 64mb/t -> 256mb/t
[Buff so you dont need 50 pumps for fusion]
- Heavy Water Amount per 1000mb: 10mb -> 50mb
[Buff to reduce the need for many, reducing lag 1080mb/t -> 4995mb/t]
- Evap Tower Temp Multiplier (Output Amount) 0.4 -> 1.85
- Evap Tower Heat Capacity (Heat needed for max production): 100 -> 600
[Faster charging rate]
- Laser Energy Usage: 10.000J -> 50.000J
- Laser Energy Capacity: 2.000.000J -> 10.000.000J
[Massive SPS nerf to make other power sources besides fusion valid 400MRF -> 40MRF]
- SPS Energy per mb: 1.000.000J -> 100.000J