2026-02-28 21:10:56 -03:00

3.7 KiB

MEKANISM Rebalance

[Energy Units are in Joules: 1RF = 2.5J]

Mekasuit

Energy

[Increased to make the mekasuit slightly more of an endgame armor]

  • Energy Capacity: 16.000.000J -> 40.000.000J

  • Charging Rate: 100.000J -> 200.000J

  • Solar Charge Rate: 500J -> 1.500J

  • Damage Energy Usage: 100.000J -> 250.000J

  • Magic Damage Energy Usage: 1.000J -> 2.500J

  • Fall Damage Energy Usage: 50 -> 250J

  • Jump Boost Energy Usage: 1.000J -> 2.000J

  • Potion Reduction Energy Usage: 40.000J -> 80.000J

  • Sprint Boost Energy Usage: 100J -> 250J

Meka Tool

Values

[Buffed to actually be an upgrade of the Atomic Disassembler]

  • Base Damage: 4 -> 24
  • Attack Speed: -2.4 -> -0.8

Energy

[Increased to make it a slightly more endgame-ish tool]

  • Base Energy Usage: 10J -> 50J

  • Silktouch Energy Usage: 100J -> 500J

  • Weapon Energy Usage: 2000J -> 8000J

  • Hoe Energy Usage: 10J -> 50J

  • Shovel Energy Usage: 10J -> 50J

  • Axe Energy Usage: 10J -> 50J

  • Shear Energy Usage: 10J -> 50J

  • Trim Energy Usage: 10J -> 50J

  • Teleportation Energy Usage: 1000J -> 2500J

  • Energy Capacity: 16.000.000J -> 40.000.000J

  • Charging Rate: 100.000J -> 200.000J

Generators

[Buffed to match the powah]

  • Solar Generation: 50J -> 150J
  • Solar Capacity: 96.000J -> 100.000J
  • Advanced Solar Generation: 300J -> 1200J
  • Advanced Solar Capacity: 200.000J -> 250.000J

[Buffed to match powah]

  • Heat Generation: 200J -> 800J

[Nerf to prevent massive melon power]

  • Ethene Burn Ticks: 40 -> 20
  • Ethene Density Multiplier: 40 -> 8

[Buffed to make slightly more viable]

  • Wind Generation Min: 60J -> 150J
  • Wind Generation Max: 480J -> 900J

[Nerf to promote other reactors]

  • Energy per Fission Fuel: 1.000.000J -> 250.000J

[Buff Turbine to need less for the same]

  • Blades per Coil: 4 -> 8
  • Vent Chemical Flow: 16.000mb/t -> 43.478,262mb/t
  • [This abhorrent number makes the max flow rate exactly 15.000.000mb/t]
  • Condeser Rate: 64.000mb/t -> 256.000mb/t

[Buff Boiler so you only need one per fission reactor]

  • Water per Tank: = 16000mb -> 32000mb
  • Steam per Tank: = 16000mb -> 320000mb
  • Heated Coolant per Tank = 256000mb -> 512000mb
  • Cooled Coolant per Tank: = 25600mb -> 512000mb

[Nerfed to make other power viable in endgame 200MRF -> 80MRF]

  • Fuel Capacity: 1.000mb -> 500mb
  • Thermocouple Efficiency: 0.05 -> 0.04
  • Casing Thermal Conductivity: 0.1 -> 0.333333333
  • Water Heating Ratio: 0.3 -> 272727272727

Radiation

[Makes Radiation decay much faster]

  • Source Decay Rate: 0.9995 -> 0.9975
  • Target Decay Rate: 0.9995 -> 0.9975

[Makes waste decay a bit faster in barrels]

  • Waste Barrel Process Ticks: 20 -> 10
  • Waste Barrel Decay Amount: 1mb -> 2mb

Machines

[Upgrades buff machines more to reduce the overall need for machines]

  • Max Upgrades Multiplier: 10x -> 16x

[Buff so you dont need 150 of them for nuclear waste to polonium]

  • Solar Neutron Activator production: 64mb/t -> 256mb/t

[Buff so you dont need 50 pumps for fusion]

  • Heavy Water Amount per 1000mb: 10mb -> 50mb

[Buff to reduce the need for many, reducing lag 1080mb/t -> 4995mb/t]

  • Evap Tower Temp Multiplier (Output Amount) 0.4 -> 1.85
  • Evap Tower Heat Capacity (Heat needed for max production): 100 -> 600

[Faster charging rate]

  • Laser Energy Usage: 10.000J -> 50.000J
  • Laser Energy Capacity: 2.000.000J -> 10.000.000J

[Massive SPS nerf to make other power sources besides fusion valid 400MRF -> 40MRF]

  • SPS Energy per mb: 1.000.000J -> 100.000J

Assume recipes are getting balanced as well to reflect the buffs here